Yeah they definitely are NOT the original blizzard. They would not release things and push them back (Soon) if they were not ready. Now days this stuff is thrown at us with a if it’s broke we will see if we can fix it later type of mentality… It’s no wonder so many of their devs have left over the years. It’s no surprise to me that Blizzard is a failing company… They lost the pride they had in their business model. They lost the dignity it had… Now it’s all about the cash cow, milk it for all its worth, along with their own souls. What’s worse is they are not even doing that well…
For sure. Omar was hugely passionate. The guy basically worked his tail off to get it off the ground as a side project. Because everyone else was worried more about talking about how it wasn’t possible, no good, and all of that.
He is gone and was obviously replaced with suits. I mean you saw that launch video right. Highly scripted, oddly acted, 3 people at a table of which one is probably only qualified to talk about the game and the other two are there to take scooping in the credit that someone elses vision and hard work allowed to happen.
I think that it very quickly became apparent after classic’s launch that classic would not be playing out the same as vanilla. Instead of accepting that reality and leaning into the devs have decided to fight it. RDF being a perfect example of this, instead of just adding a genuine wrath feature they added some bad version of a retail tool to try to force socialize despite 3 years of no RDF failing to do so.
Which just goes back to how out of touch they are with the player base as has been evidenced by retail for years.
I think the post is fair… The classic staff definitely appears understaffed and honestly I feel bad for them.
However I do also think the playerbase needs to take some blame in all of this. I don’t think it’s fair to 100% blame blizzard for these queues. The players engaged in a process to mass xfer to 3 servers and create this awful mega server system we have.
In retrospect we can really see how truely awful of an expansion tbc was, maybe not content wise but how detrimental it was on the game. We saw it in retail and then play out to an even more extreme in classic tbc.
In 20 years we will look back and see just how awful the attunement systems were and how they may have been the absolute most damaging system the game has ever produced in the entire history.
A true democrat, silence anyone who doesn’t agree with you.
I don’t get it either. At some point they have to have the discussion internally to upgrade to one of the many cloud services available. There’s no reason we should still be having 10 hour maintenance days or server queues when any of the cloud services would help you alleviate both of these problems
This is one of the main things that piss me off about corporatism and capitalism. They see the upgrades as short term profit loss and the immediate response is “DEAR GOD WONT SOMEBODY THINK OF THE SHAREHOLDERS?!?!?!” instead of seeing how much long term this would save them. Which would easily be in the millions
You mean the game with queues so bad they had to stop selling the game?
it’s even worse than he ever described, the Community Council are either very loyal dogs that will eat SSSS and agree on w/e blizzard say/do OR they’re innocent people who think this world is perfect.
but anyway wow classic are meant to die after the money milking, there is a zero care for the game and zero care for the players since day1, also Blizzard doesn’t even ban Real money traders because blizzard gets benefits from them.
In which they resolved pretty fast, gave a detailed explanation, and gave extra time and free transfers.
I was there when it happened lmao. Launch was much worse.
What do you guys get? Free transfer into a possibly dead server with friends in limbo.
I give credit where it’s due.
This is exactly right. Theyre curating it all to squeeze the most money out of us. Seriously hanging on a thread by now, just waiting for Ashes of Creation to release so i can leave this predatory company forever
new pr strategy - just lie.
Sure but when these migrations take place over the course of weeks/months you would think Blizzard would step in much earlier. Blizzard has known about the benediction issue for months and just sat in their hands raking in even more $25 transfers up till after the prepatch launched.
Benediction did not swell to over 15k players over night. Blizzard watched Faerlina slowly go from a 50/50 server to the horde dominated server it is today as horde transfers went in and alliance transfers started to go to Benediction.
totally agree
they’ve said time and time again they don’t like to take hard stances on restricting player movement because it upsets people that they can’t play with the people they want to.
Just this week they’ve locked servers and people have already begun to complain and threaten to quit because they can’t play on that server with their friends
Haha, that’s not a “must read”. No one cares about the “community council” and certainly nobody cares about man-children with entitlement problems.
I’m wondering how much of that is just deliberate, bad design decisions. How much is them just being driven by their egos. And how much is just…incompetence. I’m still convinced there’s some technical problem with RDF working with the modern client, because there is no gameplay reason to remove it. Their Pillars mean nothing; they contradict them all the time. So their supposed reasons aren’t the truth…we know that.
You act like Blizzard hasn’t always released buggy halfassed messes. That’s been their forte since Vanilla
That’s not an entirely fair comparison. WoW launched to unprecedented success. It completely blew all expectations out of the water. There’s no way they could have anticipated how popular it would be. And believe me, I remember how bad it was. My account has day credits on it from back then. By the way…remember when they used to do that? Compensate players for times when they couldn’t access the game. I miss that Blizzard.
But to re-release a game this many years later and have these kind of issues is not acceptable. They just went through this two years ago. They knew what was going to happen. They could have locked those megaservers months ago. But they didn’t, because they love those server transfer fees. They could have had some kind of emergency plan in place. They had nothing. I don’t think they care. And I’m not talking about the average Joe working on Classic. I’m talking about the higher ups who commit so little value and resources to this project that this is what we get.
idk why people expect triple A standards on wotlk classic, blizz is just a small indie studio
So one thing I will give retail credit for, regardless of bad design decisions and ignoring feedback during beta about those, the launchs have been quite smooth from a purely technical perspective for a long time.
Unlike Wrath Classic they haven’t launched with swarms of purely technical bugs like roles not setting properly on specs on in the LFG Tool.