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11/06/2018 03:53 PMPosted by Donatalius
Concerning server population, from Wowhead interview:

JH: We certainly have the ability of providing a higher realm population than we had back in the day. The good news is, we can dial it, trying to put in everyone that we can before the server CPU is melted.


Seems like the Vanilla number of around 3k is out. If the only limitation on players is hardware capability, were gonna have massive effing servers. Makes me also think sharding will not be limited to only launch if theres gonna be that many people on one server.


Ion talked about this in the q and a. When asked a question about how to deal with servers dying that’s when he brought up sharing for the first couple weeks. What I got from this was that they will allow WAY more people at the start so when the tourists leave the servers get to a point where it’s a healthy population and they will add ques I would assume.

This doesn’t tell me that sharding will be used after launch, but the exact opposite... because this how... they pretty much explained it to us.
Even if the hardware can accommodate a vast number of players the game cannot, an overpopulated server will have more problems than lag. Not enough mobs, respawning too slowly, same with nodes and everything else you need to click on to complete quests. The game can run as smoothly as it wants, you still won't be able to play.
11/06/2018 04:01 PMPosted by Rabidrosie
Even if the hardware can accommodate a vast number of players the game cannot, an overpopulated server will have more problems than lag. Not enough mobs, respawning too slowly, same with nodes and everything else you need to click on to complete quests. The game can run as smoothly as it wants, you still won't be able to play.


There still will be enough servers to handle it, and we won't have the issues a certain highly populated server did because aside from the abundance of additional realms, there will be few to no bots (and they'll get banned quickly if they're dumb enough to log in on day one).
11/06/2018 04:01 PMPosted by Rabidrosie
Even if the hardware can accommodate a vast number of players the game cannot, an overpopulated server will have more problems than lag. Not enough mobs, respawning too slowly, same with nodes and everything else you need to click on to complete quests. The game can run as smoothly as it wants, you still won't be able to play.


Which is why they're going to shard everything...
11/06/2018 05:16 PMPosted by Ellilaine
11/06/2018 04:01 PMPosted by Rabidrosie
Even if the hardware can accommodate a vast number of players the game cannot, an overpopulated server will have more problems than lag. Not enough mobs, respawning too slowly, same with nodes and everything else you need to click on to complete quests. The game can run as smoothly as it wants, you still won't be able to play.


Which is why they're going to shard everything...


Don’t tell me you joined the clan too. Ffs. This is not how it works
11/06/2018 05:16 PMPosted by Ellilaine
11/06/2018 04:01 PMPosted by Rabidrosie
Even if the hardware can accommodate a vast number of players the game cannot, an overpopulated server will have more problems than lag. Not enough mobs, respawning too slowly, same with nodes and everything else you need to click on to complete quests. The game can run as smoothly as it wants, you still won't be able to play.


Which is why they're going to shard everything...


But somehow that is magically going to correct itself when everyone hits level 11 and sharding won't be needed anymore.

Server cap could be 15-20K for all we know and sharding slices that up into separate virtual worlds.

And that is why I keep asking what happens at level 11 that sharding isn't needed anymore.

All i kept getting was that tourists will leave. 80% of your players will leave by level 11 ? I think not.
11/06/2018 05:24 PMPosted by Brockthorn
11/06/2018 05:16 PMPosted by Ellilaine
...

Which is why they're going to shard everything...


But somehow that is magically going to correct itself when everyone hits level 11 and sharding won't be needed anymore.

Server cap could be 15-20K for all we know and sharding slices that up into separate virtual worlds.

And that is why I keep asking what happens at level 11 that sharding isn't needed anymore.

All i kept getting was that tourists will leave. 80% of your players will leave by level 11 ? I think not.


I explained this to you 4 times and you just choose to ignore it. If you can’t understand it after that, then that’s on you Einstein.
11/06/2018 05:24 PMPosted by Brockthorn
<span class="truncated">...</span>

Which is why they're going to shard everything...


But somehow that is magically going to correct itself when everyone hits level 11 and sharding won't be needed anymore.

Server cap could be 15-20K for all we know and sharding slices that up into separate virtual worlds.

And that is why I keep asking what happens at level 11 that sharding isn't needed anymore.

All i kept getting was that tourists will leave. 80% of your players will leave by level 11 ? I think not.


There is going to a huge spike in people playing the first few weeks. That spike will decrease very quickly, as people quit and as people level at different paces and as people lose the initial urge to binge on classic there will be less demand on the servers.

There's no reason to design servers around the assumption that the initial population will be representative of the long term population.
11/06/2018 05:55 PMPosted by Ziryus
11/06/2018 05:24 PMPosted by Brockthorn
...
But somehow that is magically going to correct itself when everyone hits level 11 and sharding won't be needed anymore.

Server cap could be 15-20K for all we know and sharding slices that up into separate virtual worlds.

And that is why I keep asking what happens at level 11 that sharding isn't needed anymore.

