Outlaw should be getting a rework treatment just like Hunter and Paladin got, I say this because when you look at the talent tree in the Outlaw Spec it has many useless and tasteless talents that just increase damage or increase energy regeneration or increase movement speed. These talents bloat at least 70% of the tree. The tree needs to be revisited.
If this does happen I’d suggest just converting Outlaw to a full time mid ranger spec and convert abilities such as Ambush to a 25 yd Hip Shot and Dispatch into a 25 yd Double Barrel Flair and also making Blade Flurry into a Gunslinger AoE effect. All this and introducing a new weapon to the game, the Pistol, like what you did with Warglaives. A Double Barrel class would be really fun and exciting and making the spec into something really spectacular.
No. As someone that’s been playing the spec basically nonstop for 5 years, no thank you.
Restore Acro’s range increase, make the kit function and do decent damage OUTSIDE of Adrenaline Rush windows, and go back to ADR being a damage ramp with Celerity as an option for an endcap, instead of the current iteration of it being a constant upkeep spell. That’d be a start, and would restore our range-weaving to it’s proper place, and the upkeep minigame is just not fun when it’s entirely out of your control when RNG decides to force 5 Sin Strike casts instead of giving you a single proc.
However, making it a “mid range” spec isn’t viable. There’s no such thing in the design for mechanics for a “mid-range” spec. It’s either ranged or melee. Even healers have “ranged” and “melee” classifications for mechanics.
Forcing the rogue to be in that odd spot on a lot of mechanics would absolutely ruin baiting out things for fights in an instant, as they’d join the Evoker in “weird range” territory, but worse. This alone would get you nixed from groups. No one wants to run with a spec that’s going to actively cause mechanics issues, especially in raids.
I don’t disagree with this. But since they are just beginning to introduce mid range specs they’re only bound to further increase it’s capabilties in pve and pvp environments. But until then they’re just fine being in the close range part of the battle with the increase in range. It’s not hurting anything. It just means they have more up time on a moving target.
But totally agree our dps needs to be better outside of Adrenaline Rush. Also Adrenaline Rush needs to be something better than what it is.
Sin would make a better ranged. The dagger would remain the same, you would just be throwing it to create damage.
Other classes hit a single button to make large numbers. Rogues have to stack multiple buttons and odds and the pray the boss doesn’t pick them for a mechanic once they lined everything up. (That boss always loves to screw up my dps pie). Outlaw really needs a larger punch and less buttons to get to that punch.
Fr if that dude spent as much time as he does on forum actually doing any real pve or pvp content his opinion would be worth a pinch. He puts up a good front with his little emote thing
nope. I have been playing combat / outlaw since 2007. It is the better of the 3 specs as far as it fits my playstyle preference. There are things about outlaw that I’d like to change, but adding pets or making them a mid-range specc is not one of them. I’m also open to flavor changes, like using a 2handed weapon with pistol shot as a sort of offhand mechanic. I thoroughly enjoy pistol shot (my flint-lock Glock) and so I don’t want it removed. I’d pay a pound of my enemy’s tears if pistol shot activated auto attacks with the same range as pistol shot (shuriken toss use to do that back in mop). Like I said, several changes that I’d make as a player who has played this spec for 18 years.