I 100% agree, I’m just stating that using the argument of “that’s not classic” is not going to be enough.
Personally, the only way I would like to see CRBG’s is if it was with 1 other server. No more. This would still keep that “feeling” of competition as you would still be seeing the same people.
Then there would be enough people to stop queue dodgers, and we could balance the faction populations because BGs are not until phase 3 so by then we will know which servers are high population Alliance or Horde and we could pair them together.
I disagree. It’s entirely inauthentic to never have single-server battlegrounds in Vanilla. I mean, next to the honor system that’s the most distinctive thing about Vanilla PvP compared to other expansions. It’s a weird technicality that this mechanic made it into the very end of Vanilla, but it does not represent actual Vanilla nor does it resemble the experience on Nost, which inspired this whole thing.
What about people who only have gold because they can sell wow tokens? People who only got raid gear because of LFR? Are we going to compromise on one of the core pillars of what made vanilla classic to solve a problem we don’t even have yet?
That’s true, they are progressively implementing other aspects of PvP, why couldn’t they do it for this.
With active servers, hopefully all the way through Phase 6, we wont need CRBGs until then.
Not even remotely similar on any level since neither is an option in Classic WoW.
In another part of that post you’re quoting you chose to ignore in your haste to make stupid comparisons, I say quite plainly that launching the Honor system with CRBGs active is premature. CRBGs were introduced as a response to a very specific problem in Vanilla and that’s how they should be introduced in Classic, if they’re even introduced at all. If we don’t need CRBGs, they shouldn’t be introduced. If we need them, they should be on the table now just as they were then.
My issue is these blanket statements of “CRBGs were terrible, no one liked them and they destroyed everything.” That’s patently, objectively and provably untrue.
Personal opinion – queues should prioritize the server, and if after a certain threshold is reached, then, and only then, begin looking for other servers which have also reached that threshold, and start pairing cross-realm.
There is no reason why cross-realm BGs should be the default from the very start, and all concerns could be reasonably addressed with a more dynamic system for those servers which have imbalances. I hope Blizz is open to thoughts on this subject.
CRBGs were more of a solution to the problem of long queue times. This was a problem which evidently required a solution by the time vanilla was ~2 years old.
I’m not convinced it’s an appropriate feature for Classic to have in Phase 3 - Especially since we’re already making the concession on layering which aims to cram WAY more players on each realm such that the populations remain robust long-term.
It would make more sense for Blizzard to implement it if/when it is needed.
I will concede that CRBGs also address (mitigate, not eliminate) another problem BGs had aside from queue times which is the ‘non-game’. By nature of how an instance spawns, an over-represented faction sits in queue for a long time; ensuring a full team by the time the smaller faction has queued up enough players to meet the minimum requirement. This can (very) often lead to a WSG which is 10 vs 6 or an AB which might be 15 vs 7… The dominant faction gets a huge lead in the early minutes which is usually enough to lock in a win before the smaller faction has enough players trickle in. As a result you have an entire faction on a realm often rewarded for winning unfair matches. This could have been solved in other ways but Blizzard had little interest in ever addressing this issue, instead putting their focus into pre-made matchmaking for Arena in TBC and later RBGs in expansions to come.
Speaking of pre-mades -This was another problem which exacerbated the aforementioned team inequality. Premades scouting and bailing on matches against other premade teams would just screw over anyone who sat in queue only to get tossed into a match which is over before the 2 minute closure.
Unfortunately, Vanilla WoW was not designed for PvP. I don’t like CRBGs but if I’m being honest, I don’t like much of anything else regarding WoW’s PvP and almost all of it stems from Blizzard’s lack of competence or care for game design. Eliminating all of Classic’s PvP woes isn’t going to happen. When a ship is sinking due to several breeches in the hull, it seems pointless to complain about a single leak.
I think CRBGs were one of the worst things to happen to the PvP community but there were a lot of other problems at the time that maybe most didn’t notice because they weren’t on the receiving end.
calm down chief, that wasn’t a personal challenge to you. it’s called a rhetorical question
it’s also very similar, not withstanding your arbitrary qualification that “since it wasn’t in vanilla, we can’t compare things to it”.
It’s really simple: regardless of whether or not CRBGs were in vanilla, they’re the kind of blanket accessibility “solution” that led to the current mess in retail, and should be avoided at all costs.
The worst part about cross realm BGs is that it encourages extreme server faction unbalanced. With single server bgs f you’re on a side that is 40% of the total pop, the benefit is faster queue times at the cost of more threat in world pvp. With the introduction of cross realm bgs the numbers started slowly shifting to what we have today with 80-20 on high pop (proudmoure being an extreme example).
This will also create an incentive to add server transfers in earlier because if the world is 70-30 and people are getting ganked mercilessly then they’ll be wanting to transfer off or reroll. While its fun to go 2 or 3 vs 1 when its every single node you’re contesting at that rate it gets insanely tiring which is why the private server community went to great lengths to keep it close to even.
Also when people are talking about faster queue times, this was the case, but at the cost of pushing high warlord to a far more extreme grind on most servers, less open world interaction (while waiting for queues people went out into the world) and if you were on a slower progressed server you’d be at an extreme disadvantage in gear. Getting queued into a group with a warrior with DEI and your server is still stuck in BWL was brutal.