Creating Rank 3 mats is frustrating

Yeah, you and everyone else lol

The profit is probably nice because of the barrier to entry, though.

If you could make r3 reagents with green tools alone then you’d have thousands more blacksmiths to compete with. You’d either get a penny of profit or no sales because everyone makes their own.

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True, but since the ranks between items and mats/reagents are separate, and it takes as much points to invest into the reagent trees fully, people might pass up on the path of least resistance and aim for the gear instead.

Maybe not Enchanting or Inscription, though. Those seem hit-or-miss.

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Everything seems stupid when we don’t read and understand. That’s why it’s called “ignorance.”

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Time sink is when forced to read or think about something

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Still haven’t explained why crafting a rank 3 alloy takes as much skill and effort as a rank 5 epic weapon it’s made from.

Because to inherently make the highest rank item you need max skill for that specific item.

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Okay, so why does an Alloy and a Two-Handed Epic Sword have the same skill level?

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You know there is a solution here.

In leatherworking, the reagents work exactly how you’re describing. This was not intentional. Blizzard accidentally forgot to add one of the sources of skill (oops!) and thus the difficulty is too low. You don’t need blue tools, you don’t even need max mats to make rank 3. In one case they messed up so bad you can even toss some rank 1 mats in there.

Good luck making a profit on these though. They are worth very little because they are so easy to make.

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The numbers don’t matter. It could take 5450 for a sword, multiply everything by 10 if it makes you feel better. You still need max skill to make a max rank craft.

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Its the top rank , its equivalent to r 5 gear , yes you should need all of the equipment . Getting the Aquity for them if you dont have them now is quite easy . I got enough recently to get 5 blue tools is 3 weeks

And anyone that thinks the crafting system is complicated really needs to go back to school and learn reading comprehension , what each node does clearly written in the tool tips , read them all and choose the path you want to go down before assigning your skill points . The system is complex but certainly not complicated

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Yes. I did. So did others. Quite a few times now. You’re only proving my post further…

And I’ll leave you to it, because I’m not banging my head against a brick wall further.

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You’re not answering the question; why does my max rank Alloy cost as much skill and effort to make as my max rank 5450 sword X10?

No, you didn’t. You just spouted that ‘max rank items require max skill’. Why are they the same skill level?!

So that you need to have max skill in making that thing. Instead of having knowledge points being dumped into the void that are entirely waste. Where is your confusion coming from?

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actually making an alloy is much more dificult a thing than simply hammering out a sword from that alloy, be off ever so slightly with your ingrediants and the alloy is not at full " strength " , your sword will be garbage.

But nobody is going to convince you of this so I will just leave it here

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Problem with refining R1s into R2s then R3s is the extreme non-sense of it. It amounts to throwing buckets of gold out the window! It was the case in DF and still the case in TWW… And they doubled down on it with chanting mats… Cept THOSE I cannot even refine! I will sell the R1s-R2s before I bother to do that sort of asinine conversion.

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Yeah the refining items I haven’t really seen being useful

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Why is making a quality alloy require as much skill as an epic weapon? Why is that hard to grasp?

That’s nice. Somehow we figured out bronze right after figuring out how fire works, but sure–super tough.

So that you need to max out your skill in a craft to make it at max rank inherently. How many times must this be answered?

Would you rather alloy take 95 less skill and frames take 100, and remove all the +skill nodes at multiples of 5 in the tree? Then the number is smaller but you still need max skill and nothing meaningful has changed?

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What is the point of two different rank systems if it requires the same amount of skill? Why not just have 5 ranks of reagents if everything is going to equal out?

I would rather create a max rank Alloy that doesn’t have the same requirements as making a max rank weapon.

I swear to God they’re just asking for Blizz to arbitrarily add two more ranks to materials just to make it look “even,” because they can’t comprehend the system. :crazy_face: