Crusade vs Avenging Wrath: Might

… what exactly is the difference?

They both read literally same thing: increases critical strike by 20% for 23 seconds. One says it has a 1 minute cooldown and the other not, but they both say they combine with over AW abilities.

Is this just a broken talent or something?

1 Like

Ummm, one gives 20% damage buff and crit chance, and the other gives 20% damage buff and haste.

Crusade is a 2min CD lasts 30seconds.
Ramps up to 30% damage and haste with HP spenders. (Unaffected by PvP)

Wings 1minute CD, lasts 23seconds.
20% healing, crit and damage
(10% healing, crit and damage in PvP)

2 Likes

The tooltip on crusade is broken. It does read the exact same as might.

5 Likes

Prepatch is stellar isn’t it?

But does it actually function as it should, and it’s just the tooltip that is wrong?

Well, I mean, we shouldn’t expect them to get it perfect every single time, they are just a wee little indie developer and all. (/sarcasm)

In all seriousness, I’ve seen huge mega-patches from indie games (especially Terraria) that come out 99.9999% flawless, that you have to LOOK hard for bugs and they have like… what, less than a dozen on their team? Or how about Stardew Valley, a 1-man project, releases a huge mega expansion sized patch and there’s only a couple minor bugs that get fixed within a week, and these are buy-once games, one is $10 and the other… I wanna say $20? 15? something like that.

I think its indicative that the release schedule might have been to aggresive.
So they pitch a “stable” yet broken build on live and focus on fixing the issues it has on the PTR/BETA so they don’t have to fix it twice.

They are scrambling for time and I’ve rarely seen it be so glaringly obvious.

2 Likes

Christ, I thought I was beginning to lose my mind. Haven’t played my paladin since mid Shadowlands, came back to the game a bit before pre-patch, and was staring at these newfangled “choice node” talents like a crazy person…

Well, that could still be the case, but we won’t hold it against you. We’re paladins… :wink:

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You, uh, do realize that there is just a tiny little bit of scale difference between the games? They are not the same at all. That ‘huge mega-patch’ you mentioned is only 14 megabytes. It does not change a lot of code or text, most of it is assets. TWW is a thousand times its size, and every time you change code at all you run the risk of causing issues elsewhere. Considering that tWW is 128 GB, which is a bit more than a thousand times bigger than Terraria or Stardew Valley, there’s more than a thousand times bigger chance of issues happening.

Most of that filesize is art and sound, though.

A lot of it is, certainly, but there’s far more code in WoW than is in the entirety of Terraria, much less the 14mb update that was almost entirely assets. It’s such a more complex game.

Also Terraria 1.4.0 required several hotfixes and patches to fix its bugs. And that is a much smaller game with much less code, items, and abilities to worry about. It was not 99.9999% bugfree.