Patch 1.12 brings with it several nerfs to raids and dungeons that occured over the several patches that happened previous to it. So much so that while the content of Phase 6 like Naxx will be fine and should be plenty difficult, the early content like MC and Onyxia is nerfed into it’s 2006 state of being trivial. There was a long list of patches over the course of 2 years that continually nerfed this content to the ground to make it easier to gear up for the later raids.
To me this makes little sense. I think all raids should be released at their original, or at least as close to the original as possible. (I realize obviously some exceptions should be made such as AQ). I don’t care if the difficulty is decreased later as more phases are released, since that’s how it happened in Vanilla originally.
But during the phase the raid is most relevant in it should be released in it’s least nerfed state possible unless the raid is unplayable without said nerf. That is all.
There’s a lot to be learned from private servers. Instead Blizzard is keen on some sort of selective purist approach where they refuse to change things which would only improve the game yet are all too happy to add/remove other things which only dilute the experience.
Dunno; I think it’d be interesting to see if the “mathematically impossible” C’thun is really, in fact, impossible for today’s players using today’s strategies.
The raids aren’t the only thing that changed per patch, obviously.
So even if the raids were released at ‘original difficulty’, as though it were just as simple as changing a 6 to a 9, they still wouldn’t be as difficult due to the multitude of changes to classes during that same time frame.
So without going through the whole 1.0 to 1.12 in order it won’t work.
I appreciate the sentiment, but what we’ve been given here has been a long battle to get. Lets not start getting picky.
In order for that to happen , the classes would also have to be reverted to a less balanced/broken state, not many would like that. Besides Blizzard is not going to commit a large amount of resources in order to make something like that happen. The classic boat has sailed, it is what it is.
The raids were not nerfed, rather, all players were buffed. The 1.12 talents are stronger than the 1.1 talents. So it’s not as simple as just using the old raids, we already are. Rather to make content challenging, the content needs to be buffed compared to what it was in 1.12 and this opens up a giant can of worms. How hard do you make it? Do you add new mechanics? Can you keep the current balance for classes or will buffing the content make some classes stronger relative to others etc etc… also this would mean that classic wow is not a museum piece rather it would be a new game.
I have to say I would much prefer the museum piece. Once you start with the balancing changes, really, where do you stop? I’m sure the PVP types have a litany of balance changes they feel are essential to the vanilla experience, and I’m sure the retail types have a ton of QoL changes they would love to see.
Little late to the party for your input. We discussed this at length last year.
Too bad too because i know your compelling reasoning (that other players gave last year) probably would have changed blizz’s position.
It’s your fault ( lol this is a joke. Blizz said they only have 1.12 numbers) blizz went with static 1.12 and their authentic 1.12 numbers instead of tuning for this. #nochanges remember? Too bad we got #somechanges and the slippery slope seems legit.
It is what it is. Play or don’t but #stopchangingclassic
I’m not asking for balancing changes. I’m not asking them to release the dungeons in a state they weren’t in in Vanilla. I’m asking them to release them how they were in Vanilla at their best/least nerfed.
When I watch a lot of other streams, it doesn’t seem like people are having such an easy time in Molten Core. And I’m only level 30 lol. I think you people forget that WoW was considered the casual MMO back in Vanilla. I guarantee a lot of people are going to have a hard time clearing MC, how about we wait a little bit longer before we start complaining about content that is too easy even though very few of us have actually done it yet.
Because people are allowed to have separate opinions on the same issue. Seeing as you have 1 post you probably are the author and are scared of losing traction to your post. Who cares man? We’re just talking about WoW and what we feel about it. lmao
it already isn’t a museum piece
it has layering, and it has already had a drastic eternal effect upon the economy; whether they remove it now or later will only determine just how much more severe that effect will be than it already is
the people who have a ton of stuff probably won’t be quitting, and they probably won’t get to sell it all off before the tourists leave, so they’ll be having an amount of stuff to sell that is disproportionate to the amount of players on the server come the fabled leaving of the tourists
Players were buffed but the raids and dungeons had been majorly nerfed by the patches at that point. Boss levels reduced, effects eliminated (no confuse from ony’s fire, fewer tailswipes, no lava raged respawns after geddon dies, nerf to vael, FR resist scarshield mob added, etc)
It was in a catch up state. No way sub-60 players without FR gear were downing rag. I was there. Wasn’t happening when rag was first available or when ony was first available.