They both read literally same thing: increases critical strike by 20% for 23 seconds. One says it has a 1 minute cooldown and the other not, but they both say they combine with over AW abilities.
But does it actually function as it should, and it’s just the tooltip that is wrong?
Well, I mean, we shouldn’t expect them to get it perfect every single time, they are just a wee little indie developer and all. (/sarcasm)
In all seriousness, I’ve seen huge mega-patches from indie games (especially Terraria) that come out 99.9999% flawless, that you have to LOOK hard for bugs and they have like… what, less than a dozen on their team? Or how about Stardew Valley, a 1-man project, releases a huge mega expansion sized patch and there’s only a couple minor bugs that get fixed within a week, and these are buy-once games, one is $10 and the other… I wanna say $20? 15? something like that.
I think its indicative that the release schedule might have been to aggresive.
So they pitch a “stable” yet broken build on live and focus on fixing the issues it has on the PTR/BETA so they don’t have to fix it twice.
They are scrambling for time and I’ve rarely seen it be so glaringly obvious.
Christ, I thought I was beginning to lose my mind. Haven’t played my paladin since mid Shadowlands, came back to the game a bit before pre-patch, and was staring at these newfangled “choice node” talents like a crazy person…
You, uh, do realize that there is just a tiny little bit of scale difference between the games? They are not the same at all. That ‘huge mega-patch’ you mentioned is only 14 megabytes. It does not change a lot of code or text, most of it is assets. TWW is a thousand times its size, and every time you change code at all you run the risk of causing issues elsewhere. Considering that tWW is 128 GB, which is a bit more than a thousand times bigger than Terraria or Stardew Valley, there’s more than a thousand times bigger chance of issues happening.
A lot of it is, certainly, but there’s far more code in WoW than is in the entirety of Terraria, much less the 14mb update that was almost entirely assets. It’s such a more complex game.
Also Terraria 1.4.0 required several hotfixes and patches to fix its bugs. And that is a much smaller game with much less code, items, and abilities to worry about. It was not 99.9999% bugfree.