Crusader Strike: Fine with a mana cost, but it's TOO HIGH

So I was just soloing a one of those elite WQ mobs, and I just about went out of mana after 3 minutes, just using holy shock, crusader strike, judgement, and weaving in Shield of the Righteous.

Now I’m all fine with Crusader Strike having a mana cost, but it is at least twice as high as it should be. Blizzard if you care about our feedback, please reduce it to something more manageable.

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Makes no sense at all. Cost the same amount of mana as a holy shock, but it doesn’t heal. I haven’t liked holy Paladin all beta with its issues however we stuck like this so :man_shrugging:t5:

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This is just one of the very long list of problems us Holy Paladins reported to Blizzard since the begging of this year when Alpha started.

They ignored all feedback, they refused to listen, they did not communicate, no blue posts, and now we have launched in a completely broken not fun to play mess.

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i honestly found no issue with it. but thats just me

the point for crusader strike for holy is the same for shield of righteousness for ret, a niche button that shouldnt be spam clicked every two seconds. if it wasnt for that one talent, no one would be clicking it to begin with. besides compared to other talents in the same row, its niche at this point

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I think the issue people are running into is its also used as a holy power builder but like…you don’t have to do that. There’s so many other ways of getting holy power in the holy spec. I feel like with the mana cost you actually have to strategize and figure out what spells to cast and how to manage your mana. You can’t faceroll. I wouldn’t exactly say Holy Shock is an expensive spells and Crusader Strike costs the same amount as Holy Shock. Plus every Crusader Strike is 1/3 of a Word of Glory which costs no mana and heals for more than Holy Shock. Like its not THAT bad.

With the cost of CS I’ve found that if I’m at 5 HP and everyone is full HP, I kinda just have to sit there otherwise I’d run out of Mana if I wanted to DPS.

Auto-attacking so I don’t run out of mana is so much fun.

On the other side, went through a couple keys with my Resto-Shaman and I really had to try to get below 50% Mana with Water Shield + Mana Tide Totem

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the most mana it should had cost, should had been the same as judgement; it makes no sense that it cost as much mana as holy shock. If they are going to make it cost that much, they should do what I suggested before in another thread; make Crusader Strike give us a weaker version of Avenging Crusader so it can actually heal on hit.

whichever dev that thought it was a great idea to give such a high mana cost when every other healer doesn’t have 1 for their offensive really needs to get their head check or learn how to do some math because the most CS should had cost is 1/3 of either flash of light or holy light’s mana since its 3 of it to do 1 heal.

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Stop relying on Holy Shock as your main heal. Flash of Light and Holy Light are now your main heals, Holy Shock is your back up heal to generate holy power and Word of Glory doesnt need to be spent ASAP. Use it as an emergency heal or if you think you will go over the amount of holy power gained.

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Which shouldn’t had been the case, these changes would had been fine if we are a range healers but we are not suppose to be a range healer, which shows that whoever decided on making these changes is a complete idiot that doesn’t understand the direction holy was suppose to be going.

Holy pally are suppose to be melee healers, the direction that needs to be taken should be that our main sources of heals come from instant cast heals and hard cast heals being our emergency heals.

Easy fixes to this would be making:

Crusader Strike mana cost 1/2 of Flash of Light & by using it we gain a buff that makes our auto-attack, crusader strike, & judgement heal 3 allies for 150% of dmg done.

Give Holy Baseline Self-less Healer that stacks up 2 times and affects Holy Light instead of Flash of Light; and stacks are generated from Judgement
or
Holy Light instant cast, and heals for way weaker than it does now; but the effectiveness of the heal increases with each holy power we spend up to 3 holy power & does an aoe heal around the person that receives that heal. So it differs from WoG.

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Where was it mentioned we were supposed to be melee healers? Thats ridiculous. How is a melee healer supposed to heal ranged classes? Definitely not with the silly judgment heal talent. Thats like saying Hunters are supposed to be like Ulllr.

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Are you new to the forums? the term Melee Healer means we fight in melee range so we can heal, not that we only heal melee classes.

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Are you just looking to argue your point and not see the full picture? Why are you being so rude? Look at it this way. If you are going to fight in melee range sure that might work for SOME affixes in mythic dungeons? But it sure wouldnt work in a raid scenario cause guess where the ranged will be standing? Thats right… behind you .

Considering holy shock crits give infusion of light, and has a higher crit chance built in, and generates HP on any target, it’s actually our highest priority ability in most situations, even more so if you take glimmer. The only time holy shock isn’t your go to is when you have infusion of light up already, and even then that’s arguable depending on the situation.

