This would hold water if we had a guarantee of specific options or the guarantee that we could actually use what drops. If I get an item with more Corruption than I can compensate for, I can’t use it - there’s no real alternative no matter how someone tries to dress it up as a “choice”. If I get a the Avoidance Corruption bonus, there’s very little reason to deal with any of the negative aspects of Corruption - so again, not really a choice.
Taking the current system, choice would be more like this:
- all Corrupted items have a simple +20 Corruption
- item rolls Corruption, and I get to choose from a randomized two or three possible positive bonuses (think “discovering” a card in Hearthstone)
As the system is now, it’s not a choice. The system feeds you whatever RNG you’re fed and you can either use the item or you can’t. If you can’t equip it (which Blizzard has outright stated they want to avoid) it either needs to be purified or stored until a future date. At which point, as things are progressing, it might not have been worth waiting on anyways, or you might have something better.
As an aside - I got some pants with the Twilight Devastation trait on it, and between what seems a low proc rate and the fact it might not hit anything (needs renamed Meandering Twilight IMO), it added only about 1k to my dps. If it gets nerfed any further I could easily see cleansing it.
You seem like an intelligent person from your posts, so it really surprises me that you’re proposing that players “wanted” a mechanism of “false choice” that is in essence both a trap and a gating mechanism for players.