Crashing, freezing, and stuttering after 8.3 [Intel GPUs]

Still no updates…

“Graphics are my specialty”

Wow the Mac specific help forum’s graphics are SOOOOO amazing guys let’s still ignore you not being able to play the game and believe you 100% and send happy vibes that bliz can’t get its head out of its own butt

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Microsoft might go ahead at some point and do it, if it does, just roll the driver back by going to Device Manager -> Display Adapters -> Double click on Intel Driver. Hit roll back.

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You act as if I have anything to do with internal work at Blizzard or any say over what they do or don’t do. 'Fraid that isn’t the case. When it comes to dealing with Blizzard I’m a pleb just like anyone else here. :slight_smile:

Crashed as soon as the Naj World Boss was pulled.

pleb that can’t play a game who’s help forum i stalk

Ftfy

I found a fix. I’m so relieved.

  1. Log in and click Account Settings
  2. Click Manage and find World of Warcraft
  3. Click Cancel Subscription

No more freezing or crashing! You’re welcome guys.

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Still happening for me.

this works!

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what are you talking about…

This.

Tried for first time today, crashed Mac on first login. I wasn’t even in a major city or new content, oh wise graphic sage what could cause this issue?

First of all Tiapriestess is trying to help.

Second of all you seem to not understand how all this works.

  • intel releases drivers
  • Apple takes the drivers and works with intel to incorporate them into macOS builds.
  • Apple makes the Metal API, also incorporated into macOS, just like Microsoft makes the Direct X API and incorporates it into Windows.
  • Game developers use the API’s (Metal or Direct X) to control the drivers/hardware.

In this cases, it seems that machines with Intel integrated GPU’s (iGPU) are having major issues.

It could be the intel driver, and intel might have already fixed the issue on their ends, if they have then Apple hasn’t incorporated it into any (late alone the latest) macOS build 10.15.2.

If it was a Metal API bug, then it would need to be fixed directly by Apple, and typically, when they fix something it is only going to be in the CURRENT macOS build, Catalina at this point, not past operating systems.

Tia’s point is that Blizzard may have found a way to bypass this bug in the past, and that is typical of game companies because they don’t want to wait for everyone (intel and Apple in this case) to figure out what the issue is, and figure out how to patch, and then release new an macOS build. Sadly what ever updates they made in 8.3 has made that bug come back alive, so they are trying to figure out a timely workaround.

The question is, is it something that blizzard can work around, or do they need Apple to work with Intel and get it fixed in 10.15.3/.4, but in the past that seems more challenging than anything.

I have said this in the past, and will say it again, if you are serious about gaming in anyway, you should have a Mac with a dedicated GPU (dGPU) AMD not intel. This can be found in the 15/16" MacBook Pro, 4k/5k iMacs, iMac Pro, and Mac Pro. OR any new Mac with ThunderBolt 3 and PLUG IN an external GPU (eGPU) with an AMD card inside it. You will see a huge difference in your gaming performance, and overall quality. To that point, since i am using a AMD Pro Vega II card in my Mac Pro, I am not having this issue at all.

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serious into gaming
own a Mac

I think that alone should tell you you are using the wrong os bud.

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I have a question, the use of gpu reduces the heating of the mac? let’s just use the native card for operating system processes and egpu for wow?

This is amazing, never had a game that cares so less about paying customers (:slight_smile:

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I wish they would at least acknowledge it on the launcher

I’m on version 8.3.0.33115 and worse than before. Island expeditions totally unusable, lock for about 10-15 seconds then playable for about 5 seconds then locks again.

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I don’t know what really happened, but i just completed horrific vision 2 times without any freezes. (Windowmode graph settings on 1)
System model: MacBook Pro((13-inch, 2017, Four Thunderbolt 3 Ports), 3.5 GHz Dual-Core Intel Core i7, 16 GB 2133 MHz LPDDR3, Intel Iris Plus Graphics 650 1536 MB

If you’re asking whether using an eGPU will reduce heat inside the Mac, yes and no. While the external GPU will render the game, the internal GPU is still at least partially active (also used for QuickSync functionality if it’s an Intel IGP as the internal GPU). It will reduce system load to a point, but not enough to care about.

The CPU will still get hot enough inside that heat isn’t significantly less with the eGPU in use compared to using the internal GPU. The difference will be seen in performance more than heat variances. Part of this is due to the constant data flow via the Thunderbolt 3 port. Whereas the internal GPU is not fully in use, the Thunderbolt’s Alpine/Titan Ridge controller will add some heat to the Mac since it is in constant high bandwidth use.

If you’re considering an eGPU, it could still be a sizeable improvement over the internal GPU, especially for games. But because you have to get both an eGPU enclosure and the actual GPU (if purchasing separately), it can get pricey. Even the pre-built units are pricey (and more expensive than purchasing separately in most cases). If you’re using a resolution of 1440p (2560x1440 usually) or less, you’ll seldom run into the true limits of the TB3 port bandwidth, which is equivalent to a PCIe 3.0 x4 slot, or one forth the bandwidth of a traditional internal PCIe 3.0 x16 slot.

Use of an eGPU would at least allow you to force the OS to use it instead of the Intel IGP if your Mac has only that kind of graphics processor. eGPUs can make even Mac Minis and lower end MacBook Pros viable gaming machines, as long as you don’t go 4k or higher.

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