I’ve updated a Warcraft Wiki page with an example table/object of what a layout looks like: https://warcraft.wiki.gg/wiki/API_C_EditMode.GetLayouts
Understanding this structure is critical for knowing how to work with the Edit Mode APIs.
local layout = {
layoutName = "CasualUI",
layoutType = 3,
systems = {
[1] = { -- Action Bar 1
settings = {
[1] = { -- Orientation: 0 = horizontal, 1 = vertical
value = 0,
setting = 0,
},
[2] = { -- # of Rows, 1 through 4
value = 2,
setting = 1,
},
[3] = { -- # of Icons, 6 through 12
value = 12,
setting = 2,
},
[4] = { -- Icon Size, 0 = 50%, 15 = 200%, so "50% + (num x 10%)"
value = 5,
setting = 3,
},
[5] = { -- Icon Padding, 2 through 10
value = 10,
setting = 4,
},
[6] = { -- Hide Bar Art, 0 = false, 1 = true
value = 1,
setting = 6,
},
[7] = { -- Hide Bar Scrolling, 0 = false, 1 = true
value = 1,
setting = 8,
},
[8] = { -- Always Show Buttons, 0 = false, 1 = true
value = 1,
setting = 9,
},
},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 45,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 1, -- Represents Action Bar "1", because there are multiple Action Bars
system = 0, -- Represents an "ActionBar" type of element within Edit Mode
},
[2] = { -- Action Bar 2
settings = {
[1] = { -- Orientation: 0 = horizontal, 1 = vertical
value = 0,
setting = 0,
},
[2] = { -- # of Rows, 1 through 4
value = 2,
setting = 1,
},
[3] = { -- # of Icons, 6 through 12
value = 12,
setting = 2,
},
[4] = { -- Icon Size, 0 = 50%, 15 = 200%, so "50% + (num x 10%)"
value = 5,
setting = 3,
},
[5] = { -- Icon Padding, 2 through 10
value = 10,
setting = 4,
},
[6] = { -- Bar Visible, 0 = Always Visible, 1 = In Combat, 2 = Out of Combat, 3 = Hidden
value = 0,
setting = 5,
},
[7] = { -- Always Show Buttons, 0 = false, 1 = true
value = 1,
setting = 9,
},
},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 45,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 2, -- Represents Action Bar "2", because there are multiple Action Bars
system = 0, -- Represents an "ActionBar" type of element within Edit Mode
},
[3] = { -- Action Bar 3
settings = {
[1] = { -- Orientation: 0 = horizontal, 1 = vertical
value = 0,
setting = 0,
},
[2] = { -- # of Rows, 1 through 4
value = 1,
setting = 1,
},
[3] = { -- # of Icons, 6 through 12
value = 12,
setting = 2,
},
[4] = { -- Icon Size, 0 = 50%, 15 = 200%, so "50% + (num x 10%)"
value = 5,
setting = 3,
},
[5] = { -- Icon Padding, 2 through 10
value = 2,
setting = 4,
},
[6] = { -- Bar Visible, 0 = Always Visible, 1 = In Combat, 2 = Out of Combat, 3 = Hidden
value = 0,
setting = 5,
},
[7] = { -- Always Show Buttons, 0 = false, 1 = true
value = 1,
setting = 9,
},
},
anchorInfo = {
point = "TOP",
relativeTo = "UIParent",
relativePoint = "TOP",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 3, -- Represents Action Bar "3", because there are multiple Action Bars
system = 0, -- Represents an "ActionBar" type of element within Edit Mode
},
[4] = { -- Action Bar 4
settings = {
[1] = { -- Orientation: 0 = horizontal, 1 = vertical
value = 0,
setting = 0,
},
[2] = { -- # of Rows, 1 through 4
value = 1,
setting = 1,
},
[3] = { -- # of Icons, 6 through 12
value = 12,
setting = 2,
},
[4] = { -- Icon Size, 0 = 50%, 15 = 200%, so "50% + (num x 10%)"
value = 5,
setting = 3,
},
[5] = { -- Icon Padding, 2 through 10
value = 2,
setting = 4,
},
[6] = { -- Bar Visible, 0 = Always Visible, 1 = In Combat, 2 = Out of Combat, 3 = Hidden
value = 0,
setting = 5,
},
[7] = { -- Always Show Buttons, 0 = false, 1 = true
value = 1,
setting = 9,
},
},
anchorInfo = {
point = "TOP",
relativeTo = "UIParent",
