I disagree. I think WoW is better now than it has ever been. The big drop in players came around Cataclysm which was about the time that Social Media was taking off. Yes I know Facebook was around longer but other Social Media platforms designed for mobile devices really ate a big chunk of the MMO’s lunch.
If there is anything remarkable about WoW it is that a 20 year old computer game can still be the number one MMO while so many newer systems are available.
Everything I’m seeing by gaming magazines puts Retail WoW at number one and Classic WoW at number three with that “Will you date my avatar” thing in second place.
The thing I don’t get is when did people change from “Ok we got 6 bosses this tier go us!” To “If we don’t get CE it’s blizzard’s fault for not bringing the raid to our level”.
Sure there’s degrees to both of these and a great deal more nuance than I can really illustrate here, but I can’t be misremembering a time when such an attitude was not only accepted but commonly understood?
I think it came about when the game changed to being so dependent on weak auras and instant group wipes.
I am kind of iffy on wow’s difficulty. I enjoy it but there have been a lot of problem bosses each tier that wouldn’t of existed in the past.
Ive not really done this tier yet so I can’t comment on it but there always seems to be a overly complicated boss like broodtwister, tin, smold, echo, etc that instantly kills the group unless a group of people react in 3 seconds perfectly spread across a room.
No, it’s not really catering to the elitist. Delves were added and they cater towards everyone.
Really, the only mistake Blizzard are making is bending over backwards for the M+ players and continuing to make the game M+ or die. If they put the amount of effort into delves and new content they did into giving M+ players mythic vault slots for failing to time a key the game would be in a far better place.
Delves are the best addition to the game in a while, but they’re lacking development. They need to add more, and they need to make them more fun. Torghast powers would be a good start - at the moment the “powers” aren’t worth the time it takes to click on the orb/chest, of the 20sec to kill the elite. Actual fun and impactful game changing powers like torghast is what is needed.
You’d be entirely wrong then. Games advance and grow over time. As players get familiar/better with time, newer/harder challenges must pop up.
Back in Wrath it took 3 months for the first Heroic 25man Lich King kill. Takes 2 weeks now to down Mythic raid in RWF.
So you may wanna double check your facts about how long it took the hardedt content to be cleared
Edit: to further drive the point home, during Wrath classic, once ICC released, it only took 94 minutes from the time the game was playable after patch before H LK went down
No one needs to retire from anything. I’m simply saying that the stuff you are saying doesn’t really make much sense, if any. Because ultimately… folks just wanna play the game, and it is on our own heads to figure out the groups of people we want to play with.
I’m a regular PvE player but during Shadowlands, I joined a rated BG team and it was a blast! But it was on my head to choose to participate in both groups and their respective content and activities, as well as to ensure I was prepared for the baseline expectations each and everyone had for me that I choose to accept.
People having a baseline expectation of people is what people should have. That’s just called having a standard, not elitism. Which is why I said that the stuff you were talking about made no sense; everyone wants people to adhere to a standard, even if it is a very low standard or if one is participating in more difficult or complicated content, the standard is much higher.
You said you are a RP:er. You don’t have the same standards for someone who is new to it, to someone who is a veteran. But a veteran might be more interested in more deeper RP whereas someone who is new might be more interested, and appropriately suited for, more surface level RP where you just engage with people you come across.
The same principles are true for PvE, PvP, and everything else you can realistically think of.