Crafted Gear is Not Useless

I have been selling crafted gear since MoP on my mains server. There is always a demand for gear leveling up and right when character hit max level.

What makes many people think this gear isn’t in demand is firstly, there is limited demand and secondly, in the last few years you have people with addons constantly cancelling and reposting auctions so that most people can’t sell the gear and one or two people end up with 80% or more of the sales.

What would help increase the demand for crafted gear and help spread the wealth would be adding things like the speed, leech, avoidance, socket trait procs to crafted gear. That would make more gear produced unique.

The idea that was expressed in the recent interview about enabling people to be more ‘skilled’ as a blacksmith for example is just fixing a problem that you created by firstly all the easy skills up/catchups you introduced starting in MoP and then this current system that lets people craft current expansion gear without all the previous expansions - that just created a situation where people had little to no investment in a profession.

If you go this superior blacksmith route, I hope you consider rewarding the people who have all the previous expansions professions maxed out - after all that should result in a ‘superior/more skilled’ blacksmith, i.e. more training.

Interview in question.

Professions

  • The team is looking to improve crafting professions.
  • The most successful crafting professions in WoW have been ones that create consumable things to sell, such as Alchemy or Enchanting.
  • Blacksmithing, Leatherworking, and Tailoring have been the more challenging ones, as the gear they create competes with every other source of gear in the game.
  • If you can get crafted gear that is better than raid gear, you don’t really need to raid. If crafted gear is weaker than raid gear, then it is useless.
  • Historically BoP items from dungeons and raids have been used.
  • There is lots of room for improvement, including allowing you to specialize in certain Blacksmithing areas so that you are different or better than other Blacksmiths.
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Could you imagine if they hadn’t implemented BoP gear for higher crafting levels from the start? I had this toon to max BS before I noticed that I couldn’t even trade between my own toons any of the high level gear that I could’ve made. In doing this they made me change my lvld profession and start from scratch, its ridiculous.

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I am not a fan of that at all myself. My rogue who was the one running the mythic pluses and raiding is a enchanter and blacksmith. My feral who is my leatherworker was so bad this expansion I couldn’t consider bringing them into mythic pluses for months.

They need to make this gear at least BoA when they do this type of thing.

In addition, I really personally hate having to farm dungeons and raids for mats, I much much rather farm that type of thing from world content so that I can do that when my friends aren’t on or just whenever I feel like it. Having to get a group to do things for professions is just not a play style I enjoy.

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Ya that’s irritating thats why i tank the prices so they don’t make much. Notice how they want to sell a pair of boots for 20k but as soon as you put a pair in for 2k they put theirs in for 1999g 99s 99c.

Total douchebags.

This is why the ah timer should be longer, but blizz won’t do that because they want people to overcharge for stuff so they sell more gold.

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Yeah but why can’t we be allowed to trade it .

I might make a ring that has very bad secondary stats for my character but it could be bis for my alt.

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I buy your boots for 2k and put them up with mine for 20k. What kind of scuffed addon are you talking about?

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I disagree with Ion to the point where I think they’re trying to destroy crafting professions.

Crafting professions should include items that will have perpetual demand, not only a few items that will be mostly obsolete after the raid tier and totally useless the day the next prepatch drops.

At least some crafted gear should be of such cosmetic value that it will always be in demand for transmog.

Crafters should also be able to craft mounts. Each expansion each crafter should have a recipe for a crafter-exclusive BoP mount and one that is BoE.

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Whatever im talking about, it was not meant for you to talk about with me thats for sure.

You obviously get off by irritating other people in game and on forums.

Putting stuff up for 20k when it cost maybe 1k in mats is ripping people off, but hey you do you.

It’s useless to improve your own character. Being able to craft your own gear used to be a significant benefit in the game, but now it’s just a boost for people’s alts and food for enchanters. Even with a socket or tertiary stats, it’ll still be replaced in a matter of a week or two.

I don’t care so much about selling gear, because gold isn’t going to buy much in the way of worthwhile character progress in the first place. I want to make something for myself that can’t be easily out-done after a few dungeons or an AFK trip through LFR.

The upcoming oddball items for each profession don’t really help this. A Blacksmith being able to repair a single piece of their gear per hour is absolutely pointless. It won’t even save a measly 50g.

Still, as has been the trend for quite a while now, enchanting, alchemy, and engineering reign supreme as professions both for profit and for personal gain.

Ideally, crafting should be a viable alternative to doing instanced content for gearing a character, offering its own benefits that only said professions can have. At the moment, you aren’t very well rewarded for grinding mats and crafting items aside from gold. Whereas instanced content offers rewards for being competitive, crafting should offer rewards for persistent grinding to where both are viable ways to gear up your own character, but through different means.

