Could titanforging fix classic?

Ythisens has been known to offer some curt (and oftentimes hilarious) responses on the forums.

:cocktail:

If you watch the BlizzCon panel, there is one point where Ion is listing out some of the design philosophy. He gets into detail on some (such as a group finder for dungeons), but he is also very blunt, even mocking, on some (“Flying? I’m not even going to dignify that. Let’s skip ahead.”) EDITS: Minor correcting grammar and breaking up overlong sentence.

Even Blizzard can recognize the things that are so out there that the only answer needed is

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I genuinely believe that titanforging will help in Classic especially after a year or two.

When content is on farm for a very long time, titanforging or a titanforging-similar mechanic could be added to make gear better and better in the late-game to add more time, aka content, for people to farm the content. It would also act as a catch-up mechanic for those who are trying to catch-up to Naxx raiders and get some better gear to progress past the older raids.

looks pointedly at camera like on the office.

Titan forging is the SINGLE. WORST. ASPECT. OF. LIVETIMELINE.

It makes things inconstant, spotty at best, and means you throw away 95% of the loot you acquire because its not a titanforge.

Titanforging will be a deal breaker on classic for tens, if not hundreds, of thousands of players.

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Titanforging is a horrid idea for either of the games, but more so for classic.

Put this into perspective, from memory most 40man raid bosses drop 3-4 pieces of gear for 40 players to role for, lets say a tier 2 helmet drops but its titanforged, so while you may need it, its also a upgrade for someone who already has a non titanforged helmet.

Gearing in classic is a slow enough grind as it is, but i feel it is more enjoyable, knowing which bosses drop what upgrades for you with out putting titanforge variables into it.

And to just throw in there, if people are able to raid Naxx for over a year, that alone tells me just how successful the game can be, personaly i didnt last 2months in BFA, and i sadly have many friends on the same boat eagerly waiting for the release of classic wow

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If they stuff around with classic that’s gonna be the end for blizzard leave classic classic please…

The light bless you.

Although the topic in the OP is frightening, the fact that it got 25 hearts is horrifying! :broken_heart:

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If you click on the number of likes it will show who likes the posts, a good majority of them are level 1 alts of the OP or other trolls. It says no activity, or 0 posts. Sad that people go that far, but at least we can look at them and laugh now.

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Thanks for that, it’s reassuring. :two_hearts:

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While I disagree with the anti titanforging people for retail it diffenetly has no place AT ALL in classic.

For retail it is kind of fun to occasionally get the upgrade, the people who are chasing them down and consider them BiS are missing the point, fun bonus not something to grind.

Obviously, OP’s trolling, but:

Yeah, this basically sums me up.

I’m tired of playing a “progression-based” game in a genre with competitors that actually still offer progression-based rewards, when said initial game has zero desire whatsoever to reward players meaningfully or in deterministic means for their time and effort spent.

Was tiring enough to get instant vendor gear in Legion, in BfA? If I didn’t see a useful Azerite piece, a weapon, or a good trinket, I felt like I was slighted. There’s no way to actually get meaningful gear in those slots anymore, besides weekly-locked content - something Legion made a big step towards.

I quit playing months ago now. 3x bracers in a week from my weekly rewards (PVP cache, WF cache, and my M+ cache) was enough for me. As if Legiondaries weren’t bad enough, starting me off on Sephuz/Prydaz.

Retail has become a skinner box/weekly loot casino. You either TF on the gear you can get it on, or you accept that you were robbed of a reward that other players received for equivalent (Or even LESSER) effort.

The hardest content in the game is good for titles, and a set of armor that requires months of farming (With RNG, btw) to fill out. Gear rewards outside of Azerite armor/weapons mean nothing, and those are the solely exclusive rewards… unless your +10 cache is incredibly generous, of course.

Why the hell would I ever go back to a game that keeps pulling these stunts, when I could play one that actually has concrete rewards for content? Why would I possibly consider the idea of retail when I could actually get pre-raid BIS from a handful of quest chains, actually make unique and useful gear from professions, and have itemization actually matter?

Hell, Challenge Modes in MoP/WoD only rewarded cosmetic equipment, and that was some of my favorite content in the game. I did it for those rewards, why on Earth would Blizzard move away from that system? I spent hundreds of hours selling carries and doing runs on alts.

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This, I think, is the cause of most of the misconceptions when it comes to Classic: let’s assume that Classic will just go the way BfA (and every expac before it) went and draw a raid-or-die crowd that will consume all raids, including Naxx (which is kinda adorable, given what I’ve heard about how difficult Naxx is when you’re limited to level 60 gear, even BiS in every slot), within a short period of time.

Everyone, not just 0.1% of the playerbase, will obviously “have Naxx on farm,” because what else is there to do in WoW except raid? Also, why on earth would you ever farm Naxx if your ilvl isn’t always going up, making other content trivial and turning the drops coming from your most-proud raiding moments into vendor trash or enchanting mats?

What people need to come to grips with is that this game is not just for PvE raiders. If that’s all you’re here for, there probably isn’t a lifespan of this game that exceeds about 1-2 years before you get bored and quit.

What surprises me is that pservers still seem to hold a crowd for a long time. I have no idea about the numbers, have never actually been to a pserver myself, but recently found out that there are people out there who actually make IRL money farming and selling gold to players on pservers. It just floored me, that there are legitimate business models available for a derivative-of-a-derivative business.

In any case, it might be interesting to ask the pserver folks what they did that kept them in game after they had “Naxx on farm” for a decade, and what holds their attention in a game that doesn’t relentlessly progress forward by trivializing all of your gear and all of the content you can still play at level 60 with full BiS equipped.

Only a handful of guilds will have naxx on farm within 5 years. less than 1% of the player base even stepped into naxx in retail classic. OP is so dumb, and titanforging is a terrible system to begin with. OP I guarentee you will quit before you even get to naxx if you want this change. You’ll see when it takes you months to get to max level instead of a few hours.