Corruption Levels

Any good tools to see your parties corruption levels?

As I type this, I’m messaging the rogue that was in a group I was just in. Just wiped. Fell apart.

me: *** is with the corruption
me: you’re killing yourselves
rogue: I was fine
rogue: we were
rogue: the boss just melee us
rogue: like, tank wasn’t in range
me: man you took 500k from thing from beyond
rogue: yea, but I wasn’t going to die from that
me: just looked at the death logs. you got twice with the thing from beyond in the 6 seconds leading up to your death. yes you got meleed, but you took an extra 355k. you were at 29% when you got hit…

I get what he’s saying, but instead of taking a hit at 100%, he took a hit at 29%. Yes the tank wasn’t in range, but rogue would have been fine had he not been low already.

This is honestly becoming a big issue. To that, blame is getting placed on the healers for not keeping people up. Have had 2 tanks in the past day take more then 10 million damage from just corruption.

That thing from beyond just chunks peoples health. I mean… if they want to have that much corruption, they should manage it themselves. I almost wish it did more damage so it was even more obvious how dumb it is.

I stay 39 and under for that very reason, and use my cloaks on use religiously. I’ve seen people with around 50 or so corruption handle it well but that’s been like 1 in 100. Definitely not your average player.

It’s rough, but most people I’ve come across aren’t trying to run with every corruption piece they’ve gotten, but there’s definitely been a few

Yea, I dunno if it’s just an unlucky past day, but people are just getting chunked. Toss in a random explosion they miss and people just flop.

Explosion is a different frustration altogether, but I don’t wanna derail this topic when I’ve had several about those lol (other player issues, not mechanic issues). I guess I’ve just been lucky in that regard. I’ve definitely seen it happen but it hasn’t been a common thing.

I try to keep my corruption below 30, and make sure to avoid any side effects. I can’t imagine being a healer and watching someone get owned by their own gear. :stuck_out_tongue:

Yea, it’s pretty easy to see from my vantage point. For a decent group, I’m sure others notice. For somone to justify getting hit for 350k+ in under 6 seconds though… that just makes me sad. =/

This behavior by DPS players from corruption was totally unforeseen during the PTR discussions, yep.

2 Likes

A hunter or Mage with 40+ Corruption is fine if they can handle it and even a Warlock.

But a Melee with 40+ is leaning very heavy on the healer as he will need to stand in his eye if it procs at the wrong time or on some bosses period.

I simply just wont invite a Melee running 40+, but i give far more leeway to a ranged in a M+ because there eye is a non issue and most have a quick enough CC that they can use on the thing from beyond.

Also for tanks BDK would be crazy not to run high corruption and the same goes for Monk, BDK’s dont even get enough opportunities to use AMS in M+ and as it stands it can soak entire eyeball procs and a thing from beyond. VDH to a lesser extent, but Warrior Druid tanks i would want running 59 or less.

ive noticed this the last few days as well, where i have HoTs rolling the tanks HP is up, but my DPS are dying to what???

Feel like i constantly healing DPS more then the Tank,
And i have yet to get any corruption to increase my healing just dps which doesnt help when they die to stuff i cant see.

That’s just a dumb dps.

Anyway you dont need any 3rd party addon to check a persons corruption. Characters get visual effects depending on where they are. You see someone bleeding purple then just check their gear and add it up yourself. You see someone red then…

I realize that, but these aren’t always my groups and it’s not like it’s the first thing I’m thinking about when someone about to toss their key in.

yea same boat. would love to get a mastery stat one… or really any stat one. =/

It should also be noted that the Thing only exacerbates previous mistakes.

But if the tank wasnt out of range he also wouldve been fine. Maybe. Probably not. Melees often kill in 2 hits. Was it the pig boss in waycrest?

Doesn’t matter. Most DPS would be good enough to recognize after the first hit they are being targeted. For a rogue, that means evasion of vanish after the first hit. Instead, he died.

Regardless though, there is other damage happening on these fights. For the rogue to take 350k+ damage in the 6 seconds leading up to his death from thing from beyond is ridiculous.

Most DPS would also be smart enough to pop a defensive if they were getting hit enough to the point of getting 2 Things in the span of 10 seconds. Thats why i said its a dumb dps.

Had this exact problem in a run not long ago in Junkyard. Warrior DPS kept dying over and over again…eventually the group fell apart and the person left while cursing the rest of us off for being bad. Checked the death logs and - surprise surprise - almost all of their deaths were to Thing from Beyond.

Honestly, it’s just another reason why this corruption gearing system is beyond stupid. I would never invite someone to a M+ group who is running 40+ corruption - it’s just too big of a risk. But sadly there is no good way to check this, because people can swap gear instantly so you may not know what they’re really running until it’s too late.

Honestly I’m not sure that I could design a worse gearing system than this if I tried…

1 Like

Yea, the system could have been good, but it just ends up punishing the group and the healer.

Since these bonuses are supposed to increase damage, the best thing would have been is if you ignore the mechanic, IE get hit by the thing from beyond, your damage just tanks. Maybe it disarms you for 8s or banishes you for 6s.

Since players want to stack corruption for DPS, if their damage starts taking hit because of it, then they would quickly drop it or would actually try harder to avoid the affect.

2 Likes

Personally I just use a sim that keeps me under 40 at all times. I probably have better items I could use, but I’m not dealing with the mess that starts AFTER 40.

We’ll see what happens as I get more resist.

Fine. You were right. Leave me be :frowning:

Those are great ideas, and since they’re so straight-forward I completely understand why they would be beyond Blizzard’s comprehension. Would make too much sense.

But yeah, corruption is supposed to be high-risk, high-reward. The problem is that in the current system, fails can easily be dumped in the healer’s lap when it isn’t their fault (especially since corruption effects can’t be seen by other players and nobody has time in a M+ run to sift through logs). Putting the consequences solely on the individual by tanking their DPS would simultaneously take unnecessary pressure off of healers while also incentivizing players much more strongly to drop their corruption levels.

And this is why Blizzard will never do it, sadly.

1 Like

Yea. =/

I like the ‘idea’ of the corruption system. The risk reward aspect of this game has always offered some of the best play in mind. Like going back to wrath there were a number of abilities that offered this, especially for pvp. It really helped the good players to define themselves.

Even with the corruptions as they are, the thing from beyond affect each class different in a way. A ranged class kiting a thing from beyond might be easy vs a melee. The corruption affects should have just had more… mechanics to them. Maybe you just face the thing from beyond and it stops. Considering the horrific vision already has a mechanic like that, it would have been easy.

If it really is high risk, high reward, then the players who execute on a high level will get the highest reward. As is, the player taking the beating is… almost unaffected by it. Whoops, got hit for 33% of my health. Oh well.

1 Like