Sadly you cant ask questions in response to blue posts on the Community Council, I can only do that here. A recent set of posts provided more information on crafting in Dragonflight and while some of it sounds good, there are a few things that concern me.
Good thing:
You do not directly get better at a recipe via crafting it multiple times, as you do with legendary recipes in Shadowlands
I hate the current legendary crafting system because it involves a series of extremely expensive grinding. I dunno about other crafters but I donāt mind working on a profession to improve my skills but I seriously dislike being asked to hand over hundreds of thousands in gold to do that.
That is an interesting system, but ultimately requires a huge amount of gold investment and can get repetitive. This means only players with lots of gold can easily engage with it, and has also resulted in the cost of legendaries being extremely high in many cases.
Exactly, Devs. Why did you do it this way if thatās what you think??
Good, but a bit concerning:
It is absolutely the case that we plan on having crafted gear be able to compete with top end gear from other sources, and in some cases even be best in slot.
In the past higher level gear required materials gained from raids. This never made a lot of sense to me since raiders had access to higher levels of gear through playing that higher level of content. If a social/casual player wants to work on crafting, putting that sort of barrier in place is a bit sad. This isnāt about whether someone like me wants to raid - sometimes itās just not possible for various personal reasons.
Iām not sure I understand this:
Just remember, in order to have that powerful gear crafted for yourself, youāll need to go out and earn special (soulbound) reagents to provide to the crafter in order to have that item youāve had your eye on crafted!
If the special reagent is soulbound, how can they provide it to a crafter? Only thing I can think of is that its somehow allowed through the AH work order system?
I do very much like this idea:
One thing I want to talk about that we havenāt mentioned yet is the concept of recrafting. Itās still in the works so is likely to change some, but the basic idea is as follows:
Recrafting will allow you to take any piece of Dragonflight crafted gear and bring it back into the crafting screen as a crafter. You can then spend a special reagent, plus a small subset of the original reagents from the recipe to ārecraft the itemā.
During this process, you can completely change out optional reagents if you want. The new quality of the item will be determined based on the new setup of reagents, plus your current skill. This means you can have an item crafted at a low quality, then later recraft it when you are higher skill to a higher quality.
For non-crafters, we are planning to support recrafting orders as well. In this case, you can send you item to get recrafted to have its optional reagents changed out, or to potentially have its quality increased.
All of this should help players feel comfortable having a high end item crafted early, when it might not be at max quality, secure in the knowledge that they can always have it recrafted to be better later.
This will be an excellent crafting option if indeed it does make it live.