Pretty much since the inception of warcrafts paladin. The Og paladins used 2 handed weapons and fought in melee combat while supporting allies around them. We don’t hide in the back and we never have.
In vanilla we could maintain seals and auto attack to refresh them if you played one correctly as you have always had melee centered things, some people just weren’t good enough to fully use everything at that time. You weren’t able to do it in raid settings due to the debuff limits, but they’ve always been melee in lore and melee focused in game for the vast majority of wows lifetime. If you sat back 24/7 throughout all the expansions and spammed holy light or flash, you were simply not playing to your classes fullest potential.
Even our current mastery is based around being in melee if you wanna get the full effect of our mastery on a tank without taking a gimmicky rule of law talent to do the same thing but in a cool down window.
There’s really not.
You can use shock for 1 every handful of seconds.
You can spam heals into your beacon target to build up at range (chances are they will be full hp and you’ll just waste mana building from said range).
You can take the laughable bestow faith and its 5 second wait time to get a holy power… Chances are in a raid setting the heal will be long sniped and an absolute waste of a global as 5 seconds is an eternity in hard content. Then wait another 7 seconds to cast it again and wait another 5 seconds to get one hp.
Those options might be alright in mediocre content, but in high content you won’t be floating hp 24/7 and spike damage can and will happen. Cs provides us with the hp gen we need to sustain our team in harder content.
What happens if a teammates takes near fatal damage and you need to dump 3 of 5 hp for a quick wog into a shock and possibly another wog to get them out of the danger zone. While you did all that you used 6hp including the 1 you gained. Now you need to build up again and hs is on cd for a few more seconds and you need to spam flash or holy light into your beacon target to now gen. If you were in melee range playing correctly you’d already be 2 additional hp deep and get your third online as hs comes off cd.
Despite all the changes, playing out of melee range is still incorrect as a holy paladin regardless of the minor buffs they made for the other crappy talents.
While you fantasize about how smart you are for your hur dur strats you just lost 1 to 2 members of your team because you tried to conserve mana with a class that falls behind crazy hard if you sit around with your thumb up your butt.
Sure wog heals for more than most things, it also out performs light of dawn unless you nail max targets and crit on each one. Making aoe spike damage an absolute nightmare on holy power usage. That’s the reason we need hp gen faster and CS provides that. Your basic content won’t require such things, but a good player doing hard content isn’t gonna play their spec wrong like standing out of melee waiting for something to happen. That is simply not how holy paladin plays at this current point and time and hasn’t for a very long time.
This is satire right?
How long have you played a paladin again? nobody with any experience would utter such absolute nonsense.
I’m convinced this is satire, nobody is that dense.