Crushing Blows

Are crushing blows going to work the old way where warriors can push them off the combat table via shield block and druids are just supposed to eat them?

Or does that +defense ring rune, is that different from defense skill on gear and make us count as level 61?

your defense plus block plus dodge plus parry must equal a certain value. technically if druids can stack enough avoidance they can avoid being crushed too.

i think it was 102.4%

Hmm maybe I’m mistaken.

I remember the chance to be crushed was like … 70% or so…and the only way to get avoidance that high was with ahield block, which guaranteed your next attack would block if it wasn’t a dodge, parry, miss, (or crit)

I think crushing bliws are tge lowest priority item on the combat table, so changing them to anything else pushes them off.

Whike I’m here, how does pre-raid BiS feral druid health compare to prot warrior and the other tanks in terms of HP?

Crushing Blows are the lowest part of the attack table, and are only available to enemies that are a certain level higher than you, 3 or higher.

In TBC the formula was 102.4% avoidance. This was achieve via 5% from miss chance inherent to crit immunity defense cap, and a combination of your block, dodge, and parry.

Essentially once you have a 102.4% avoidance stat, you can ONLY mitigate an attack. You cannot be hit by any crits, crushing blows, or normal attacks.

Warriors in vanilla have 100% block chance with shield block. Combined with their default 5% parry and 5% dodge, warriors are naturally uncrushable.

It is virtually impossible for druids to ever reach this, in both TBC and Vanilla, since they can only dodge. They must just eat a crushing blow, using their higher health and armor to mitigate more of the damage.

Paladins can theoretically reach uncrushable depending on how gearing works.

They can get a 62% block chance with Holy Shield, Redoubt, and the Holy Shield Libram. With 5% base dodge and parry, they would need 30.4% additional dodge, block, or parry. Potentially 25.4% if there is a default 5% miss chance.

It is unlikely at this time that paladins will be able to get that much combined avoidance on gear, even with the defense increases. But it is much more likely than druids.

Rogues can reach 100% dodge with their cooldowns, and have a lot of increases to parry. It is possible they might also be able to reach uncrushable temporarily, but it is almost certain that if they can reach uncrushable passively it will be from parry+ dodge which will be nerfed, as it means that a rogue can never take a melee attack from the front unless stunned.

Good info, that’s mostly what I thought.

One thing I have forgotten, for a level 60 with 300 defense, what are the natural chances a 63 will crush it?

25%, and it scales upwards the higher the level difference (but for our purposes, we’re discussing bosses so it’s a set value)

It is always compared to base defense, bonus defense has no effect.