Controversial take, BFA's first 3 Patch zones were absolutely amazing

Its easy to say that now after we are no longer effected by the insane time gates and grinds we were forced to do lol. Technically may be true, but tis was during systemscraft when it was just hard to enjoy the game imo.

No it actually wasn’t because you don’t get to tell me what I like and don’t like.

And I think SL was trash. On fire.

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I knew before even looking that this came from an Alliance player. The Alliance BfA zones are great. Tons of detail. You go up into the mountains outside Boralus and every boulder and shrub is carefully hand-designed.

Then you go to Zandalar and somebody clicked “FILL” in MS Paint.

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I’ve taken long leaves over the years when the novelty wears off, but have always come back here and there!

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Just because it wasn’t your “vibe” doesn’t mean it was poorly done. They hit the themes and aesthetics they were shooting for whether it is your preferred style or not. The little bit of time I have spent there it isn’t really my thing either but the zone designs, the art, the music is all great.

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That’s a picture of the mountains over X’ibala (or maybe even the other side) that are EXTREMELY tall (I couldn’t even skyride all the way up in one go the other day on my way to the dungeons), and a player is NOT supposed to have a reason to go there. I personally love those peaks as viewed from a distance in Dazar’alor. I love how the city takes up almost a third of the zone, and yet(!), the jungles feel so huge while questing and, again, there are so many vistas that have lore purposes. Yes, it’s packed, but it also feels like a land. Idk, it just reminds me of older games and better times.

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Azerite gear was awful.

Bfa would have been awesome if we got essences at the start, no corruption for 8.3 with nyalotha as an actual zone, and sylvanas not villain batted.

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Okay Karen. It was terrible gameplay-wise until Shadowlands though.

Everywhere in wow it’s that way. Drustvar has that too but they always just add snow to the tip and call it a day. I do think any mountains that has no reason to be flew over by players should be made simple, no need of much details, just to look pretty in background. It’s like a backdrop in Mac’aree, where you see cities and the planet destroyed but just in the background, if you zoom in it’s probably pixelated as hell

I agree! It’s my personal taste, but it’s also something that keeps coming back about Shadowlands. Personally Bastion and Ardenweald are 2 of my favourites zones in the game, but Rivendreth although met the vibe could’ve probably been more amazingly designed environment-wise and Maldraxxus tbh is fine

Oribos is still the worst main city we’ve ever had in my opinion, only fun I had with it was adding a weakaura to count my laps and reach thousands of laps over the years, but even in the last days and even today I’m still searching for what I want because nothing is clear

Agreed, but I think it was more of a missed system. The idea in itself of having armor with bonus powers on them is not a bad idea, but the fact that not all slots had the powers you needed, you kept needing to farm for one specific nonstop, Residium became another grind, ect ect. made it bad.

One way to make Azerite Gear great would’ve been to give an upgradable version of an empty Head/Shoulders/Chest piece, upgradable while you do different content and with powers that you would unlock doing that content instead of unlock through looting a specific piece. Also this should’ve been alt-friendly with very easy catch-up system and not another Azerite Grind but something again, simple