All i kept getting was that tourists will leave. 80% of your players will leave by level 11 ? I think not.


There is going to a huge spike in people playing the first few weeks. That spike will decrease very quickly, as people quit and as people level and as people lose the initial urge to binge on classic there will be less demand on the servers.

There's no reason to design servers around the assumption that the initial population will be representative of the long term population.


He understands, he just chooses to go into other threads and spread the circle jerk
...

But somehow that is magically going to correct itself when everyone hits level 11 and sharding won't be needed anymore.

Server cap could be 15-20K for all we know and sharding slices that up into separate virtual worlds.

And that is why I keep asking what happens at level 11 that sharding isn't needed anymore.

All i kept getting was that tourists will leave. 80% of your players will leave by level 11 ? I think not.


There is going to a huge spike in people playing the first few weeks. That spike will decrease very quickly, as people quit and as people level at different paces and as people lose the initial urge to binge on classic there will be less demand on the servers.

There's no reason to design servers around the assumption that the initial population will be representative of the long term population.


And there's going to be a big influx when iconic events happen so those will need to be sharded as well, right?
11/06/2018 06:04 PMPosted by Ellilaine
...

There is going to a huge spike in people playing the first few weeks. That spike will decrease very quickly, as people quit and as people level at different paces and as people lose the initial urge to binge on classic there will be less demand on the servers.

There's no reason to design servers around the assumption that the initial population will be representative of the long term population.


And there's going to be a big influx when iconic events happen so those will need to be sharded as well, right?


Well we'll worry about that when we see what size the servers stabilize to after a few months. And yes if for things like the AQ opening the choose ends up being people not able to experience them at all as happened in vanilla or sharding I don't mind sharding.
...

And there's going to be a big influx when iconic events happen so those will need to be sharded as well, right?


Well we'll worry about that when we see what size the servers stabilize to after a few months. And yes if for things like the AQ opening the choose ends up being people not able to experience them at all as happened in vanilla or sharding I don't mind sharding.


What a shock, Mr. Wall of no supports non-vanilla QoL bs being added to classic...
11/06/2018 06:11 PMPosted by Ziryus

Well we'll worry about that when we see what size the servers stabilize to after a few months. And yes if for things like the AQ opening the choose ends up being people not able to experience them at all as happened in vanilla or sharding I don't mind sharding.


Unless you're not in the shard with the holder of the scepter so you see nothing happening to the gate.
11/06/2018 06:04 PMPosted by Ellilaine
...

There is going to a huge spike in people playing the first few weeks. That spike will decrease very quickly, as people quit and as people level at different paces and as people lose the initial urge to binge on classic there will be less demand on the servers.

There's no reason to design servers around the assumption that the initial population will be representative of the long term population.


And there's going to be a big influx when iconic events happen so those will need to be sharded as well, right?


No because they even said that they are NOT going to do that. Also, there won't be near as many people. What Ion said in his Q and A suggests that they are increasing server capacities. So this means that the most people that will ever be on your server at once is going to be AT launch, and that's it. Which is why they plan on using sharding to help with this. They said they will plan on doing this because they don't want servers to do because of tourists taking up spots on then leaving.

So these events will be minuscule in comparison to launch. And even if they aren't they said they do NOT want to mess with these events when it comes to sharding.
I'd like them (though I highly doubt the will) to disclose the expected max zone/server capacity with and without sharding. The logic of having higher caps that will attrite down to vanilla like pop numbers (to defend against 'dead' servers) at the end of the day is just a numbers game.

Sharding does nothing directly to prevent dead servers, but it could lift the capacity. I hope they arent weighing the 'poor launch experience' a lack of sharding would create too highly and are looking only at the max pop benefit.
11/06/2018 06:15 PMPosted by Brockthorn
11/06/2018 06:11 PMPosted by Ziryus

Well we'll worry about that when we see what size the servers stabilize to after a few months. And yes if for things like the AQ opening the choose ends up being people not able to experience them at all as happened in vanilla or sharding I don't mind sharding.


Unless you're not in the shard with the holder of the scepter so you see nothing happening to the gate.


Except they aren't going to use these for events. As has been explained to you countless amounts of times.
This is actually a miss quote if you watch the interview on EsfandTV you will see that he actually says we can dial it unlike back in the day where we just tried to put as many people as we could before the CPU's melted.

What he says is actually opposite to how this reads.
Can you all just take a moment and listen to this answer, yet again, about server population? And really listen to what he means?

https://www.youtube.com/watch?v=Q-GobXQTf6w

Please. Just listen and think about it
11/06/2018 06:18 PMPosted by Oldallagala
11/06/2018 06:15 PMPosted by Brockthorn
...

Unless you're not in the shard with the holder of the scepter so you see nothing happening to the gate.


Except they aren't going to use these for events. As has been explained to you countless amounts of times.


And CRZ won't be used in current content...

Whoops, how'd that work out again?