There are some major issues with crafting, although it is a massive improvement over WoW’s ‘traditional’ system of crafting. Let’s start with the first item:
Blizz seems to have an over-large fetish for making things soulbound and it’s really really dumb. Things, particularly crafted things, should be BOE not BOP. I’m fairly sure blizz does this because they are also over-infatuated with various western culture issues that I can’t go into here on the forums. But this is a cultural issue and it’s a major problem in the design philosophy of the game that leads to iLvL bloat that’s completely unnecessary. We don’t need 30+ iLvL per tier… ten would be fine.
The next aspect is the fact that you can’t be all crafters at once, that severely limits the ability to take advantage of synergies and creates opportunity for gouging.
Add onto that the fact that blizz is fascinated with silly BOP mats and yeah it just spirals out of control fast. Adding the fact that blizz couldn’t help but make it an RNG slot machine instead of an actual player skill thing where crafting itself is a minigame and it’s just sad.
Honestly it feels like someone read a summary of FF14 crafting but never bothered to play it and actually dive deep into it. I’d take ff14 crafting any day over this.