Critine / Annulet question

Given these over powered individual items are becoming somewhat of a mainstay I have a question about how people feel about losing secondary stats to get big direct damage procs and other such effects. The annulet moreso than the circlet given the circlet also has stat gems. On one hand less stats allows for more impactful and noticeable effects, on the other some players dislike losing stats and it makes items that are upgrades feel like downgrades.

My question is out of the following 3 choices for an “Over budget” ring, which do you prefer and why?

  1. 100% stats, 40% bonus effect.
  2. 50% stats, 90% bonus effect.
  3. 0% stats, 140% bonus effect.

As someone who went hard into remix, I quite enjoyed the chaotic uber tinkers so I’d be ok with #3 as an item.

I liked the remix gearing system the most

but for your example I’d say 3 with a near 100% proc rate.

I really don’t care where the damage comes from.
It can be stats or effects.
If the proc rate is too low it can be useless tho, so they NEED to be high to be of any value at all.

3 is hard to balance but is much more fun.

Both of those answers surprise me. Personally I HATE losing stats and even if items that have effects instead of stats perform better I always end up feeling bad wearing them. I’d much rather the item have a full stat budget of secondaries and then a weaker bonus effect to tip it over the edge.

I’ll take whichever would be the strongest that I can obtain doing the content I play.

A stat item that only drops from m+ or raid is useless to me cuz I don’t play those game modes so I’ll never have it anyway.

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Everyone is using the secondary stat citrines.
So, clearly not great!

Tuning on the proc effects is always terrible, because they can’t really work equally for all classes and gear levels.

The point was they’re all equal obtainable and equally strong. It’s just about do you prefer more stats and a smaller effect or less stats (Even losing some / all compared to a regular ring) for a bigger effect.

People are going to run what the almighty guides say. If stats math out to be better then so be it for the majority of us even if the content levels one dabbles in does not need any form of min maxing.

My answer is assuming there is “balance” and it is an acceptable and more or less equal choice either way. I’m not going to notice a few crit % or a slight difference in my overall damage done and taken but I’ll absolutely notice effects.

The similar argument is with the corruption effects at the end of BFA. Sure some specs like fire mages LOVED stacking crit to the moon but I’d argue that was because their spec mechanics influenced that where the majority I seen/interacted with loved the actual corruption effects like daddy nzoth lazer beam

Seconding this. It really doesn’t matter to me so long as I can obtain it, it does good damage, and isn’t locked behind the highest tiers of content.

I think it depends entirely on the spec I’m playing.

If I’m playing something where Haste (or Crit) is super noticeable, I much prefer secondary stats. I would rather hit more buttons or get more procs that are part of my kit than get procs which don’t really impact my gameplay.

If I’m playing something where secondary stats don’t really make a noticeable impact on gameplay, I prefer procs.

E.g. For Destro and Demo, Haste makes both specs play significantly smoother. But for Affliction, it’s whatever so I don’t mind procs, especially since Affliction has quite a few modifiers that affect all damage it does, which work with external damage sources (like procs).

Yeah that’s a good point. As a shadow priest, or really most casters, anything that results in me losing a large portion of haste is going to feel bad almost regardless of how strong it actually is.