Counterspell has 30 second cooldown?

Wait. Wait wait wait. Hold on a second. WAIT.

…Am I to believe that every 30 seconds a mage can silence me from all spells (including bubble) for 10 seconds and nuke someone at her leisure? Every 30 seconds. 10 seconds of standing around watching. 10 seconds is an eternity in pvp. And it happens every 20 seconds, and that’s only if there’s only one mage.

I love WSG. I’m so disappointed.

Will WSG become playable in a future phase?

Yes.

Technically, the 10-second lockout only applies to spells in the same school as the one that was countered.

But, being a Paladin, I believe all your spells are in the Holy school. So yeah it affects any spell you could possibly cast.

Counterspell only works on spells with a cast time, so one way around this is to only cast instant spells.

And of course Counterspell has a limited range, so another way around it is to stand well back from enemy Mages.

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its playable now if anyone was willing to queue.

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  1. Stay at a safe enough distance from the mage that your DPS are dealing with him… a single blessing of freedom will give a warrior enough pressure on the typical mage that you can free cast.
  2. Learn to Juke casts; it’s not all that hard to do.
  3. Don’t solo as a healer; always stay close to the DPS; preferably Warriors, Rogue, Mage and Lock are ideal. Good hunters exist but are rare so healing hunters excluding cleanse and freedom is not worth the risk.
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Are you on Nightslayer?

Would you play Monopoly against a kid who automatically gets hotels on Marvin Gardens and Park Place? And he laughs at you when you land on them? I would consider that an unplayable game. Same thing.

Wait. Wait wait wait. It’s much worse than that. It’s hotels on Park Place, Marvin Gardens, St Charles Place AND hotels on all the railroads.

Just wait until you meet a shaman that can purge 2 buffs from you per global and interrupt every 5-6 seconds.

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I think the OP is mocking Retail crybabies, but it’s hard to tell anymore.

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Im the one getting hotels, so yes.

they have to catch you casting something for counterspell to work :expressionless: it’s not as easy as just target + click spell

Or learn to juke interrupts. Start a cast, immediately cancel it, watch the mage die inside because they wasted their counterspell.

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The trick is to bait out their cs by fake casting, if you have to heal in early team fight you basically have to pre-bubble if there are good mages in range, and worst case cleanse + freedom, sac, holy shock.

Vanilla is a high skill pvp game.

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yup, god forbid you pre-bubble :expressionless:

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tfw you juke the CS but get blanketed anyway.

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It is painful to blow the 5 min cd for 12s of healing, but in the first team fights (wsg clash or AB blacksmith) it can make such a diff.

especially if one has a the bwl scrolls, bubble + scroll + pump holy light into team.

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The other one, is that most pvp paladins should have 20 points in prot, which means they have 3/3 imp concentration aura.

Thus they also have a bonus 15% chance to just resist the silence, which is unbelievably nice.

not as effective against mages. spell hit directly counters spell resistance percentage for binary, mages get 13% spell hit with arcane spells, which means you only have 2% chance to resist the CS.

Imp con is for melee based interrupts, same for unyielding fate but with fears.

I didn’t know this, pretty cool if accurate.

I think there is base 5% as well so it would be more like 7% resist, good to know.

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i don’t know why he thinks every mage is taking those arcane talents either :expressionless: seems unlikely

WSG is a victim of very poor design. the group size is too small so it is extremely susceptible to bad RNG comp…even more so in that the classes that have the most fun in pvp are not healers, but also the BG is too small and has too few objectives to support a larger group.

and all that is before the janky exploitable terrain that’s been in the game so long it’s a common law feature.

sometimes its fun for a quick palette cleanser after AV, but the moment some druid decides to grief both teams by exploiting outside of the arena with the flag you remember why you don’t queue it more often.

to sum up unless you’re part of a premade that knows how to build a good comp and competent strategy (and maybe one of those druids willing to spend a fortune in consumes for every flag run) WSG will always be awful.