Once upon a time, classes had far less cooldowns and normal rotations felt more impactful.
Abilities gave direct impact when pressed, the ratio upon which balacing occurred was centered around said rotational abilities.
These buttons felt good to press and were the reason why so many players “mained” classes.
Fastforward a decade or so and the number of cooldowns, both offensive and defensive, tripled if not quadrupled.
To those thinking , more cds = more stuff to press , that’s true. However , is it truly fun? Is this cd meta a more enjoyable experience overall?
Let’s look at it from the pov of toolkit balance. If you’ve got 5 abilities in your rotation and no cooldowns, the balancing will occur with those 5 abilities in mind, so the overall power of those 5 abilities is 100% of your damage.
100/5 = 20% per ability on average, though some might be higher or lower the overall remains 100% of your overall power.
As you insert a cd into this equation you will have no choice but to substract and distribute %s around to accomodate the increased power, your overall power does not increase, it is all relative to the entire toolkit and will always be balanced around said toolkit.
As you add more and more cooldowns, you further dilute the pool of %s within the toolkit, until you reach the point where we are now, abilities outside of cds feel like a light breeze and the only real time you get to deal meaningful damage is during those cd windows.
Now why is this problematic? The reason is simple, you only get to have fun every (insert cd length) mins and outside of that you are just waiting, why can’t we have fun all the time? Well there is your answer!
So long as cds exist in their current form, blizzard will never be able to make classes truly enjoyable again.
Sure, fun is subjective but a quick check into every single class forums, every streamer, etc. Has shown that there are issues with all classes that players tend to voice their opinions about, buff this nerf that, it’s aimless banter towards dissatisfaction with the current design even if these opinions aren’t properly structured.
There is a saying in design, less is more. But currently class design seems to have veered quite off course on that one.
There needs to be far less cds in general, rotational cds should never reach the 30s mark and big cds should never reach 2 mins, there shouldn’t be a world where we have to stack multiple cds to deal damage as it is entirely redundant, having 20 cds macro’d into one is still only one button that is severely diluting your power and enjoyment of the class outside of said window.
Please bring back fun and simpler designs!