I feel like the amount of primal chaos needed to craft the purple gear should either get reduced, or they need to give solo players (don’t do dungeons, raids, or pvp) more ways to get it.
I’ve been playing since DF released and have only made one piece. Hitting the one or two world quests that give 2-3 each every few days, it’s going to take me forever to gear up.
True. But it’s still too mats intensive. I would imagine those who do dungeons, M+, and raid, would skip them entirely, making them entirely pointless. They should be lowered, so they can be stepping stones for those who want to advance, and to make it a bit easier for those who don’t. Either way you look at it, they aren’t getting made.
I think the idea is that it’s one leg of a whole gearing process and not meant as a way to gear out your character. Even running lots of dungeons it’s a slow slog. I think I have one toon with two pieces for example.
I do play some, and am waiting patiently for D4. But sometimes, they’re too difficult for me. I’m not that coordinated and have rather slow reflexes. Like, I enjoyed Halo and GoW, but I had to play on the easier setting. WoW, mechanically speaking is a lot easier, and therefore, more fun for me.
While it might br a difficult process im sure you could find a casual guild and start raiding on normal. Just feels like youre playing 1/5 if the game.
And I have to say, as a solo open-world player, that it feels about right to me.
I’d probably feel different if I were wanting to gear up a whole slew of alts as a solo player. But I mostly play this guy, and don’t do much with alts once they hit max level.
In my case? It’s about the basic game play, sight-seeing, and finding out what the game engine will let me get away with in the open world. Something low-stress to unwind with after a long day.
yeah, blizzard missed the boat on who uses crafted gear and as a consequence, professions are a mess.
Solo play needs to reward more and mythic plus needs to reward less primal chaos.
They have been increasing it from world content but it can’t take solo players a month to make a piece and that is what is happening. The number of quests they have rewarding this is fine IF the quests were dailies but at a twice a week turnover, it just doesn’t work.
That’s quite a bit different than group content where communication and performance is vital. The anxiety that generates is off the charts. Talking to people who will forget me in a days time isn’t nearly as bad.
On a forum, I’d say communication is quite vital, and your performance is public for us all to look over.
That’s WoW group content in a nutshell.
You’ll never see these people again and they won’t remember you in 10 minutes after the run.
There is no rationality is being able to post here and not being able to join a group run in WoW. Both are the same experience pretty much. Oh, except one thing : there’s way less communication in group content in WoW. Most people are like “hi, gg” and that’s it.
While I appreciate the sentiment, that wasn’t entirely necessary either. They have their opinions, just like everyone else. The truth is, I don’t have to explain my choices to anyone. I mean, who cares? Right?