I’m not sure why this is happening but on my new alt I just got my cloak and ranked it to 6. I have 35 corruption and 30 resistance leaving a total of 5. However this causes me to have that ugly blue effect on my character. Strangely, when I remove the cloak and my total corruption goes up to 25, the effect disappears.
Is this a bug or working as intended? Makes no sense that reducing total corruption activates the effect. Anyone else have this issue?
0 corruption makes your character look normal
1-19 corruption makes your character have a little blue effect
20-39 corruption is also normal (for some reason, I guess they want everybody to have between 20 and 39 corruption)
40-59 corruption gives you more blue
60-79 corruption gives you a lot of blue/black
80 or more corruption makes you red!
Ah ok, ty. Guess I’ll have to rank up the cloak some more to totally cancel out the effect…whenever the next assault pops so I can get enough visions lol
As will I, though it’s been funny on the PTR hearing people complain they can’t do damage now their corruptions are gone. It’ll really show who actually knows their class and who’s been riding on the coat-tails of daddy N’zoth.
Fact. Imo, classes shouldn’t need corruption or azerite to be playable and feel good anyways. Borrowed power never scales in a balanced way, and because of that the base class abilities suffer without it
More to the point unbalanced corruptions have allowed people that are not as skilled as their current ‘massive dps’ would suggest because corruptions account for so much of their damage so they don’t actually have to execute.
Without those corruptions padding their numbers well…the reality will become glaring very quickly.
I’m just so happy for 2H Frost. I’ve missed it dearly and the fact it’ll be on par, if not better than Dual Wielding with the damage buffs they got makes me a happy vulpera dk.
Eh. Depends on the class. A lot of specs just use stat corruptions which means they still have to execute their rotations well to actually do damage. All mage specs, for example, fall into that category.
If they’re sad about losing TD or IS or the MF tentacle, that’s a different story though.
You see the new obliterate animation with a two-hander as frost? Looks sick.
Absolutely, that said all that mastery corruption going away means fire mage damage is going to tank hard for awhile. Arcane is looking pretty strong still so we’ll have some variety. So not a bad thing.
Oh indeed I have. That overhead slam has me going, ‘FINALLY! A proper hit that looks and feels meaty!’
Arcane and frost both are looking good based off of the raid testing!
As a matter of fact… The top few specs, in order, were:
Affliction
Arcane
Destruction
Frost Mage
MM Hunter
Fire Mage
If that stays true then we should see all mage specs get a lot of play at the start of the expansion… Which I’m quite happy about. I do expect to see plenty of balance changes and what-not though. That’s just an early idea based off of the raid testing.
I don’t see Frost DK up there, but DK isn’t a popular class so that may be a representation issue. Still, I love my DK too much to worry about that. As long as I pull my weight and I’m executing mechanics. That’s all I care about. Rest is fluff at that point.
i wonder if this is because thats the general ‘safe range’ value and there were a few complaint posts early on about people being annoyed at the horrible effect messing up their characters looks.
I still boggle at that. You’re sticking your hand in the evil cookie jar and you’re surprised when it leaves its mark on you? Sheesh, we should just be glad that the majority of npcs we deal with are apparently blind to it.