Yes most of us remember
Well done you’ve never stopped playing WoW
Yes most of us remember
Well done you’ve never stopped playing WoW
Well the guy 2 posts above yours doesn’t remember, he thinks everybody started with level 50 neck.
I even skipped from uldir to 8.2 (but still listening and watching others in my spare time), and I could see just how soulless the chalk and ap farming was. No depth to classes besides azerite.
Imagine if they stuck with azerite only and kept the 1 ring design? Essences were a bandaid and corruption was something they had in mind since 2018 (talking about coming up with a system to replace titanforging).
Can you all just imagine how dull and horrifying that would be compared to now? And don’t forget they made it so you couldn’t trade azerite nor be able to purchase from the vendor cause there wasn’t one. Imagine if they never let up from launch vision of azerite.
I’m almost certain it’s going to turn out you’re being hyperbolic again
I don’t think you have anything of value to add so you’ve had to resort to grasping at straws
I play both retail and classic pretty regularly. They’re so different from one another I don’t see much point in comparing them, frankly.
In terms of retail, too much of your character’s gameplay is tied to external systems, including gear, imo. The idea that some rotations only become viable at certain haste thresholds or that you need certain essences to do certain rotations or that you need certain trinkets etc is just garbo. Your gameplay should be tied to your class (feats, talents, skills, etc) and gear should enhance it’s performance. If anything, blizzard should move away from resource generation being impacted by secondaries and just set the base resource generation way higher. That way, you don’t end up with arms warriors and sin rogues having 20 actions per minute like they do on beta right now lol.
I just sit here and fact-check everyone, sorry if that bothers you.
So, you want to go back to continuously adding until bloat is so bad they have to prune again? Yikes.
No, you’re knit picking
We are all fully aware what people are saying when they say it, you don’t need to try and catch people on some pointless technicality
It doesnt add anything aside from me replying to tell you that you’re being pedantic
Truth: Legion traits were fundamentally different from how talents, azerite, and covenants work.
Saying otherwise is a lie.
Truth: We didn’t start the expansion with level 50 necks.
Saying otherwise is a lie.
If people stopped lying about stuff all the time, nobody would ever hear from me again. But as long as people keep lying, I’ll keep calling them out on it.
Why that bothers you, I have no idea, but that’s a you thing.
No the truth is that you got passive that acted identical to how old talent passive works, for your clarification the only difference is you got every passive offered
You could have also pulled me up on the fact they were earned at max level if you really wanted to go that far
You could have also got me on not being able to use cross spec passives
This is just changing the packaging for something, not changing the underlying function that they serve
if i dont like the way i initially worded a comment i like to go back and improve it. I also add stuff in that i think is relevant or that i meant to include in the first iteration.
I could care less about what streamers, pros or min maxers think is the unquestionable supreme ability for each spec/class. In fact, i think that the necrolord ability for dk sounds pretty cool (mr grabby hand) even though people say its horrible for dks (i also like the shell, but not as much as mr grabby). I also think that those people arent taking into account all the scenarios the abilities can be used in because im pretty sure that mr grabby would be better in pvp then the thing night fae have.
What i do care about is being restricted to one playstyle/spec/ type of content due to my covenant choice. Say i initially wanted to play raids on my tank dk when i choose a covenant so i choose night fea since the extra thing is hard to pass up when there’s lots of trash even though i prefer mr grabby. But what if i want to play pvp as frost or unholy later on in the expac? The night fae thing isnt going to be as good as mr grabby when it comes to keeping people close to you.
But you are not restricted are you? Even if you pick the worst covenant for the content that you are doing you will still perform with no issue.
Ok so I don’t get it, you said above that you are not a minmaxer, but now you want to minmax in raids and pvp on the same character. Almost no classes in the history of wow were able to be the best at multiple forms of content at the same time, and if they were, people would be mad about them and would ask for nerfs. So why do you only care about this now? This is how RPGs are, if you want to be on the cutting edge of a form of content you always have to sacrifice something for it. Most min maxers that do multiple forms of content have multiple characters, and those players are extremely rare and I bet you are not one of them.
The mr grabby might be good for pvp, but the fox thing is also pretty great. Covenants are more complex than that.
The answer is simple, choose one that is the best for what you value. If its not the best for both, so be it, accept the challenge and don’t fall into the whine wave.
This 100%.
This is the issue - everyone wants to be max at everything at the same time, all the time, with zero issues between swapping. When a system is this free there is zero reason to not be min/max 100% of the time, when things are locked there is a certain degree of understanding.
EG ‘im this spec/build for x reason’ and as long as the 'non min/max build/spec is still viable without being optimal there should never be an issue - this is where blizzard needs to keep the balancing correct.
Player want to be perfectly optimal in all given forms of content and all that does is make meaningful choices, meaningless - it becomes x spec/build for y content, and only that.
The way the game is built being optimal can be extremely valuable
PvP is an example of an optimal build is almost required
Progressing PvE content can be made dramatically easier by going optimal
So basically what you’re saying is that they will be fine once we have Covenant reforging?
I’m hoping they do exactly what they do with azerite and let us have 2 sets of covenant abilities in 9.1
That would be pretty dandy haha
Yes.
Yes.
Yes.
Why should every player have the choice and freedom to swap between any given content without any drawbacks, to be optimal everywhere for everything. This kind of system states - im a pvp player and im not optimal in pve content, but as long as im viable its ok. The other side is someone choosing to min/max pve content will not get the ‘upper hand’ or advantages from ‘the pvp builds’.
Having to make a meaningful choice between what you want to excel in is a good thing.
Do they have one of those? I need a dwarven mark on my rump.
Because getting shoe horned into a covenant because you play PvP is insane?
How in any way shape or form is that good design?
You don’t get to choose a covenant, you get to choose an activity
So choose the one that covers both? Jack of all trades master of none.
No you get to choose a play style, there are covenants that offer jack of all trades builds - but the ‘min/max’ crew doesnt want these - they want only master of this activity build and freedom to change between every single one of them at a whim.
ST build, aoe build, st tank build, aoe tank build, 2v2 arena build, 3v3 arena build, rbg build, m+ build, raiding build so on and so forth.
Not one of them is looking at it saying if i pick x covenant im viable in m+, raiding, ST and aoe but my pvp arena takes a hit.