TL;DR gameplay wise, Every class doesn’t need to be good at everything. And all of the “fun” shouldn’t revolve around big shiny cooldowns that don’t even really relate to our base class IMO.
It really does feel like we appeal to the monkeys paw when things are requested from a development standpoint for literal years on end, and then when it’s finally implemented, without failure, it’s “ah, no. not like that.”
I know it wasn’t unanimous to ask for borrowed power to be removed from the game. But I really struggle to understand how removing borrowed power got interpreted as “Turn the current borrowed power into a permanent class feature.”
As a rogue, I’d very much like to return to being a leather melee class akin to the warrior with no magic at my disposal rather than the Apostle of the Blueberry guild from the Afterlife shattering mortal flesh with an Echoing Reprimand.
Just. Dial the fantasy waaaaay back. Yeah, we borrowed the power of the myths and legends that were larger than life and spent the very lifeforce of the planet to fight back Sargeras. Only to fight the planet itself into submission as it complained about one heckin bellyache, finally to go beyond into the afterlife so that we could witness the coup de grace on our favourite lore characters.
But I think that’s enough adventure for one day? If we’ve learned so much from classic launch, couldn’t going back to basics involve I don’t know, some of the basics?
We’re still demigods on the power scale, and it’s a little offputting.
If future class design could somehow incorporate being humbled and taught to appreciate our classes for what they were before we started juicing, that’s my vote.
Get some panda to smack the crap out of us blindfolded with a wooden stick or something. Enough of the Champion.
Edit: I think the new talent system does a great job enabling classes to do exactly what I’m asking, I’d just like for further steps to be taken.