It be nice not to have to fight the same mob 5 times because its instantly replaced as soon as you kill it. I don’t see anyone else in the area so i don’t know why mobs are respawning so fast.
Test of Endurance getting you down, OP?
Meanwhile in other areas the mobs are taking almost 5-7 minutes to respawn and are almost always down. They have got to work on those algorithms/scripts for respawn timers. Or, at this point, add them to begin with.
Well on most classes you don’t have a lot of luxury to chain pull. And when you’re trying to get something done but you’re stuck in one spot fighting the same mob over and over with a chance of it summoning buddies. This rapid respawn is not a vanilla feature i thought. If its not then this is not true classic. Classic Plus would be a better title.
I know. Seriously, try to do the harpy cave in 1k needles. It is insane. 1-2 second respawns with nobody within half a map away from the cave besides yourself.
They claim that dynamic spawns were in vanilla, but it was nowhere even remotely as absurdly broken as it is in classic.
I remember they said there was a bug with the dynamic spawns and it wasn’t kicking in before and yet they seemed to have put it in overdrive.
Got trapped in the mine in westfall due to constant respawns. You would drop one and while looting another one would spawn. I managed to hold out til i completed the quest though, although my fate was already sealed.
Like the OP, I’ve had mobs in Classic immediately respawn as soon as I killed them. That’s especially dangerous in caves where there are mobs in every direction in which you could possibly attempt to flee.
Caves are where it’s really dangerous which makes it way more exciting IMO, there’s a lot going on in underground quests which makes them memorable.
That said, I have wondered if there are two spawns one on top of the other because of the crazy respawn times. The skeletons just south of Mor’ladim’s path in Raven Hill Cemetary are like that.
I died in stv a couple times today cuz the troll hunters would just keep spawning.
Vanish was on cd, busted all other cds, and they just kept coming.
If Blizzard could apply their broken dynamic respawn algorithm to STV, I’d appreciate it. Completing kill quests is very frustrating.
I waited until I was 10 levels higher than them to solo it, and the only reason I could do it was that I figured out if you stay at the very back after you mess with the food, the mobs will come but will wait for you to aggro them.
Otherwise I might STILL be trying to do it!
I ultimately just dropped the questline. I looked at the final quest reward and decided it was simply not worth the repair bills I had already accumulated due to the insane insta-spawns.
You know what would have prevented this whole problem? Sharding.
Why would you want them to change the vanilla respawn rates?
Just because you want them to?
That makes no sense… change the fundamentals of the game… just because you think it’s convenient?
I actually like the challenge. It’s burnt me a few times, but overall it’s been good having the spawn timers a bit frenetic. If you’re still around the main pack leveling like I feel I am, there are some areas that would be unplayable unless the spawns were crazy fast.
That’s not the vanilla spawn rates. There was somewhat of a dynamic spawn rate, but it seems like it’s way off from what it used to be. Walking into a cave was NEVER an almost guaranteed death from constant respawns only seconds apart. The outside world needs to be upped a little, and caves need to be drastically slowed down.
I think your memory is failing… Seems exactly like how I remember it.
Mobs re-spawned at vastly different rates… some VERY fast.
in fairness, there seems to be a delay in when the mob aggro’s after it spawns, it’s not to much of a hassle to get out of range if it’s bad timing
I’m calling BS, there was thread saying how they couldn’t find mobs to kill because the pop was too high…
/s