Crests requiring higher M+ Dungeons?

They are alts, they are not second, third, fourth and fifth mains. You don’t need to get max hero track/myth track on all your alts quite frankly.

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And you have nothing that you want in m+, so you run on a +6?

Not even tertiaries?

When a +7, would give hero track gear?

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Once you have the gear, sure. But by the time youve acquired all 14-15 slots of Hero track gear, youve already naturally capped out on crests.

Only having a 20% chance of gear per run (for m+), that’ll average out to 1 piece of gear 60 crests.

Youll be able to basically fully upgrade every piece of gear you get, simply chasing gear drops without the need to go back and farm crests in a level where the loot that drops is useless to you.

Means youre running more dungeons than you have to. Thats working harder.

You dont have to. Since you wont be in Hero track gear, and only upgrading into Hero track since you wont push the higher keys on alts.

Same system applies, just down a step

Tbh the key level is still too low for being an unlimited aspect crest farm.

My guess is they also drop drake crests, giving back an uncapped source of them, but that is just speculation.

If aspect crests are too hard for you to get on alts from mythic+ you could always get aspect crests from raiding on those alts?

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So what do you get from +2 - +5 keys ?

Are you seriously suggesting that running mythic raids on alts would be easier than current M+ 6’s? That sounds like trolling.

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I’m just pointing out that getting aspects from keys, even 9s, is already kind of a joke.

Fine with me. I never did +16s or wanted aspects. This season sucked because in order to get KSM I had to keys that were like a +6 that give aspects, when all I wanted was to farm wyrm, with no repeatable drake option.

Aspects were too easy to get, way easier in M+ then Mythic raid. M+ needed to be more on par with raiding, since anyone could easily get aspects with M+. Now it will be up where you have to work for it, so not every single Heroic raider will get Mythic ilvl gear

On mains yeah, it will still be easy to get crests. But I’m not going to try to heals pug 9’s on alts like I have 6’s for the past few seasons. If I’m only going to play 1 or 2 characters, that’s how it goes. Fewer healers for those lower key groups I suppose.

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almost like the best gear shouldn’t be easy to obtain.

And if you want the best gear possible for free, argue for that instead.

Upon hitting max level, buy best items for gold and then people can just play.

Lower keys don’t need your charity either.

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This is mixed.

This will mean another week or two for heavy M+rs to get the ilvl they need for 10s, and it will be annoying AF on alts.

Repeatable Drake was needed since m0 locked, but really with the m0 change they should’ve just dropped the lockout.

This will make heroic raiders hate their M+ players even more than ever before.

M+ regulars can do 10s no problem. AOTC Raid loggers who hated being forced to run 6/16 for their weekly vault won’t have to anymore, they will just have a permanent ilvl disadvantage the entire season.

This is really going to hit the heroic raiding, anti M+ people the most I think. But I guess you get what you asked for.

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Max ilvl gear has been available in M+ for several expansions at easy levels and it hasn’t been a problem. It wasn’t that long ago players got max ilvl for running keys 5 levels below portals. I’ll never understand the need for some players to gatekeep gear from others. Is it an ego thing? Titles, achievments, mounts, etc… are the hard to obtain things now. Gear has been easy to get for a long time.

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10s are like mid-heroic raid boss level difficulty if that lol.

9s only have 2 affixes it’s a complete joke.

For players. But it seems to be a problem for devs, thus the correction.

Yes ofc, that’s why all the heroic raiders are out there getting ksh and no casual raider complains that they are out geared by the other raiders who chose to do m+ :face_with_peeking_eye:

Look, absurdly incorrect generalizations of difficulty aside, not all dungeons and raid bosses are equal, and neither are the players in the raid.

An average heroic guild is a handful of good players who probably ksh hard carrying the crap out of a bunch of rocks that can’t get ksm on their best season, and maybe like two amazing players who do no m+ but play well and flake out halfway through the expansion.

No shot that the 5 rocks are going to do a 10 anything, but every AOTC roster has those same 5 rocks on it.

No shot that H Mag, Nelth or Sark are harder than a 20 Uldaman lol. A 20 Freehold is probably easier than H Tindral and Fyrakk.

M+ has a tendency to feel easier because you can’t afford to carry those rocks into the key in the first place. Obviously if a guild dropped their 5 worst players any raid would feel way easier too.

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Several expansions?

Not even this one had it.

Thinking on it more it seems bad they picked 4 and 9 for the cutoffs when the new affixes are 5 and 10.

Could have done something that made more sense like:

2-4 drake crests - 1 affix

5-9 wyrm crests - 2 affixes

10+ aspect crests - 3 affixes

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Im still in the camp of affixes should be thrown in the dumpster (especially tyrannical and fortified). But since they are how blizz is continuing forward with m+ they better make sure reward matches difficulty. Aspect farming on retail is a complete joke, anyone can start a toon and get it to 522 in a week just spamming 6s that can be done in last season ilvl, it’s quite absurd.

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