relativePoint = "TOP",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 4, -- Represents Action Bar "4", because there are multiple Action Bars
system = 0, -- Represents an "ActionBar" type of element within Edit Mode
},
[5] = { -- Action Bar 5
settings = {
[1] = { -- Orientation: 0 = horizontal, 1 = vertical
value = 0,
setting = 0,
},
[2] = { -- # of Rows, 1 through 4
value = 1,
setting = 1,
},
[3] = { -- # of Icons, 6 through 12
value = 12,
setting = 2,
},
[4] = { -- Icon Size, 0 = 50%, 15 = 200%, so "50% + (num x 10%)"
value = 5,
setting = 3,
},
[5] = { -- Icon Padding, 2 through 10
value = 2,
setting = 4,
},
[6] = { -- Bar Visible, 0 = Always Visible, 1 = In Combat, 2 = Out of Combat, 3 = Hidden
value = 0,
setting = 5,
},
[7] = { -- Always Show Buttons, 0 = false, 1 = true
value = 1,
setting = 9,
},
},
anchorInfo = {
point = "TOP",
relativeTo = "UIParent",
relativePoint = "TOP",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 5, -- Represents Action Bar "5", because there are multiple Action Bars
system = 0, -- Represents an "ActionBar" type of element within Edit Mode
},
[6] = { -- Action Bar 6
settings = {
[1] = { -- Orientation: 0 = horizontal, 1 = vertical
value = 0,
setting = 0,
},
[2] = { -- # of Rows, 1 through 4
value = 1,
setting = 1,
},
[3] = { -- # of Icons, 6 through 12
value = 12,
setting = 2,
},
[4] = { -- Icon Size, 0 = 50%, 15 = 200%, so "50% + (num x 10%)"
value = 5,
setting = 3,
},
[5] = { -- Icon Padding, 2 through 10
value = 2,
setting = 4,
},
[6] = { -- Bar Visible, 0 = Always Visible, 1 = In Combat, 2 = Out of Combat, 3 = Hidden
value = 0,
setting = 5,
},
[7] = { -- Always Show Buttons, 0 = false, 1 = true
value = 1,
setting = 9,
},
},
anchorInfo = {
point = "TOP",
relativeTo = "UIParent",
relativePoint = "TOP",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 6, -- Represents Action Bar "6", because there are multiple Action Bars
system = 0, -- Represents an "ActionBar" type of element within Edit Mode
},
[7] = { -- Action Bar 7
settings = {
[1] = { -- Orientation: 0 = horizontal, 1 = vertical
value = 0,
setting = 0,
},
[2] = { -- # of Rows, 1 through 4
value = 1,
setting = 1,
},
[3] = { -- # of Icons, 6 through 12
value = 12,
setting = 2,
},
[4] = { -- Icon Size, 0 = 50%, 15 = 200%, so "50% + (num x 10%)"
value = 5,
setting = 3,
},
[5] = { -- Icon Padding, 2 through 10
value = 2,
setting = 4,
},
[6] = { -- Bar Visible, 0 = Always Visible, 1 = In Combat, 2 = Out of Combat, 3 = Hidden
value = 0,
setting = 5,
},
[7] = { -- Always Show Buttons, 0 = false, 1 = true
value = 1,
setting = 9,
},
},
anchorInfo = {
point = "TOP",
relativeTo = "UIParent",
relativePoint = "TOP",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 7, -- Represents Action Bar "7", because there are multiple Action Bars
system = 0, -- Represents an "ActionBar" type of element within Edit Mode
},
[8] = { -- Action Bar 8
settings = {
[1] = { -- Orientation: 0 = horizontal, 1 = vertical
value = 0,
setting = 0,
},
[2] = { -- # of Rows, 1 through 4
value = 1,
setting = 1,
},
[3] = { -- # of Icons, 6 through 12
value = 12,
setting = 2,
},
[4] = { -- Icon Size, 0 = 50%, 15 = 200%, so "50% + (num x 10%)"
value = 5,
setting = 3,
},
[5] = { -- Icon Padding, 2 through 10
value = 2,
setting = 4,
},
[6] = { -- Bar Visible, 0 = Always Visible, 1 = In Combat, 2 = Out of Combat, 3 = Hidden
value = 0,
setting = 5,
},
[7] = { -- Always Show Buttons, 0 = false, 1 = true
value = 1,
setting = 9,
},
},
anchorInfo = {
point = "TOP",
relativeTo = "UIParent",
relativePoint = "TOP",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 8, -- Represents Action Bar "8", because there are multiple Action Bars
