Crafting catch up?

I feel at this point (less than a month from 10.1) the weekly quest needs to be rewarding 10 knowledge (up from a pitiful 3) and 5 skill (currently 0). I mean if you’re an armor smith and not capped right now crafting is done. Nobody wants or needs crafted gear. So there are no legitimate work orders.
Sure jewelcrafting, alchemy, and inscription still have a place post 10.0.7 but i don’t see crafting gear making a comeback.
Even if it does in 10.1 the only people getting orders will be people at max skill. No orders for the people in the 65-100 drought.

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As someone that has been grinding my professions weekly to maximize knowledge I am opposed to an easy catch up. I would be fine with an increased cap on weekly knowledge from doing content for those behind like dragonshards.

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10.0.7 gave a small catchup mechanism for alts (or was it 10.0.5?). Basically once you are esteemed with the artisans consortium on a character, all of your alts can freely buy the knowledge point items from them. That’s 30 points that are quick and easy to get if you are just starting out on a profession (as you will have a lot of mettle just from doing first crafts and such).

Changing the reputation requirement for the three already existing boosts is not really a catch-up because they provide the same amount of KP now as they did on day 1 even though they are available sooner.

While I’m not exceedingly in favor of a catch-up, I see that eventually there may need to be one. I’d be in favor of Blizzard defining a tiered threshold of where they think each profession should be at a given time. While your total KP remains below each threshold a character receives a multiplier to their weekly quests, and returns to normal once they reach the final range.

i.e. three tier example:
Random profession requiring 810 points on 10.1 release.
Tier 1: 0-200 points, multiple 3, each quest provides 9 KP.
Tier 2: 201-400 points, multiple 2, each quest provides 6 KP.
Tier 3: 401+ points, no multiple, each quest provide 3 KP.

You gain points faster, allowing you to catch up, but not so fast as to invalidate those that have done the nug work since release. Acknowledge that Blizz would want to count unlearned KP in inventory to avoid the most obvious way to abuse this proposal.

At 10.2 could change to:
0-200, multiple 5
201-400, multiple 4
401-600, multiple 3
600+, no multiple.

the fact that your server even has crafting orders is huge , on arathor we have one guy who monopolizes crafting , many toons all maxed crafters , and he demands a 10k commission . there are zero orders on my server , not even scam orders . for the weekly quests , i have to have one of my other toons in my guild request orders just to complete the quest . the system is broken / never worked . it was supposed to stop monopolies and it didnt , stop people from having the ability to spam their crafting in chat and the work orders might work . until then , the system is crap and leaves a crap ton of people unable to fulfill orders .
i used to love crafting , now its just a pain in my butt. i dont spam in trade BECAUSE of the crafting system , trying to make it work . but it will only work when blizzard sees the monopolies ( which they refuse to do anything about ) reporting does nothing . so disapointing

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People will be people, and some people will figure out how to capitalize any system put in front of them.

Your whale is monopolizing crafting because no one is willing to put in the effort to challenge them. While I know nothing of your particulars, there is an alliance guy on Uther who is very similar since he has been one of the first maxed JCs every expansion since BC, and has been accused of being a monopoly since then. But as time goes on his market share is decreasing because other players are catching up and offering more competitive rates, or are simply on and available when the main guy is not. This happens every expansion! Someone on Arathor could do the same, and make bank doing it, if they are willing to put in the work.

To your point about the scarcity of crafting orders, there is very little Blizzard can do without imposing too heavy a hand, which would squash the entire crafting community (see WoD for how that turned out). Timing: I’d bet there are public orders on Arathor, but they get snapped up and filled within 10 minutes so if you aren’t in the right place at the right time you will never see one. Also, guild and personal orders are simply more reliable than public orders, and most people will almost always go with those than the added risk of a public order. It sucks, but so does a vacuum.

There is no prohibition against in-game monopolies as long as the player does not break the ToS and EULA. Reporting them is wasted effort. If they bother you that much, compete with them. Lots of people will go to someone else for an equivalent product just because they hate the monopoly. Use human behavior to your advantage instead of simply complaining about it.

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Even if we can’t have a KP catch up they need a skill catch up. Hell all the catch up gear that is raining from the forbidden reach could have been crafted gear. Instead of dropping random gear it could have dropped recipes and crafing materials. That could have given the crafing system a shot in the arm.
Having crafted gear be useful for only 8 to 10 weeks of an expansion is sad.