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I’m not being rude, you clearly don’t understand what melee healer means, even that new comment shows you have no idea what it means. Healing spells can be cast at 40 yard range, if they actually make us 100% a melee healer & not this hybrid mess & actually have a good mastery we will still be able to heal range classes when we are in melee against mobs.

I know exactly what you are trying to say. I have played a warrior priest in warhammer. I am done with this conversation now since you cannot have a proper discussion without negativity. I hope you enjoy your paladin soon or if not find something else to play.

either they change our mastery so were not a hybrid mess, or yall just get into the fray and embrace it. cause like alot of you are heavily relying on crusader strike and holy shock. i dont blame you, cause that was legit the baseline spec in bfa. your a “melee healer” in the sense of fantasy and not mechanic, which i can see the frustration.

for me tho, i just get into the fray and enjoy the 30% boost in healing cause im right next to my target.

also for the peeps thinking they’re just twiddling your thumbs with full hp, for godsakes use it on shield of righteousness, dont overcap your hp, NEVER overcap your hp and dont auto attack either, do something else, literally anything to keep on charge up hp and spending

the gameplay of crusader strike & holy shock & WoG seems to work, but the mana cost is just too high. I checked on my resto shammy & it only cost 20 mana for all the shocks, lightning bolt & chain lightning. It makes no sense that ours cost over 20x the amount for shammy.

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Yea, I’ve went oom in M+ just from dps’ing. This was in 16/17 keys too where there wasn’t enough damage to actually have to keep healing, but I had to stand around anyways twiddling my thumbs because contributing dps cost too much mana. (Have to keep at least some in the tank if something does go awry, but I’m talking like 10-20%)

Pretty much since the inception of warcrafts paladin. The Og paladins used 2 handed weapons and fought in melee combat while supporting allies around them. We don’t hide in the back and we never have.

In vanilla we could maintain seals and auto attack to refresh them if you played one correctly as you have always had melee centered things, some people just weren’t good enough to fully use everything at that time. You weren’t able to do it in raid settings due to the debuff limits, but they’ve always been melee in lore and melee focused in game for the vast majority of wows lifetime. If you sat back 24/7 throughout all the expansions and spammed holy light or flash, you were simply not playing to your classes fullest potential.

Even our current mastery is based around being in melee if you wanna get the full effect of our mastery on a tank without taking a gimmicky rule of law talent to do the same thing but in a cool down window.

There’s really not.

You can use shock for 1 every handful of seconds.

You can spam heals into your beacon target to build up at range (chances are they will be full hp and you’ll just waste mana building from said range).

You can take the laughable bestow faith and its 5 second wait time to get a holy power… Chances are in a raid setting the heal will be long sniped and an absolute waste of a global as 5 seconds is an eternity in hard content. Then wait another 7 seconds to cast it again and wait another 5 seconds to get one hp.

Those options might be alright in mediocre content, but in high content you won’t be floating hp 24/7 and spike damage can and will happen. Cs provides us with the hp gen we need to sustain our team in harder content.

What happens if a teammates takes near fatal damage and you need to dump 3 of 5 hp for a quick wog into a shock and possibly another wog to get them out of the danger zone. While you did all that you used 6hp including the 1 you gained. Now you need to build up again and hs is on cd for a few more seconds and you need to spam flash or holy light into your beacon target to now gen. If you were in melee range playing correctly you’d already be 2 additional hp deep and get your third online as hs comes off cd.

Despite all the changes, playing out of melee range is still incorrect as a holy paladin regardless of the minor buffs they made for the other crappy talents.

While you fantasize about how smart you are for your hur dur strats you just lost 1 to 2 members of your team because you tried to conserve mana with a class that falls behind crazy hard if you sit around with your thumb up your butt.

Sure wog heals for more than most things, it also out performs light of dawn unless you nail max targets and crit on each one. Making aoe spike damage an absolute nightmare on holy power usage. That’s the reason we need hp gen faster and CS provides that. Your basic content won’t require such things, but a good player doing hard content isn’t gonna play their spec wrong like standing out of melee waiting for something to happen. That is simply not how holy paladin plays at this current point and time and hasn’t for a very long time.

This is satire right?

How long have you played a paladin again? nobody with any experience would utter such absolute nonsense.

I’m convinced this is satire, nobody is that dense.

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Can you just do a tl:dr on your post?
I bet you even went to wow io website to look up my character didnt you lol silly goose
Sooooo this game is a LONG way off Warcraft 3 and “lore” sorry to let you know, but hey I heard MoonGuard is the BEST RP server.