system = 0, -- Represents an "ActionBar" type of element within Edit Mode
},
[9] = { -- Stance Bar
settings = {
[1] = { -- Orientation: 0 = horizontal, 1 = vertical
value = 0,
setting = 0,
},
[2] = { -- # of Rows, 1 through 4
value = 1,
setting = 1,
},
[3] = { -- Icon Size, 0 = 50%, 15 = 200%, so "50% + (num x 10%)"
value = 5,
setting = 3,
},
[4] = { -- Icon Padding, 2 through 10
value = 2,
setting = 4,
},
},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 11, -- Represents Action Bar "11" (Stance Bar), because there are multiple Action Bars
system = 0, -- Represents an "ActionBar" type of element within Edit Mode
},
[10] = { -- Pet Bar
settings = {
[1] = { -- Orientation: 0 = horizontal, 1 = vertical
value = 0,
setting = 0,
},
[2] = { -- # of Rows, 1 through 4
value = 1,
setting = 1,
},
[3] = { -- Icon Size, 0 = 50%, 15 = 200%, so "50% + (num x 10%)"
value = 5,
setting = 3,
},
[4] = { -- Icon Padding, 2 through 10
value = 2,
setting = 4,
},
[5] = { -- Always Show Buttons, 0 = false, 1 = true
value = 1,
setting = 9,
},
},
anchorInfo = {
point = "TOP",
relativeTo = "UIParent",
relativePoint = "TOP",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 12, -- Represents Action Bar "12" (Pet Bar), because there are multiple Action Bars
system = 0, -- Represents an "ActionBar" type of element within Edit Mode
},
[11] = { -- Possess Bar
settings = {
[1] = { -- Orientation: 0 = horizontal, 1 = vertical
value = 0,
setting = 0,
},
[2] = { -- # of Rows, 1 through 4
value = 1,
setting = 1,
},
[3] = { -- Icon Size, 0 = 50%, 15 = 200%, so "50% + (num x 10%)"
value = 5,
setting = 3,
},
[4] = { -- Icon Padding, 2 through 10
value = 2,
setting = 4,
},
},
anchorInfo = {
point = "TOP",
relativeTo = "UIParent",
relativePoint = "TOP",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 13, -- Represents Action Bar "13" (Possess Bar), because there are multiple Action Bars
system = 0, -- Represents an "ActionBar" type of element within Edit Mode
},
[12] = { -- Castbar
settings = {
[1] = { -- Bar Size, 0 through 5, 0 = 100%, 5 = 150%, so "100% + (num x 10%)"
value = 0,
setting = 0,
},
[2] = { -- Lock To Player Frame, 0 = false, 1 = true
value = 0,
setting = 1,
},
[3] = { -- Show Cast Time, 0 = false, 1 = true
value = 0,
setting = 2,
},
},
anchorInfo = {
point = "CENTER",
relativeTo = "UIParent",
relativePoint = "CENTER",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
system = 1, -- Represents a "CastBar" type of element within Edit Mode
},
[13] = { -- Minimap
settings = {
[1] = { -- Header Underneath, 0 = false, 1 = true
value = 0,
setting = 0,
},
[2] = { -- Rotate Minimap, 0 = false, 1 = true
value = 0,
setting = 1,
},
[3] = { -- Size, "50% + (num x 10%)"
value = 5,
setting = 2,
},
},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
system = 2, -- Represents a "Minimap" type of element within Edit Mode
},
[14] = { -- Player Frame
settings = {
[1] = { -- Cast Bar Underneath, 0 = false, 1 = true
value = 0,
setting = 1,
},
[2] = { -- Frame Size, 0 through 20, "100% + (num * 5%)"
value = 0,
setting = 16,
},
},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 1,
system = 3, -- Represents a "UnitFrame" type of element within Edit Mode
},
[15] = { -- Target Frame
settings = {
[1] = { -- Buffs On Top, 0 = false, 1 = true
value = 0,
setting = 2,
},
[2] = { -- Frame Size, 0 through 20, "100% + (num * 5%)"
value = 0,
setting = 16,
},
},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 2,
system = 3, -- Represents a "UnitFrame" type of element within Edit Mode
},
[16] = { -- Focus Frame
settings = {
[1] = { -- Use Larger Frame, 0 = false, 1 = true
value = 0,
setting = 2,
