Yes it’s garbage.
The idea is good, it could be good still.
If we could browse crafters, see their average response time, see reviews (only after a craft is purchased, not open to random people), see their skill/stats so we know what craft is possible and if they can inspire up for 405/415/418 etc etc.
Right now you find random people in chat and send them orders. No competition for your business, just whoever is spamming chat at a time when you need something crafted. Don’t even know if they can actually inspire to 5* or what their percentage chance is.
I’m pretty sure that’s a feature, not a bug. The crafting system is deliberately built wide rather than tall. You don’t need to spend 750 points to maximize any particular craft and become one of a select few who can maximize that specific item. The intent is that multiple crafters in a community would specialize in different things so you’d go to a different person for each craft despite them both being the same profession. Being good at EVERYTHING is intended to take a while.
In our guild we share that information. If somebody in-guild can make it for you, great. If not, folks can refer to people outside the guild that they know can do it.
Contrary to what people have been saying, World of Warcraft IS STILL A SOCIAL GAME. People matter, people connections matter. For players who actually talk to each other, the crafting system is very much a vibrant thing.
I’m not thinking short term. I’m thinking for anyone who comes in to a profession say 6 months down the line. They will have a tremendous burden before them to get to a reasonable point of self crafting.
The purpose of the crafting system is to benefit raiders by providing them with a source of top notch gear, while keeping that gear out of the hands of those who don’t deserve access to it.
We were also told that crafting would keep all casuals busy throughout the expansion. I’m not sure why they thought that would happen.
That’s not going to happen, given that I’m seeing low pop servers that were previously grouped/sharded/crz’d with higher pop servers now isolated. I guess they’re trying harder to sell realm transfers.
The biggest problem is that the flaws aren’t fixable in the existing system. Professions have been an integral part of WoW since the beginning so there are far, far too many crafters for there to ever be any sort of significant demand that a system like this needs to function properly.
Goldrinn and Gallywix are now alone together in their capital cities. At least you see other players out in the world, because you sure aren’t seeing many in cities.
They told us that this would be THE pillar for casuals. Did they dramatically underestimate how many casuals have been casually crafting over the years or overestimate how many would want to min max crafting?
They should have tied the system to the AH instead of building an AH UI clone and only letting you access it from like 2 areas in the whole game. No one is going to list orders to make stuff or want to have someone lowball them on the mats in a personal order, and on top of all that more importantly, all the good crafting stuff is gated behind rep grinds anyway. People want to make an item to sell they will just make said item and put it on the AH.
Especially with things like enchanting are bunz right now. Mats cost more individually than most of the enchants do that require multiple of them.
The thing is, as Blizzard wrote in their post… the system is functioning properly. Tons of people are wearing crafted gear. In fact MOST of the 418+ ilvl gear in the game right now is crafted gear.
I agree. I think an improvement would be to be able to “recraft” or “upgrade” the materials through the crafting interface. Like using knowledge or mettle or perhaps costing a piece of the material to convert it to a better quality.
That would free up some bag space and make the materials relevant.