Can someone explain why they’re limiting covenants and soulbinds in such a way that we would have to pick pve or pvp for our chars?
What’s their rationale behind it?
I just feel like blizz is taxing all the players that wish to enjoy all aspects of the game
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Guess they’re trying to move away from a min maxing mentality. With essences, azerite traits and corruptions we all had multiple setups for each type of content. Even if the difference was ultimately less than 1%.
I gave up my raid set last month to just concentrate on dungeons. I had multiple pieces for multiple slots with sockets and balanced corruptions. Know what, didn’t affect my performance in raids at all.
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Thats because none of the things you listed really effect pve that much. Covenant abilties are way different than switching out gear. If I raid with the wrong talent set up, its going to be a lot different than 1%.
Yes the difference between covenants can go upwards of 10% diff in overall
If covenant choice makes a big difference in performance, there is no doubt that the community will raise the issue and Blizz will eventually give in and make them easily switchable.
That being said, I hope there won’t be major imbalance issues that will lead to group leaders asking for specific covenants according to content. If that happens, SL is gonna be a disaster.
There’s already a huge difference. And in many cases it is clear cut too.
For example for Rogues Necro is the best by a mile. And others are designed in a way that just doesn’t actually work or bring value like Kyrian.
Death knights well…Necro looks to be the best for PVP yet it’s utter trash in PVE and it’s not even close.
Shadow priest covenants are so bad you don’t really lose much in PVE or PVP ironically. So I’ll just be going venthyr since their abilities look REALLY good in PVP.
But yeah…Theirs already big differences, and simple number tuning won’t fix as the abilities themselves are just so different designed. Some ARE just better in PVP for example and increases numbers doesn’t change the abilities design being superior in that content.
Sadly it seems to be a reoccurring theme that the best covenant for PVP is not the best or in many cases not even close to the best PVE. Tuning can change but unlike PVE where tuning up dmg in conduits or soulbinds can help offset SOME things in PVE in PVP the design of the actual ability can’t just be fixed by numbers.
SL PVP is looking to be a complete disaster to be honest. PVE actually looks to be better than BFA in many ways but…Yeah…158 blue pvp gear that you upgrade…190 conquest gear that you upgrade… Or just go m+ for 210, heroic 213, and collect your mythic 226 from weekly vault from doing M+/Raid/PVP and get to pick what it is. But PVP will require rating, and those pushing rating will gear in M+/Raid much faster than you can farm in PVP thus continuing the cycle of having to do 90%+ of your gearing outside of PVP. So you’ll spend more time PVEing so you can PVP lol.
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I’ve just returned and I’m planning on maining Affliction for SL. I’m strictly PvE. Which Covenant is the way to go?
Difference for Balance Druid ST between best coven/legendary & worst coven/legendary is 28.6%
Difference for Balance Druid ST between best coven/legendary & worst coven with best legendary is 15.8%
Reference: https://dreamgrove.gg/beta/
For raiding, unless it gets a massive nerf, necrolord. It’s just the best for single target by miles.
For m+, necrolord is still good, but venthyr would probably win out, especially if your group is doing big pulls. The GCD free curses are also a nice bonus, especially now that they ‘smart’ curse.
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I agree, but the difference to be noted would be between the best covenant for raids vs dungeons vs pvp. The point under discussion is if you lose out by being unable to switch covenants, not if you choose the worst covenant for your class. Looks like a clear choice with which you’ll do well in both.
That data isn’t out yet for warlocks AFAIK but that will absolutely be the case.
Devs have confirmed it verbally. Also, it’s just the basic principle of action/reaction.
Yeah. One single covenant cannot be best for all 3 specs and for all 3 (raids, dungeons, PvP). Not disagreeing, just trying to figure out what they’re thinking. Best case scenario is that they’ll just make it so that one is actually best for a class in everything which takes away any flexibility in the matter.
IMO Best scenario is they realise nobody who actually understands the systems likes it and they make the damage based systems seperate from the RP systems.