},
[2] = { -- [Larger Frame] Buffs On Top, 0 = false, 1 = true
value = 0,
setting = 3,
},
[3] = { -- [Larger Frame] Frame Size, 0 through 20, "100% + (num * 5%)"
value = 0,
setting = 16,
},
},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 265,
offsetY = 520,
},
isInDefaultPosition = true,
systemIndex = 3,
system = 3, -- Represents a "UnitFrame" type of element within Edit Mode
},
[17] = { -- Party Frames
settings = { -- Settings displayed change based on Raid-Style or not
[1] = { -- Use Raid-Style Party Frames, 0 = false, 1 = true
value = 0,
setting = 4,
},
[2] = { -- [Party Style] Show Background, 0 = false, 1 = true
value = 0,
setting = 5,
},
[3] = { -- [Raid-Style] Use Horizontal Layout, 0 = false, 1 = true
value = 0,
setting = 6,
},
[4] = { -- [Raid-Style] Frame Width, 0 through 72 (Narrow to Wide)
value = 0,
setting = 10,
},
[5] = { -- [Raid-Style] Frame Height, 0 through 36 (Short to Tall)
value = 0,
setting = 11,
},
[6] = { -- [Raid-Style] Display Border, 0 = false, 1 = true
value = 1,
setting = 12,
},
[7] = { -- [Raid-Style] Sort By, 0 = Role, 1 = Group, 2 = Alphabetical
value = 1,
setting = 14,
},
[8] = { -- [Party Style] Frame Size, 0 through 20, "100% + (num * 5%)"
value = 0,
setting = 16,
},
},
anchorInfo = {
point = "TOPLEFT",
relativeTo = "CompactRaidFrameManager",
relativePoint = "TOPRIGHT",
offsetX = -7,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 4,
system = 3, -- Represents a "UnitFrame" type of element within Edit Mode
},
[18] = { -- Raid Frames
settings = { -- Some settings only appear under certain conditions
[1] = { -- Raid Size, 0 = 10, 1 = 25, 2 = 40
value = 0,
setting = 9,
},
[2] = { -- Frame Width, 0 through 72 (Narrow to Wide)
value = 0,
setting = 10,
},
[3] = { -- Frame Height, 0 through 36 (Short to Tall)
value = 0,
setting = 11,
},
[4] = { -- Display Border, 0 = false, 1 = true
value = 0,
setting = 12,
},
[5] = { -- Groups, 0 = Separate Groups (Vertical), 1 = Separate Groups (Horizontal), 2 = Combine Groups (Vertical), 3 = Combine Groups (Horizontal)
value = 0,
setting = 13,
},
[6] = { -- [13: Combine Groups] Sort By, 0 = Role, 1 = Group, 2 = Alphabetical
value = 0,
setting = 14,
},
[7] = { -- [13: Combine Groups] Column/Row Size, 5 through 10
value = 5,
setting = 15,
},
},
anchorInfo = {
point = "TOPLEFT",
relativeTo = "CompactRaidFrameManager",
relativePoint = "TOPRIGHT",
offsetX = -5,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 5,
system = 3, -- Represents a "UnitFrame" type of element within Edit Mode
},
[19] = { -- Boss Frames
settings = {
[1] = { -- Use Larger Frame, 0 = false, 1 = true
value = 0,
setting = 3,
},
[2] = { -- Cast Bar on Side, 0 = false, 1 = true
value = 1,
setting = 7,
},
[3] = { -- [Larger Frame] Frame Size, 0 through 20, "100% + (num * 5%)"
value = 0,
setting = 16,
},
},
anchorInfo = {
point = "RIGHT",
relativeTo = "UIParent",
relativePoint = "RIGHT",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 6,
system = 3, -- Represents a "UnitFrame" type of element within Edit Mode
},
[20] = { -- Arena Frames
settings = {
[1] = { -- Frame Width, 0 through 72 (Narrow to Wide)
value = 0,
setting = 10,
},
[2] = { -- Frame Height, 0 through 36 (Short to Tall)
value = 0,
setting = 11,
},
[3] = { -- Display Border, 0 = false, 1 = true
value = 0,
setting = 12,
},
[4] = { -- Arena Size, 0 = 2v2, 1 = 3v3
value = 0,
setting = 17,
},
},
anchorInfo = {
point = "RIGHT",
relativeTo = "UIParent",
relativePoint = "RIGHT",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 7,
system = 3, -- Represents a "UnitFrame" type of element within Edit Mode
},
[21] = { -- Pet Frame
settings = {