What takes a raider a lot of skill and coordination to obtain could take a crafter a lot of time and persistence. An Ilvl 415 weapon, just for example, could cost an absurd amount of world mats that would take the crafter quite a lot of time to grind out, but I still believe it’d be fair because both raiding and crafting in this sense show dedication for similar rewards.

The issue with this, however, comes in the form of WoW tokens. Someone can just buy their way to high gear via selling WoW tokens, buying mats, and crafting said powerful items in a tiny fraction of the time it’d take to actually grind them out. This is probably why we don’t see as many powerful BoE items as we did in the past, and so many BoP mats compared to before.

Gear crafting hasn’t been a good way to improve or progress one’s character since the second patch of wrath. This has been because they’ve always wanted raids to be the place to get the best gear, but with M+ showing that having alternatives to this is a good thing for the game, then perhaps it’s time for crafting professions to start being more beneficial than just enchanting food.

Crafting used to provide heavily sought-after items that would last, epics that would rival raid gear provided you had the time(and sometimes gold) to make them. Arcanite Reaper, Nightfall, Khorium Champion, and all sorts of armor that would really help keep you up to speed. Then again, that was also in the times when gear didn’t fall from the sky like rain in the amazon.

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I feel like Blizz has squandered substantial opportunity to introduce new and interesting content surrounding professions for a very long time now.

And it truly baffles me because they must realize they have only a few kinds of players playing their game. Raid oriented hardcores that don’t care about professions or character development that much…aside from ilvl, casuals who do care about developing their character…in any other way that isn’t ilvl ALL THE TIME… and people in between who just sorta do whatever they happen to feel like doing that day…be it farming, dungeoning, whatever.

The onus of fun gameplay that fits the criteria for who is still playing wow is on the developer and to be perfectly honest, they haven’t been doing any of it right for awhile, in my opinion.

Either way, to stay on topic, all manner of opportunity exists for interesting, craftable items that have limited usage. From cosmetics to one off power heals or a big damage multiplier that can only be used once in a dungeon …etc etc etc. Theres tons of stuff, even just silly stuff…at least it would add variety and be interesting. Going into a dungeon having a big one off something or other to bring down the last boss would not only make things more interesting but it would give players opportunity to communicate with eachother.

Everything is so repetitive and boring…and lonely now. Does Blizz really not want us to have ANY fun?

Seems to me, the people they have in their think tank have either been robbed of their will to think or just not very good at thinking.

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Only way i can see them fix it is by allowing it to warforge or titanforge on createing it or heck even somehow forceing it to happen 100% with extra materials of course warforge would be easier and cheaper vs titanforge.

I’m apathetic about farming the Tidal/Hydro cores for the initial item, I’m not a fan of doing mythic+ and since its for each crafter being a BoP item, it makes it even more of a hassle to put up with. I’ll just wait it out, eventually I’ll go into Heroic mode and farm that in a month or two.

Part of the problem is that TSM addon which some people are using has as a default a very inflated price so anyone who just uses it as is, is going to post at those ridiculous prices.

BS and Im not talking about black smithing. If people could craft boe gear to fill in low ilvl slots to help them get into a raid it would sell.

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Oh there is no doubt it would sell but Ion doesn’t want it to be competing with raiding. The current ilvl 340 could easily have been made ilvl 360 and not really interferred with much.

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Those already drop in heroic.

It’s been that way a lot longer than they have been selling gold for but good try. Gotta work those conspiracy theories into this somehow.

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Lets see… Ahem “Profession To-Do list for BFA”
Demon Hunter- Alchemy/Herbalism…CHECK
Paladin- Alchemy/Herbalism…CHECK
Rogue- Alchemy/Herbalism…CHECK
Warlock- Alchemy/Herbalism…CHECK

Looks like I already have all the most useful stuff.

Guess I will go back to Mythics and Raiding…

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this is the most future proofed plan.

Yes they offered some fixes in 8.1.5. Maybe some more in .2, .3.

But…enter 9.0

Where they will most likely gimp the hell of professions again. then add the good gear later. Or its BoP….again.

Alchemy would be safe though. it will always be the one profession that cannot go BoP. Well it could. then everyone would be an alchemist lol. Your new alt needs a flask to run the mythic +? Well only 1 way to get that now…

Would be funny to see that actually.

I have a leather working horde DH who I may take to alchemy. Would be a sad day, some work put into that. Seems way more future proofed than leatherworking though.

Yes well this patch is a little ridiculous for alchemy. I can’t even motivate myself to do those profession updates even for a bunch of free stuff because the mechanics are just not something I am interested doing.