Could survival be reworked before launch?

Go play BfA there is a melee hunter spec in that game.

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No.
No changes.

But if the answer wasn’t “no changes” it would be “No”, because melee hunter is a stupid idea.

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Survival hunter isn’t a stupid idea.

Melee hunter is.

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That’s what I meant, I’ll edit to correct.

Changing any class spec is going to infuriate anyone wanting to play Classic, thus ensuring the project fails. Because, changing a class in any way, would not be Classic…

I think you (and many other posters in this thread) confuse the early Vanilla Hunter with the patch 1.7.0 and later Hunter. The early Vanilla hunter was clearly, from the very beginning, intended to be a melee spec, and claiming it to be otherwise just means you are being ignorant.

As for live, the current live hunter was inspired by that early iteration of Survival from early Vanilla WoW. Again, making comparison of my post and live just means you are being ignorant.

Im not saying bring some abilities from current live to Hunter, but maybe some original class designer could pitch in for 2-3 more abilities for hunters? Ones that don’t feel too “modern” but fit the era and style of Vanilla WoW.

Looking at the old survival talent tree currently, doesn’t seem like it would require alot of support for melee hunters to be viable.

Like Raptor Strike and Heroic Strike, for example. They aren’t that different basic abilities. One or two more abilities like that, inspired by “finishers” from other classes perhaps, or even from NPC abilities, is all they’d need to form a crude basis of a rotation for melee Hunters. Those kind of changes along with some talents like “5% one-handed damage” changed to “20% dual-wield damage” and a new expertise talent, would do the job.

Although the primary focus here is gameplay, it’s also important for talents to feel powerful and meaningful. The goal isn’t to make top-performing Hunter spec, but one that Survival Hunters can manage at least by until the 1.7.0 talent rework comes. So having talents like “20% dual wield damage” or “+6 expertise” would go a long way of doing that.

Also, let me guess, you never played survival hunter in early Vanilla, and only played one of the “good” specs or classes, classes like Warrior, Rogue, Mage, etc. so you never knew how awful the old melee survival was?

The problem is that Survival at launch is literally a dead spec, no one will play it unless some changes are either made into it’s rotation, viability, or better yet, both. I argue that one completely dead spec is not justifiably arguably good for the game in any case.

Of course, the fact that you weren’t even knowledgeable about Survival Hunter’s original design intention as a melee is not very helpful for your arguments in any case, but I digress. The point is most of you guys didn’t pay attention or better yet, didn’t even play when Survival wasn’t a melee spec and your knowledge is either tainted by other un-knowledgeable posters who didn’t play or worse, by the standard “1.12.1” private server experience which was not what Hunters will launch as in Classic.

All Hunters at Classic launch will play either a BM or Marks, or some kind of a hybrid of both, since Survival simply isn’t fun nor viable. And that’s a fact.

It should be noted that if you don’t like the proposed changes to Survival from 1.1.0 to 1.7.0 all of these could be overridden by the 1.7.0 spec overhaul, so if you don’t like them you don’t have to play them during the final version of WoW(1.12.1) and earlier anyways. This is just something to bide Hunters over to 1.7.0 and allow melee hunters to enjoy Survival until that day comes, but could stay for longer if some Hunters like it.

Is there any real word about talent progression? You’re talking about this stuff as if it’s a forgone conclusion.

Anyway, there are plenty of people who want to play with these gimped trees for fun. Why on earth would they change them if the whole point would be to make it more authentic and not trivialize early content?

Yes the developer interviews. They actually said if you want changed classes then “play BFA”.

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They could always give you back the original survival 31 point talent. Totally in line with your proposed revision to a “melee” hunter and totally in line with Vanilla.

I’m sure you’d LOVE the original Lacerate. Best talent ever.

my sarcasm sensor is going off. sir, i’m going to have to ask you to reign in that please.

What? Me sarcastic? How could I ever be sarcastic about that sweet melee DoT damage?

Enemies fell like flies before Hunters with Lacerate. Probably because they were ROFL, but still… that counts right? If they can’t attack you because they’re pissing themselves with laughter, that’s still a win for the melee Hunter!

I concede that I was mistaken to think Survival was never a melee hunter tree.

That said: It’s still a stupid idea. Blizzard realized it was and made it clear they understood that in patch 1.7. Patch 1.12 has a good Survival tree. Melee hunter is a concept that should stay as dead in Classic as it was from patch 1.7 until the current devs brought it back for Modern.

Not a waste at all, there is a a large group of us who would like some sort or talent tuning so that means we will ask for it.

Just cause you dont like it doesnt make it a waste

What exactly a melee hunter is missing compared to a warrior:

  • Dual wield specialization for 16.7% less auto dps than a warrior.
  • A Flurry talent for attack speed for ~20% less auto dps
  • An instant attack that that is strong like Blood Thirst (compared with Raptor strike you get a flat ~100 dps loss in Naxx gear)
  • No execute
  • No cooldowns

What a melee hunter has that warrior doesn’t:

  • Melee attack power from agility
  • A pet
  • True AoE

What does this mean? In naxx BiS gear on Patchwerk you are looking at ~700 average dps (dual wield) maximum (Windfury can push this higher but the same can be said for warriors and rogues). Warriors and rogues will be able to regularly push 1000 and irregularly fluctuate higher with warriors possibly tapping 1500. If you divide evenly your ignite rolls, your 5 fire mages will bring ~1100-1200 dps. Frost mages can hover in the 900’s. Feral druids can hit 900 and with the aura in the melee group contribute ~1000. Your average ret paladin can hit 550 dps but if you work hard you can get upwards of regularly ~700. Shadow priest might hit 700+ but I’ve only seen ~650. Balance druid can do 700+. Shaman can be like frost mages on average.

Blizz developers don’t like it either so it is a waste.

For along time blizzard didnt like the idea of making classic servers too

Honestly they should have called that talent tree “trapper” not “survival”.