[1] = { -- Frame Size, 0 through 20, "100% + (num * 5%)"
value = 0,
setting = 16,
},
},
anchorInfo = {
point = "CENTER",
relativeTo = "UIParent",
relativePoint = "CENTER",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 8,
system = 3, -- Represents a "UnitFrame" type of element within Edit Mode
},
[22] = { -- Encounter Bar
settings = {},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 45,
offsetY = 0,
},
isInDefaultPosition = true,
system = 4, -- Represents a "EncounterBar" type of element within Edit Mode
},
[23] = { -- Extra Abilities
settings = {},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 45,
offsetY = 0,
},
isInDefaultPosition = true,
system = 5, -- Represents a "ExtraAbilities" type of element within Edit Mode
},
[24] = { -- Buff Frames
settings = {
[1] = { -- Orientation, 0 = Horizontal, 1 = Vertical
value = 0,
setting = 0,
},
[2] = { -- Icon Wrap, 0 = Down / Left, 1 = Up / Right
value = 0,
setting = 1,
},
[3] = { -- Icon Direction 0 = Left / Down, 1 = Right / Up
value = 0,
setting = 2,
},
[4] = { -- Icon Limit, 2 through 32
value = 2,
setting = 3,
},
[5] = { -- Icon Size, 0 through 15, "50% + (num x 10%)"
value = 0,
setting = 5,
},
[6] = { -- Icon Padding, 5 through 15
value = 5,
setting = 6,
},
},
anchorInfo = {
point = "TOPRIGHT",
relativeTo = "UIParent",
relativePoint = "TOPRIGHT",
offsetX = -10,
offsetY = -255,
},
isInDefaultPosition = true,
systemIndex = 1,
system = 6, -- Represents a "AuraFrame" type of element within Edit Mode
},
[25] = { -- Debuff Frame
settings = {
[1] = { -- Orientation, 0 = Horizontal, 1 = Vertical
value = 0,
setting = 0,
},
[2] = { -- Icon Wrap, 0 = Down / Left, 1 = Up / Right
value = 0,
setting = 1,
},
[3] = { -- Icon Direction 0 = Left / Down, 1 = Right / Up
value = 0,
setting = 2,
},
[4] = { -- Icon Limit, 2 through 16
value = 8,
setting = 4,
},
[5] = { -- Icon Size, 0 through 15, "50% + (num x 10%)"
value = 5,
setting = 5,
},
[6] = { -- Icon Padding, 5 through 15
value = 5,
setting = 6,
},
},
anchorInfo = {
point = "TOPRIGHT",
relativeTo = "UIParent",
relativePoint = "TOPRIGHT",
offsetX = -155,
offsetY = -270,
},
isInDefaultPosition = true,
systemIndex = 2,
system = 6, -- Represents a "AuraFrame" type of element within Edit Mode
},
[26] = { -- Talking Head Frame
settings = {},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 45,
offsetY = 0,
},
isInDefaultPosition = true,
system = 7, -- Represents a "TalkingHeadFrame" type of element within Edit Mode
},
[27] = { -- Chat Frame
settings = { -- Width: 250 - 800, Height: 120 - 800
[1] = { -- Width (hundreds place), 2 through 8
value = 8,
setting = 0,
},
[2] = { -- Width (tens and ones places), 0 through 99
value = 0,
setting = 1,
},
[3] = { -- Height (hundreds place), 1 through 8
value = 8,
setting = 2,
},
[4] = { -- Height (tens and ones places), 0 through 99
value = 0,
setting = 3,
},
},
anchorInfo = {
point = "BOTTOMLEFT",
relativeTo = "UIParent",
relativePoint = "BOTTOMLEFT",
offsetX = 50,
offsetY = 35,
},
isInDefaultPosition = true,
system = 8, -- Represents a "ChatFrame" type of element within Edit Mode
},
[28] = { -- Vehicle Exit Button
settings = {},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 45,
offsetY = 0,
},
isInDefaultPosition = true,
system = 9, -- Represents a "VehicleLeaveButton" type of element within Edit Mode
},
[29] = { -- Loot Frame
settings = {},
anchorInfo = {
point = "TOPLEFT",
relativeTo = "UIParent",
relativePoint = "TOPLEFT",
offsetX = -116,
offsetY = 16,
},
isInDefaultPosition = true,
system = 10, -- Represents a "LootFrame" type of element within Edit Mode
},
[30] = { -- HUD Tooltip
settings = {},
anchorInfo = {
