I hate all of this. All I’m hearing is a BS redemption is coming for Sylvanas after she committed genocide.
BuT tYrAnDe GoT hEr ReVeNgE
words cannot describe how much I hate Evil is a state of mind.
Its the dumbest thing Ive ever heard them say with regards to this game.
Slight spoilers but the Mechagnome recruitment scenario is happening almost verbatim to what people started posting on forums the minute it was revealed Mekkatorque was “killed” in Dazar Alor only to be shut down with a mighty “Nuh uh” by Blizzard and it just reminds me of when people called Vulpera as being an AR IMMEDIATELY and they tried to obscure it with “No we just uhhh make all NPCs like that now so they don’t all look samey” and I just…
If y’all spent as much effort as you put into trying to convince people you’re not predictable, into just not being predictable, you wouldn’t look so stupid later. Take a page from Season 8 of Game of Thrones - no one but you is impressed by your SuBvErSiOn.
Blizzard, repeat after me:
“It is ok to have a predictable story if its well written”
That is all.
I’d argue there’s nothing wrong with being predictable (necessarily, nonwithstanding, etc). People want Vulpera. Blizzard lying to players is just more of that. Lying. It got datamined, people knew, big whoop. Maybe if they had just announced it from the outset. Maybe if they just created content based on consumer feedback.
A lot of maybe’s.
I care a lot less about my expectations being subverted and a whole lot more about getting what I want from my product. If that means knowing a million miles away? I’ll take that over being disappointed every time.
But I guess I shouldn’t expect better from the company that treats their testing phases as marketing and then tells the players their feedback is wrong.
Entertainment in needs to stop being so obsessed with subverting expectations.
Its ok for a story to be predictable many of my favorite stories are insanely predictable.
That interview is already aggravating, but it’s compounded by the fact that Blizzard is now extremely comfortable with lying to their customers’ faces. Anything he said about Sylvanas might just end up being another “Teldrassil won’t happen like you think it does” moment.
We’re approaching critical “wait and see”.
That’s a good point, actually. BfA is the first expansion where “wait and see” flopped so hard that it couldn’t be used as a defense for bad writing. So it feels like “just lie” is the new strategy.
I feel like less new and more natural / horizontal progression buy I can’t really sum up my thoughts into a cohesive statement.
We got through the entirety of BfA with them banking on “wait and see” to justify the lack of story, and we’re still waiting.
- Saurfang dies.
- Sylvanas is evil, but for MYSTERIOUS ~REASONS~
Literally the only significant on-screen events in the past two years. I can’t even count N’zoth because he feels more like an old school Zandalari patch than part of the actual narrative.
Evil is a state of mind Sairelle
vomits
ugh sorry bull^@($ tastes horrible
Is it wrong of me to feel a little bad for N’Zoth?
He’s the last Old God. His presence has been a malign whisper since Cataclysm. Outside of Sargeras and Arthas, few villains have had as much build-up or higher reputations to live up to.
And he gets stuck as a footnote on the last paragraph of the least popular expansion that everyone’s already forgotten.
at least his raid has a nice aesthetic
I think we should all feel bad for N’zoth. And Azshara, really. Neither of them deserve sympathy, but it says a lot that I feel worse for how pathetic the villains are than the characters that Blizzard is actively trying to sell as tragic.
Some examples from Game of Thrones jump to mind
got spoilers
Jon’s parentage was predicted by approximately a billion people way before it was revealed on the show. But it was ok, because it made sense within the plot and tied a number of interesting stories together. The fact that people predicted it didn’t ruin it.
I don’t think many people predicted that Jon would assassinate Dany and Bran would become king. It was basically a total surprise. It was also a twist that was dumb and everyone hated.
Just because your story is twisty doesn’t mean its good! I’d rather enjoy a well-written character than get a huge plot surprise when a poorly-written character acts in an illogical or out-of-character fashion!
Seriously this insistence on pushing asinine twists onto every narrative is idiotic.
Write a competent and compelling narrative first. It forsnt matter when your player base figures out the end.
Bad writing for shock and subversion invalidates the journey of the experience.
Not a good look in an mmorpg, a genre about growth, progression, and immersion.
We had discussions in that thread about spoilers where you can enjoy both spoilers and the journey as separate experiences.
You can’t do that if the writing and the experience are bad.
When you’re unwilling to provide any character even a consistent motive, shock is about all you can aim for.
The sad thing is that there’s nothing even remotely shocking about BfA. It happened exactly as it was going to.