Create A Hero Talent

Just for fun, come up with your own Hero Talent.

Here’s mine:

Necromancer

Frost/Arcane Mage

Follow in the footsteps of Archmage Kel’thuzad. Just be careful not to meet the same end.

Gameplay:

Every time you crit a spell, a Nervous Student teleports to your side and casts the same spell. At this point you can give them a “Passing Grade” or a “Failing Grade”

A Failing Grade turns the student into a zombie that will auto-attack the enemy for a while then die.

A Passing Grade turns the student into a Lich and they will use a big attack then teleport away.

This Talent Tree also changes your Water Elemental into an Undead mage and your Arcane familiar into a floating skull.

1 Like

Infinite Knowledge:

The ability to have all the talents i want.

Where would you put them lol, wouldnt have enuf space on bars lol

Theres 4 hidden pages on top of maxing out all the bars.

Theres 8 bars total,

Stalker of the Infinite Forest

“Knowledge of an alternative universe courses through you, allowing you to choose one pet ability to use without the corresponding pet breed. Gives you Access to Primal Rage, Fortitude of the Bear, or Master’s Call”.

Would be an ability switch function like other pits of talent trees.

This would allow you to, for example, have a Tenacity pet out for the extra health and heal, but also have a lust so you dont have to switch pets or use a different one.

There has to be a second option of course, so how about:

Caretaker of the Infinite Forest

Passive: Your pets attune to the Infinite Forest, increasing health, damage resistance, heals taken. Reduces all damage by 10%.

This would allow pets to survive things like Underpin but at the cost of reduced damage. Would not be a pick for anything other than solo content.

Blue Ascendance

Gain temporary mod powers to crush your nemesis spirit by closing their thread with a “No U.” as the final response. Gain a bonus closure if the thread was a necro.

Lifetime cooldown.

Trust me, you don’t want to pet tank the Underpin.

Mr. John Underpin doesn’t hit very hard. But positioning him is crucial. If he is in the wrong place at the wrong time he will spawn his adds at opposite ends of the arena and that makes the fight infinitely harder.

It’s best to let him attack you so you can control where he goes.

Call to Chaos: (replaces the random summoning of horsemen base on RP expenditure)

Choose 4 skills and assign a horseman to each skill. They will be summoned when that skill is used. Each horseman summon has an internal cooldown.

I like rider spec but I really dislike how the horsemen are actually summoned.

How about a Coat Rack. Sort of like a totem but it pulls the armor off any enemy and hangs it on a hook.

Respect: Whenever an enemy attack is successfully interrupted, they spend one extra second saluting you.

Fel guardian.

Hero talent: Sinergy

You can now personally control your fel guard while your warlock follows and casts automatically. Or they can perch on your shoulder/back.

Your health is linked to the warlock.

IMPEROR. You also gain heroic leap and a chance to spawn imps on hit. Running over the imps will cause them to explode for fel damage.

If you die your warlock companion can attempt to recall you from the twisting nether.

Hand that feeds. In addition in place of your weapon you can wield a felhound as a melee weapon.

Edit: honestly I cooked so hard with this idea and I really wish it was a thing now.

Slayer renamed to Blademaster.

Mobility node will change to Wind Walk.
Your charge is replaced with Wind Walk, remove all snares, blinking 10 yards and increasing your movement speed by 80% for 3 seconds.

Slayer dominance will have a new effect in every proc, a mirror image will blink with warrior every slayer strike.

White Knight.

Protection and Retribution Paladin.

Mounted combat spec like Horseman DK, but with no summons and a fairy-tale knight theme.

Monk.

MMA specialist

Nothing but punches, kicks and grapples. Removes all chi related abilities and gives more punch.