Not understanding how crafting works I assume. That was an eyeroll take lol.
Ya, gear I can get from delves should have each point selectable, the same Ilvl as the hardest content in the game provides, and crafting it sends someone to your house to give you a shoulder rub.
So crafting becomes the domain of players who play classes that donāt care about stat weights? Yeah lets just indirectly nerf healers because its too casual to have deterministic stats on gear you literally make?
Thatās the mantra thatās always echoed, but as Iāve understood it, I donāt really have to worry about it that much. Even going from a haste/mastery ring (ābestā stats) to a higher ilvl crit/vers one (āworstā stats) will still pretty much always be an upgrade for me.
But again, my question here is still which specs are so imbalanced stat-wise that this definitively isnāt the case. Iām not really concerned about my own gearing priorities.
Who cares, if the topic is relevant enough to talk about, I donāt see why a good discussion couldnāt derail it into a real thread. Though I would say that posts such as yours do nothing for a real conversation even if it was as you say.
My comment was a counter argument to this:
Higher difficulty in WoW doesnāt reward the best gear. And weāre not even touching the ālike in ANY gameā claim right there that is also wrong as demonstrated by games like GW2 and others.
What does āneedā mean? Weāre starting to see 19s being done, they donāt have max ilvl in every slot, meaning they can get more gear. Does this mean they āneedā more gear? What does āneedā even means? Do YOU need more gear? What for?
All Iām saying is the first guy made the point that higher difficulty content should reward higher ilvl gear. Which I agree with. But thatās just not how WoW works, and itās not how all games work either. Doesnāt matter what kind of arbitrary decisions made Blizzard not reward people for doing high keys, the bottom line is āharder content = best gearā is not true across the board.
Yes I fell for it, donāt make fun of me.
What does that have to do with what I said.
Having crafted gear the same ilvl as gear that drops makes it better if you can pick the stats.
3 ilvls is ok and is still ideal for most.
Some classes in particular healers have one dead stat, having stats be pure rng by removing missives as you suggested twice is an indirect healer nerf. Which I would argue makes removing missives a bad idea 3 ilvl or no.
Is that just feelycraft or have you simmed something like that because I bet there are plenty of times a lower iLevel Ring or neck will be better just based on the stats.
Most DPS specs lean heavily on one or two Secondaries. Windwalker is currently Mastery and Haste. A higher ilevel Ring with Crit/Vers will almost always sim lower than one with Mastery/Haste.
6 T11 Delves and 250 valorstones is a lot more work than slogging through 1 M+10 per week. The shards to create an item are also time-gated.
Add in that the crafted item will never replace tier pieces, so thatās 4 items at least you wouldnāt craft. It also would likely never replace trinkets. So, best case, you have, what, 8-10 slots you might fill with a crafted item? By time youād do that the season would already be over in practical terms or youād have gotten Myth track from raid or m+ anyway.
I get the people who do the hardest content want the best rewards. But Iād argue the achievements, the prestige from having items from the hardest content, etc. are already better rewards than worrying about letting normies have something nice.
Are you high?
Not only are Delves solo content meaning you donāt wait on a group they take 15 min tops to complete. Thatās an hour and half over 2 weeks.
You need to do two 10ās a week btw to match the Crests you get from 3 T11 Delves and you can do those 3 in under 45 min.
Itās funny that killing heroic Mugzee and Gally yields 1 less gilded crest than doing 3 11 delves lol.
And then you have to raid mythic if you want any more gilded from raiding.
Like I implied, I donāt deal with simming. I glanced at a guide, saw that it said item level is generally the most important factor and ran with that. It was still mentioned that simming is recommended to min/max and that ideally haste/mastery is what shadow wants in as many slots is possible, but I stuck with the takeaway that I didnāt really have to worry about it that much. As opposed to brewmaster for example, which a friend of mine tells me hates haste so much that guides actually recommend AVOIDING it as a priority.
Iām perfectly sober. Itās a subjective opinion but Iād rather do a 10 for a vault option myth track than grind out what it takes to make a myth track item. A 10 is going to take 30-60 minutes based on player skill. A delve can take 15 minutes but at +11 itās probably going to take longer. Itās not like you can face-pull a delve and expect to succeed (trust me, Iāve tried).
Donāt discount that you can get gilded crests starting at +7 dungeons. So, even then, thatās a bit easier. Itās not like 7s are a challenge at this stage of the season.
I think Iād rather just be able to make a comparable crafted item for bad-luck protection than worry about whether or not weāre going to get a Dinarās system every patch/season. But to each their own my friend.
maybe your character is just bricked, ive had amazingly good rng for my main as well as my alts
I think this is a solid compromise
Nope. 15 min tops for all my toons in T11 toon with some faster (Tank specs)
My point wasnāt about your preferred content it was that making a crafted item is faster and easer than relying on the Vault unless youāre a Mythic Raider.
Gated behind pure, and exceedingly punishing RNG? What a fun and engaging form of gearing.