Cross-realm for Classic please?

There’s been a bunch of posts about merging servers in WoW classic, but the thing is Blizzard has already done pretty much as much as they can. Here are the current 12 WoW classic servers:

There are now only 12 classic servers: 6 PvP, 3 PvE, 2 RP PvP and 1 RP PvE which are:

  1. US East PvP-1: Benediction, Faerlina, Heartseeker, Incendius, Netherwind, and Windseeker
  2. US East PvP-2: Earthfury, Herod, Kirtonos, Kromcrush, Skeram, Stalagg, Sulfuras, and Thalnos
  3. US East PvE: Ashkandi, Mankrik, Pagle, and Westfall
  4. US West PvP: Anathema, Arcanite Reaper, Bigglesworth, Blaumeux, Fairbanks, Kurinnaxx, Rattlegore, Smolderweb, Thunderfury, and Whitemane
  5. US West PvE: Atiesh, Azuresong, Myzrael, and Old Blanchy
  6. Oceanic PvP: Arugal, Felstriker, and Yojamba
  7. Oceanic PvE: Remulos
  8. Brazil PvP: Sul’thraze
  9. Latin America PvP: Loatheb
  10. US East RP PvP: Deviate Delight
  11. US West RP PvP: Grobbulus
  12. US East RP PvE: Bloodsail Buccaneers

The thing is, you can only merge servers both in the same location and same game type. You can’t have a server in two locations at the same time.

Aside from possibly merging the two remaining US East PvP servers, Blizzard can not merge any other servers, they can only shut them down and force transfers to different locations and game types.

And that’s going to annoy some players, particularly those who don’t want their lag to shoot up in the open world.

What I think Blizzard instead should do is allow for cross-realm across all of WoW classic, including cross game-types (i.e. PvP and PvE players combined) in INSTANCES ONLY.

How this would work is that if a US East PvP player starts a raid group, then an AU PvE player can join that raid group.

Once they enter the instance they will be transferred to server of the “host” (I presume this how cross realm works for battlegrounds) so, yes, Oceania players will hit increased lag in an instance hosted by a US player.

But this increased lag will be voluntary, and in the open world players will continue to be able to play locally.

I don’t think cross-realm should be available for the open world, because it’s too much of a can of worms to allow people to cross realms for node farming. And I also think, as is the case in retail, trades should not be allowed between cross-realm characters, again as the Oceanic low pop servers will have significantly different economies than say, US East or US West.

Only allowing cross realm in instances will have some issues, in that people may find it difficult to get into instances like Uldaman and Maradon, as there’s quite a bit of open world trash to get through, it will be still difficult to find groups for open world Elite quests on low pop servers, and with the restriction on cross realm trading, GDKP isn’t going to work as well (although that’s perhaps not a big loss).

But at least anyone in WoW Classic can join a dungeon or raid with anyone else in the US region, and that can be done whilst still keeping the remaining server economies separate and not forcing everyone onto a non-local server or into another game-type.

Along with this, there should be a separate LFG channel which is also world wide (well US/EU wide as the case may be) so people can form cross dungeon groups. Like the normal LFG group membership should be voluntary, so people who don’t want the spam can ignore it, but then people can use the local LFG for open world content and the worldwide LFG for instances/raids.

I think this approach is one that balances keeping classic alive so that people can actually form raid groups, whilst avoiding weirdness like people jumping between multiple servers to node farm. It still has some inconveniences but I think it’s the best compromise and since the tech already exists for battlegrounds I imagine it could be implemented quite quickly.

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at this stage cross realm will do more benefit than harm.

But yes, 1 global mega server would be good for classic.

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Why?

And you can’t merge into a global mega-server, because the current servers are in different locations and of different game types. You can only delete player’s options and forcibly move players.

That’s the whole point of the post, to stop people repeating this nonsense about Blizzard merging servers when it’s not possible.

Please no. Crz and sharding is why a ton of us stopped touching retail.

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Without server merges Classic is dead

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Did you even read the post? OP explained very clearly that Blizzard cannot merge servers any more than they already have.

Well Classic is dead at this point . You can’t have a mmo which has 40 man raiding but there are not even 40 ppl online on most servers .

They need CRZ and LFG to save Classic.

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OP is wrong. Was it really that difficult to grasp?

i actually think they need this in both classic vanilla and tbc. of course no “to-instance” teleporting but lfg queue would basically be really convenient for both instead of LFG text spam at 100 mph in populated servers. would encourage people to play on vanlilla servers too

Agreed - one large mega server would be beneficial with the way that classic (vanilla) currently is. They already have the systems necessary in place with “layers”.

People who play classic most likely do not come to retail. Sorry about what you experience, but you should not force a bad decision for retail convenience down players who were, originally playing classic since the get go and have no intention of going anywhere else.

So, you want crz in classic or not? Unsure why I was quoted when your reply seems to be anti crz like I am.

Crz destroys community. You start to see people from other servers over people from your own server. Having to group just to see players attending events, instead of allowing people the freedom to go to events as well as queue for things at same time

Crz is crud

Edit. Also not fully awake yet, i could be reading things wrong. goes to coffee pot to brew coffee

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Just no.

Make a fresh server, where everyone isn’t t3 and naxx geared. It will fill itself

What are you talking about? There are plenty of 40-man raids going on across many clusters, alliance and horde. Did an AQ40 on alliance this week. On my horde reroll toon cluster (Faerlina), they cleared both BWL/MC the same night this week and have an AQ40 scheduled today. Sulfuras horde cluster pretty much has Naxx on farm at this point from what I heard. They got 600+ active members in one guild. Pagle ally cluster is super active well and has AQ40/BWL/Naxx raids runs weekly.

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Any discord community for vanilla players?

I agree cross realms is a retail feature that has no place in Classic WoW. They just need to merge the servers there is wayy too many up anyway 42 in total (I counted)

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you could make all realms PVE and the pvp players can flag up and engage in wpvp.

No there’s 12 I’ve listed them in the opening post.

The minimum they can merge to is 11.

Why bother replying if you haven’t read the post?

Or, hear me out…

One big server.

before i started playing WoW, I always wished that was the way in future games, everyone can play together.

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