Is there a way to safely and correctly move the raid boss frames so they aren’t anchored to the right side of the screen in-between the mini map and quest objective tracker?
If I move them using Move Anything or Simple Boss Frames, the moment you enter combat in a dungeon or raid, you get a taint error:
MoveAnything
1/24 03:16:18.941 UnitFramePortrait_Update()
1/24 03:16:18.941 An action was blocked in combat because of taint from MoveAnything - ArenaEnemyFrames:ClearAllPoints()
1/24 03:16:18.941 Interface\FrameXML\UIParent.lua:3384 <unnamed>:UIParentManageFramePositions()
1/24 03:16:18.941 Interface\FrameXML\UIParent.lua:2632
1/24 03:16:18.941 <unnamed>:SetAttribute()
1/24 03:16:18.941 Interface\FrameXML\UIParent.lua:3422 UIParent_ManageFramePositions()
1/24 03:16:18.941 Interface\FrameXML\TargetFrame.lua:182 OnEvent()
1/24 03:16:18.941 Interface\FrameXML\UnitFrame.lua:928
1/24 03:16:18.941 UnitFramePortrait_Update()
1/24 03:16:18.941 An action was blocked in combat because of taint from MoveAnything - ArenaEnemyFrames:SetPoint()
1/24 03:16:18.941 Interface\FrameXML\UIParent.lua:3385 <unnamed>:UIParentManageFramePositions()
1/24 03:16:18.941 Interface\FrameXML\UIParent.lua:2632
1/24 03:16:18.941 <unnamed>:SetAttribute()
1/24 03:16:18.941 Interface\FrameXML\UIParent.lua:3422 UIParent_ManageFramePositions()
1/24 03:16:18.941 Interface\FrameXML\TargetFrame.lua:182 OnEvent()
1/24 03:16:18.941 Interface\FrameXML\UnitFrame.lua:928
Simple Boss Frames
1/24 16:31:59.861 UnitFramePortrait_Update()
1/24 16:31:59.861 An action was blocked in combat because of taint from SimpleBossFrame - ArenaEnemyFrames:ClearAllPoints()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:3384 <unnamed>:UIParentManageFramePositions()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:2632
1/24 16:31:59.861 <unnamed>:SetAttribute()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:3422 UIParent_ManageFramePositions()
1/24 16:31:59.861 Interface\FrameXML\TargetFrame.lua:182 OnEvent()
1/24 16:31:59.861 Interface\FrameXML\UnitFrame.lua:928
1/24 16:31:59.861 UnitFramePortrait_Update()
1/24 16:31:59.861 An action was blocked in combat because of taint from SimpleBossFrame - ArenaEnemyFrames:SetPoint()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:3385 <unnamed>:UIParentManageFramePositions()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:2632
1/24 16:31:59.861 <unnamed>:SetAttribute()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:3422 UIParent_ManageFramePositions()
1/24 16:31:59.861 Interface\FrameXML\TargetFrame.lua:182 OnEvent()
1/24 16:31:59.861 Interface\FrameXML\UnitFrame.lua:928
1/24 16:31:59.861 UnitFramePortrait_Update()
1/24 16:31:59.861 An action was blocked in combat because of taint from SimpleBossFrame - ArenaPrepFrames:ClearAllPoints()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:3389 <unnamed>:UIParentManageFramePositions()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:2632
1/24 16:31:59.861 <unnamed>:SetAttribute()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:3422 UIParent_ManageFramePositions()
1/24 16:31:59.861 Interface\FrameXML\TargetFrame.lua:182 OnEvent()
1/24 16:31:59.861 Interface\FrameXML\UnitFrame.lua:928
1/24 16:31:59.861 UnitFramePortrait_Update()
1/24 16:31:59.861 An action was blocked in combat because of taint from SimpleBossFrame - ArenaPrepFrames:SetPoint()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:3390 <unnamed>:UIParentManageFramePositions()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:2632
1/24 16:31:59.861 <unnamed>:SetAttribute()
1/24 16:31:59.861 Interface\FrameXML\UIParent.lua:3422 UIParent_ManageFramePositions()
1/24 16:31:59.861 Interface\FrameXML\TargetFrame.lua:182 OnEvent()
1/24 16:31:59.861 Interface\FrameXML\UnitFrame.lua:928
1/24 16:32:00.683 Interface\FrameXML\UIParent.lua:2531
1/24 16:32:00.683 An action was blocked in combat because of taint from SimpleBossFrame - ArenaEnemyFrames:ClearAllPoints()
1/24 16:32:00.683 Interface\FrameXML\UIParent.lua:3384 <unnamed>:UIParentManageFramePositions()
1/24 16:32:00.683 Interface\FrameXML\UIParent.lua:2632
Suggestion: Blizzard should allow us to move the biss frames just like we can move the player, target and focus frames.