Content difficulty, state of the game and the community

I disagree. I think WoW is better now than it has ever been. The big drop in players came around Cataclysm which was about the time that Social Media was taking off. Yes I know Facebook was around longer but other Social Media platforms designed for mobile devices really ate a big chunk of the MMO’s lunch.

If there is anything remarkable about WoW it is that a 20 year old computer game can still be the number one MMO while so many newer systems are available.

Everything I’m seeing by gaming magazines puts Retail WoW at number one and Classic WoW at number three with that “Will you date my avatar” thing in second place.

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If you like the game, play it. If you don’t, don’t.

Why people gotta overcomplicate this?

Is it “spiraling?” … who knows, who cares. If the game stops being fun, I won’t play the game anymore.

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This would mean more if you actually had a CE achievement.

What’s the difference between Tindral and any other boss you didn’t kill?

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Alright, you got me… https://www.youtube.com/watch?v=1GiPcP30cFc Now I must retire from the forums now.

PS: I do agree, elitism isn’t as bad as it used to be.

No.

No.

… what?

You haven’t even given a coherent statement as to why you claim this game is losing players.

And what content from any of those do you think keeps players?

No.

I don’t even know what you’re on about.

And yet you said this…

So do you even have a clue what you’re talking about?

In no universe was a Mythic raiding guild ever a family style guild.

This coming from someone who never played the game when it was a grind. Because it certainly isn’t now.

No. Because you’re not making any sense.

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The thing I don’t get is when did people change from “Ok we got 6 bosses this tier go us!” To “If we don’t get CE it’s blizzard’s fault for not bringing the raid to our level”.

Sure there’s degrees to both of these and a great deal more nuance than I can really illustrate here, but I can’t be misremembering a time when such an attitude was not only accepted but commonly understood?

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I think it came about when the game changed to being so dependent on weak auras and instant group wipes.

I am kind of iffy on wow’s difficulty. I enjoy it but there have been a lot of problem bosses each tier that wouldn’t of existed in the past.

Ive not really done this tier yet so I can’t comment on it but there always seems to be a overly complicated boss like broodtwister, tin, smold, echo, etc that instantly kills the group unless a group of people react in 3 seconds perfectly spread across a room.

The game just isn’t fun for your average MMO player.

I remember when the hardest content in the game didn’t require 500 pulls from some of the best players in the world.

I put the blame solely on Ion for taking the game in this direction.

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TLDR - Can someone update me

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Right, but only the best players in the world were killing the bosses. Pull counts might be lower.

How is it possible to write so many words, and communicate absolutely nothing of value?

Truly impressive.

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Okay, youre wrong. They’ve made the game easier, catering to the hardcore casual crowd.

The end

No, it’s not really catering to the elitist. Delves were added and they cater towards everyone.

Really, the only mistake Blizzard are making is bending over backwards for the M+ players and continuing to make the game M+ or die. If they put the amount of effort into delves and new content they did into giving M+ players mythic vault slots for failing to time a key the game would be in a far better place.

Delves are the best addition to the game in a while, but they’re lacking development. They need to add more, and they need to make them more fun. Torghast powers would be a good start - at the moment the “powers” aren’t worth the time it takes to click on the orb/chest, of the 20sec to kill the elite. Actual fun and impactful game changing powers like torghast is what is needed.

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Basically what your entire OP can be boiled down to lmao.

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You’d be entirely wrong then. Games advance and grow over time. As players get familiar/better with time, newer/harder challenges must pop up.

Back in Wrath it took 3 months for the first Heroic 25man Lich King kill. Takes 2 weeks now to down Mythic raid in RWF.

So you may wanna double check your facts about how long it took the hardedt content to be cleared

Edit: to further drive the point home, during Wrath classic, once ICC released, it only took 94 minutes from the time the game was playable after patch before H LK went down

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This expansion has more content and loot acquisition than ever outside of raiding.

What exactly is this alternate reality you’ve made up in your own head? Are you getting old? Was someone mean to you in the game?

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It sounds like you’re upset because you can’t get CE. Is that the games fault, the communities fault, or a skill issue?

No one needs to retire from anything. I’m simply saying that the stuff you are saying doesn’t really make much sense, if any. Because ultimately… folks just wanna play the game, and it is on our own heads to figure out the groups of people we want to play with.

I’m a regular PvE player but during Shadowlands, I joined a rated BG team and it was a blast! But it was on my head to choose to participate in both groups and their respective content and activities, as well as to ensure I was prepared for the baseline expectations each and everyone had for me that I choose to accept.


People having a baseline expectation of people is what people should have. That’s just called having a standard, not elitism. Which is why I said that the stuff you were talking about made no sense; everyone wants people to adhere to a standard, even if it is a very low standard or if one is participating in more difficult or complicated content, the standard is much higher.

You said you are a RP:er. You don’t have the same standards for someone who is new to it, to someone who is a veteran. But a veteran might be more interested in more deeper RP whereas someone who is new might be more interested, and appropriately suited for, more surface level RP where you just engage with people you come across.

The same principles are true for PvE, PvP, and everything else you can realistically think of.

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I think the game has kinda gone back to having two real difficulties much like when it was normal and heroic.

You have mythic then other content… and mythic gear is pretty locked down.

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Wouldnt that cause the opposite effect though.

People went from being content with being a 5/8 or 7/8 guild to expecting the act of engaging with mythic difficulty to result in CE.

It feels like people see mythic as CE or bust when the game would be far healthier if we judged each boss as an achievement.

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