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That’s an interesting idea for the “island” to drop crafting items and stuff.

Also, 10.1 has a new infusion, TTM, and recipes to help keep professions at the same relative level they are now.

I think making the inscription treatises 3-5 points would not be that ridiculous. 1 point is worthless and no one bothers with them anymore.

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This system was born to be made into some toxic one sided battle.
The team seems to like where it is at and don’t want to do a catch up per se even though lots of people exploited so this whole BS of wanting to respect the try hards time is not even remotely a proper retort.

I used to at least enjoy fleshing out professions etc but now I don’t even really use professions, I’ve sunk a lot of gold into them, and can fairly say they FOR ME is what probably will have me quit this game since for some odd reason, Ion has a knack for screwing up everything in this game.

Here I am wanting to swap to LW but feel pigeon holed into sticking with JC because the knowledge points I have amassed would take forever to build back up. Should be some sort of catch up system.

why do ya’ll think you should be at the same level as someone that has put time and effort into this since day 1?

I simply want to swap to make more gear for my guild. We need another LW. I’m not asking to be maxed immediately and they are adding more to the tree in the upcoming patch so I’ll still be behind. The amount of time it would take to max the profession wouldn’t be fast for me either as I’m broke with no gold. The profession change was suppose to change monopolies in the category but only bolstered them. Can’t even buy the gear I “need”.

Today on “Things that aren’t true”

ur oppose to it bc everyone else will catch up to u lol. come on mate, it takes like 5 months to get anywhere. the system sucks and it needs a rehaul. i hope they fix it in next expansion or soon. yes to catch up pls, professions are the worst its ever been

I used to be against catch-ups because it penalised those who’d spent a lot of time levelling them early on.

At this point there’s enough competition and enough variants on different ways to spec on reasonably populated servers to make that irrelevant.

I have every profession on alts…and I spend weekly reset day doing profession quests and getting the 2 world drops and the 2 weekly skills found in treasures.

I was a bit slow at the start - but am doing the max I can each week now. At that rate I will finish mining and skinning next month, herbalism in 3 months, tailoring, jewelcrafting, alchemy and enchanting in 5 months, leatherworking and engineering in 6 months and, finally inscription and blacksmithing in 8 months. I don’t see any reason not to accelerate now - the amount of game time needed is getting too much - and I am seeing more and more people frustrated with the system giving up or just doing the bare minimum.

A long grind with no rewards on the way was always going to lead to frustration. I do a lot of crafting for friends / guildmates which was why I chose to focus on professions. But at this point Id like to be able to have more time to do other things when there is no longer a reason not to allow accelerated progress and good reasons to allow it.

How does one person demanding outrageous amounts for orders he will fill make him a monopoly? Anyone can put in a crafting order for whatever amount they want to give. If someone is willing to fill it for that amount they will do so. Even on low population realms no one person can make it a monopoly at all in any way unless they are going around FORCING other people to not accept those low amount crafting orders. If anything, him demanding a larger commission should put him out of business. Being anyone can craft, and anyone can fill orders that are available. Yes people who got the grind in them managed to break ahead first on what patters they had, and their ability to max star craft things, but that is going away more and more each day now. Some people have the hustle in them to get ahead when they can, thats not a monopoly… just means others need to step up and offer the same things he does, just cheaper.

I think the only change that could be made on the public crafting orders is allowing clients to ask for a certain star level(which most will ask for 5 star of course). This will allow players to place crafting orders knowing they will get quality they want, and are willing to pay for. Instead of forcing people to go into trade chat and find someone to 5 star, or hoping for some luck and place a public order and wait to see what comes out.

Far as filling 3x crafting orders per week… yeah ive ALWAYS used my own alts to request those orders. They dont need to be in the same guild or anything, just on the same realm(though ive never tried xfaction alt crafting orders… dunno on those)

Far as the OP… yeah i think their should be perhaps unlocks on getting the drop items for points. let people grind those extra points if they want to. A few people i know are getting closer to maxing out things, have multiple trees done and are counting down till they max it all. So at some point those with the hustle at launch will be done, but newer players and alts will be screwed, or those who for X reason suddenly decide they want to change prof.