point = "BOTTOMRIGHT",
relativeTo = "UIParent",
relativePoint = "BOTTOMRIGHT",
offsetX = 85,
offsetY = -9,
},
isInDefaultPosition = true,
system = 11, -- Represents a "HudTooltip" type of element within Edit Mode
},
[31] = { -- ObjectiveTracker
settings = {
[1] = { -- [When not in default position] Height, 0 through 60, "400 + (num x 10)"
value = 40,
setting = 0,
},
[2] = { -- Opacity, 0 through 100 (background opacity of ObjectiveTracker)
value = 0,
setting = 1,
},
[3] = { -- Text Size, 0 through 8, "12 + num"
value = 0,
setting = 2,
},
},
anchorInfo = {
point = "TOPRIGHT",
relativeTo = "UIParent",
relativePoint = "TOPRIGHT",
offsetX = -275,
offsetY = -110,
},
isInDefaultPosition = true,
system = 12, -- Represents a "ObjectiveTracker" type of element within Edit Mode
},
[32] = { -- Micro Menu
settings = {
[1] = { -- Orientation, 0 = Horizontal, 1 = Vertical
value = 0,
setting = 0,
},
[2] = { -- Order, 0 = Default, 1 = Reverse
value = 0,
setting = 1,
},
[3] = { -- Menu Size, 0 through 26, "70% + (num x 5%)"
value = 6,
setting = 2,
},
[4] = { -- Eye Size, 0 through 20, "50% + (num x 5%)"
value = 10,
setting = 3,
},
},
anchorInfo = {
point = "RIGHT",
relativeTo = "UIParent",
relativePoint = "RIGHT",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
system = 13, -- Represents a "MicroMenu" type of element within Edit Mode
},
[33] = { -- Bags
settings = {
[1] = { -- Orientation, 0 = Horizontal, 1 = Vertical
value = 0,
setting = 0,
},
[2] = { -- Direction, 0 = Left / Up, 1 = Right / Down
value = 0,
setting = 0,
},
[3] = { -- Size, 0 through 25, "75% + (num x 5%)"
value = 5,
setting = 2,
},
},
anchorInfo = {
point = "RIGHT",
relativeTo = "UIParent",
relativePoint = "RIGHT",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
system = 14, -- Represents a "Bags" type of element within Edit Mode
},
[34] = { -- Status Bar 1
settings = {},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 1,
system = 15, -- Represents a "StatusTrackingBar" type of element within Edit Mode
},
[35] = { -- Status Bar 2
settings = {},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 17,
offsetY = 0,
},
isInDefaultPosition = true,
systemIndex = 2,
system = 15, -- Represents a "StatusTrackingBar" type of element within Edit Mode
},
[36] = { -- Durability Frame
settings = {
[1] = { -- Size, 0 through 25, "75% + (num x 5%)"
value = 5,
setting = 0,
},
},
anchorInfo = {
point = "RIGHT",
relativeTo = "UIParent",
relativePoint = "RIGHT",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
system = 16, -- Represents a "DurabilityFrame" type of element within Edit Mode
},
[37] = { -- Duration Bars
settings = {
[1] = { -- Size, 0 through 5, "100% + (num x 10%)"
value = 0,
setting = 0,
},
},
anchorInfo = {
point = "TOP",
relativeTo = "UIParent",
relativePoint = "TOP",
offsetX = -100,
offsetY = 0,
},
isInDefaultPosition = true,
system = 17, -- Represents a "TimerBars" type of element within Edit Mode
},
[38] = { -- Vehicle Seat Indicator
settings = {
[1] = { -- Size, 0 through 10, "50% + (num x 5%)"
value = 10,
setting = 0,
},
},
anchorInfo = {
point = "RIGHT",
relativeTo = "UIParent",
relativePoint = "RIGHT",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
system = 18, -- Represents a "VehicleSeatIndicator" type of element within Edit Mode
},
[39] = { -- Archaeology Bar
settings = {
[1] = { -- Size, 0 through 20, "100% + (num x 5%)"
value = 0,
setting = 0,
},
},
anchorInfo = {
point = "BOTTOM",
relativeTo = "UIParent",
relativePoint = "BOTTOM",
offsetX = 0,
offsetY = 0,
},
isInDefaultPosition = true,
system = 19, -- Represents a "ArchaeologyBar" type of element within Edit Mode
},
}
}