I never said it was. ???
I pointed out that…
- 2H scaled more poorly with multiple secondary stats than did DW and
- the %growth per point of stat varied with one’s spec in WoD, but never with one’s weapon choice,
- which meant without additional tuning passes, the gap between 2H and DW would inevitably grow simply because they failed to consider their differences in scaling (instead lazily just throwing onto 2H a single modifying passive), which says far more about simple lack of foresight/attention (that DK theorycrafters and sims had accurately predicted well before) than it does anything unavoidable.
How the heck is stopping Mastery from affecting a source of damage that is hugely greater for one build than the other “not problematic at all when removed”? That’s arbitrarily nerfing a secondary stat for a particular build only.
Let’s take what few actual suggestions —i.e., not just mirrored "No, you!"s or similar derailments— have been given in this exact thread.
Now, are they, as you claim, asking to keep 2H pigeonholed to Obliterate, specifically?
just make dw or 2h purely cosmetic.
Homogenize the weapon types to be dead equal
The specs are relatively close in throughput but they are not fun to play. Not because of 2h but because they refuse to tune the abilities correctly. Again. A dev issue.
“Well if there weren’t two weapon types it would be easier to balance.” It makes no difference. They have tuning knobs and aura knobs on the backend to do whatever they need to.
Saying that their abilities don’t work that way as justification for shooting it down only lasts as long as the devs allow it to matter.
Blizzard could make things more interesting in this regard by making different runeforges 2H- or 1H-specific.
It’s about more than tmog. But sure it accomplishes the same purpose.
Actually it isn’t. Proc coefficients are already in the game in multiple specs so I don’t think it would be too hard for a billion dollar company.
1 - Play 2H if you enjoy seeing big crits.
2 - Play DW if you enjoy attacking fast.
I’m not seeing the “2H should be solely about Obliterates” here…
Now, the literal title of this thread is “Remove Might of the Frozen Wastes”, so I’ll accept that it’s perhaps not the most representative sample.
…But I’m not seeing any requests to lock 2H to Obliterate only in any of the other 20 most recently updated DK threads, either. And at that point, we’re no longer chancing an inherently unrepresentative sample.