Crit and rng stat procs are bad for arena

Crit as a stat just doesn’t make any sense. Even if you put everything into it you get like 30ish% crit chance. Unless your spec has a ton of random crit modifiers “outlaw”. It’s not anywhere near a consistent enough to reliably go into it, since in doing so you lose a ton of more guaranteed consistent stats.

Now don’t get me wrong, crit can definitely lead to some of the more hype moments when you get a big crit and win a game. But it also leads to the most annoying moments where you just get randomly crit and lose for it. Overall it just isn’t good for the game. Having a completely random 10% chance to just win the game on the go through no skill of your own just is bad.

The only instances where crits are ok, are for the specific classes that have cd’s or passives that guarantee crits. Things like chaos bolt, lava burst, combustion, sub’s symbol talent.

The game is just too rng. For most specs it’s oh can I get x random procs to happen all at the same time, while I have my other cd’s available, then can I also get an rng crit on top of that. It’s just too many random things a lot of which you can’t control in any way. Just crit imo is the most egregious one, just an rng 10% chance for most classes to do 50% more damage.
But a lot of those random procs are also bad. Things like weapon procs, insignia, embellishments. These things that are just random stat buffs/ or rng damage are just bad. Most people aren’t paying attention to them and are randomly doing x% more damage without a thought. But even though crit is probably the most problematic of all of them, it’s also the most unlikely to ever be addressed. Since it’s been in the game since it’s inception

Overall I just think the game needs to address a lot of these random rng effects. Either completely remove them or rework them to be more in the hands of the players. Tie them into specific interactions, rather than proccing randomly off of any ability being pressed.

Increase the amount of crit people get in pvp to offset its reduced effectiveness so it’s a playable stat. :dracthyr_blob_dance_animated:

These are fine, but there’s too many buffs/mods in general. I’ll look at a frame and see like 40 buffs.

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Only would work if you could intentionally get to 100% crit through gear. Making it so you can just get to 50% is just as bad as having it be 10%.

They really aren’t. There is 0 player input involved in proccing them. So that on some goes you just randomly have kill pressure because of an rng proc, while on other goes you just don’t because you got unlucky. That’s super bad for the game. They either need to be replaced with consistent stat increases, or just remove emblem and only have badge.

Ye? An amount of variance and unpredictability is acceptable.

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just pressing buttons already has variance. You can press the same button 20 times and it will hit for a different number every time. Having a random 10% damage buff on a random go isn’t acceptable. Especially when so many specs already have a ton of random rng procs tied into them aswell.

And honestly, no random large amounts of variance isn’t good. A button being able to deal 65% more damage because of rng is terrible design.

Does anyone crit outside of cds hard enough for it to really randomly win the game?

Any spec that isn’t overtuned baseline anyway

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ele can sometimes

I leaned into crit in PvP as Stormbringer shaman. With talents plus stats I’m around 40% crit in Lightning bolts, 30% on other nature spells. 20% crit from stats. Dropped mastery all together.

Ele gets significant crit dmg boost from talents that no other class gets.

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yea ele does hefty damage all game but aside from SK, top end earth shocks are for 2m

but idk if you’re really talking about a 5 (9 if talented) % chance to crit on earth shock but even then its during pwave/tow setups.

Only belligerent crits i really come to mind quickly are sudden deaths and rampages and even then its during wreck avatar

oh and someone i was healing got 60-0’d, ate 4 aimed shots in .1s but that too was prob a double tap + aimed proc(s)

https://imgur.com/xdGZMin


At this very moment just feels like its both damp and SL-esque burst. Crits during cds are insane but dont really see a string of crits just dumpster someone outside of em

Why would it matter if it’s happening during cds or not? If anything it’s even more egregious during cd’s. A button that normally hits for 2 million now hits for 3 because of an rng 10% chance. That’s a pretty significant difference in damage to be based off luck.

I beg to defer. Wasn’t there a famous quote in the art of war called the lightning tactic? That’s what crit is… Ur healer doesn’t expect it, u cant prepare for it. its a surprise one shot if the stars align in that fight. If a fight is long enough it happens eventually.

And that makes it well designed how? Also a bit of a difference in a 1/ 15,000 chance to 1/10.

Reread…

So no, gotcha.

but why stop there? insignia and all proc effects, enchants and whatnot should go? Sure maybe a lil obtuse but when you phrase it as a 5-10% chance to win the game I just remember times when a random full powered crit like in SL would just actually just end the game

Crits are diminished to not swing egregiously hard, if you’re at 5% and someone crits for 400k overkill is it really that crazy

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I already mentioned all of this in the initial post?

it’d be a boring game, with the flattest profiles in a genre inspired by table top RNG

we could all have 10 hp and they could tune attacks to do 1 2 or 3 damage all the time and it wouldnt be fun

A little bit of chaos makes for excitement, that one crit heal to stay in a global or 2 longer or sometimes an underserved win from that one crit is dopamine

Nearly every single competitive game has nothing of the sort. And when they do it’s generally a single character specific thing. In fighting games, if you hit someone it does x damage. Still plenty of super hype moments there. In shooters you shoot someone it does x damage, still plenty of super hype moments there. Even league with it’s hundreds of champions. Apart from adc where generally the main point is to build crit and get to 100% crit chance. If you land an ability it will do x damage. This is just another aspect where the rpg aspect of wow is detrimental to actually being able to balance pvp.

Basically this. A bit of rng in pvp is healthy and makes for dynamic and interactive gameplay/ less scripted. Oldschool runescape pvp has 10x more rng involved than wow yet it still has more skill expression than wow does. Rng only “breaks” pvp in very short windows but in long pvp encounters that last multiple minutes the RNG will always average out. This is true of any game not just WoW.

Edit: outlaw rogue is the only spec in wow that is “broken” by rng due to roll the bones. If you keep getting bad rolls all game you’re the weakest spec in the game. If you get three 5-rolls in a row, you’re a god.

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this should’ve been exactly what they did when they nerfed crit damage in pvp, several specs are still crit reliant