retail wow is never going to change. Theres going to be some throwaway content (like delves), and the main content is m plus and raids. Classic wow has the social element.
Problem with Classic WoW is it is 1000% infested with bots and RMT. They also ban GDKP and all this random stuff.
Classic is cooked. They will deliberately destroy it before doing anything remotely good.
The current retail game is a culmination of years of bad design that was centered on turning WoW into this competitive online e-sport.
Wow used to be an MMORPG, but I wouldnât call it that these days.
I think retail WoW is dunzo, they will continue to milk the remaining player base with token sales and store mounts.
Wow man thats a whole lot of nonsense you just wrote to let the forum know youâre bad at the game.
Holy cow, that was a long post.
The biggest obstacle to socializing in WoW is probably the community itself.
Unless we are going back to server based communities and a painful leveling process (so you canât just easily reroll) where the fear of being ostracized keeps peopleâs behavior in check, things arenât going to change.
Holy ChatGPT, Batman!
Tldr: blizz pls make pugs not pugs
You need difficult content to form a guild. If a guild member can be replaced by random person in LFG, then guilds arenât exactly stable or wouldnât have formed in the first place.
Those RP guilds might as well be guilds centered around an activity that isnât WOW.
The game is extremely accessible for players of any level and caters for everyone.
There is no grind whatsoever. You can gear up in a few days to complete H Raid, 10th keys, 11 delves and so on.
WOW is as easy or difficult as you want it to be.
I know itâs about perspective, but I donât see how the game is âgrindyâ or how it hates causal players.
The game is the most casual friendly it has ever been.
In truth, they bought the MLG title and wanted to own esports and lead it forward they had huge plans that withered and died. WoW isnât an esport game, but you can technically make any game an esport by setting some parameters the community makes like speedrunning for example.
So what I mean was it was meant to be an easier variant of a die hard in depth mmorpg like EQ is/was. It was also a response to EQ and how their raids were made and the community not liking that so they went to WoW.
Now WoW has always had very competitive players in it, but it was likely never ever to the level we have today. In Cata they made dungeons and raids harder and streamlined questing and started homogenizing all classes as well. In MoP they made challenge modes and Brawlers guild and even started the more toxic Mythic raiding balance. In WoD they doubled down on things and added Get Gud Proving Grounds checks for queueâing for heroic dungeons, Mythic dungeons, and the community got more toxic with parsing culture. In Legion they added M+ and super grinding AP for artifacts and doubled down on hard gameplay even more. Itâs been a constant downward spiral from there until maybe about DF.
So many obnoxious hard mode things added and catering to that that led us here and that wasnât even all of them. And in response their population has consistently been dropping since Wrath.
And thus I deduce these decisions in the appeal to MLG have made the game far worse in order to appeal to a tiny minority in a game that was never designed for esports. This has ameliorated the rpg feeling of WoW in favor of this gameplay and design. It has ruined class design that was fun in favor of tight restrictive balance. It has limited the fun of the game so a few can shine. It has led to things like Heroic and Mythic raiding balance that is out of touch for most or just out of reach in favor of things like RWF. It further and further separates the haves and have nots. It puts the story to a backseat, makes the world feel not like the character but something to zoom through and get done, and limits class gameplay and design. In response to this they also made far more difficulties then they needed to try to cater to everyone while spreading the playerbase even more thin across all these tiers. Loot doesnât feel good if itâs loot tier 4/10, difficulty tier 5/10 on a ridiculous grindy path upwards and we have to do it all again next season oh joy! Youâve sapped the fun out of this game regardless of good intentions.
Whatâs done is done and they dug themselves into this hole.
We have literal professional gaming teams being catered to in a game meant to be a fun family mmorpg where you raid and get loot. I mean hello? Whose game is this? Apparently it isnât designed for little dumb me that likes rpgâs. We lost and they won cause thatâs apparently where the money is despite a playerbase spread across several different versions of WoW desperately trying to cling to the numbers they now have while they continue to drop. And again they have no idea why lol.
I read something once that I think a number of people have experienced. The article said: When WoW first came out it was played by kids in high school and college. Groups of people all knew each other and played together. Playing the game was actually part of their social life.
Then they graduated, got jobs, got married, had kids, lost their job, got divorced and fought over the kids. Now for some reason the game just doesnât feel the same. Clearly itâs all the âdevâsâ fault. They must really hate us.
I have just been gearing alts in unrated BGs lately and itâs just been the usual laidback banter I remember. Nothing overly nitpicky because people can just queue rated solo now if they donât want to be with people gearing and playing around with their spec.
Iâve found the current mythic raiding community⌠challenging to get into. I donât know if I just had an amazing guild for a decade and was sheltered but im having a rough go of it now.
Every guild seems to be filled with people insisting on using the most extreme lisps and repeating the same jokes again and again and again, I have gotten into the habit of muting a quarter of them into discord.
It is getting to the point where I am considering guild hopping not for difficulty but just to get a group that doesnât grate on me.
Is there a tl;dr?
In a word, yes. Much has been sacrificed at the alter of competitive integrity.
And you canât talk about it. If you give any feedback short of a glowing recommendation, the gremlins come out to tell you to âgit gudâ.
âTindral wasnât that hard. Your guild deserved to dieâ.
Although it was kind of rude, I didnât actually read the OPâs post. I copy pasted it into Gemini and asked it for a summary and read that instead.
TLDR: I am bad at WoW. People in my groups call me out for being bad at WoW. The community is toxic. Nothing i do is a issue its everyone else. Wah.
I am not sure I have seen anyone make this statement sincerely.
Even at the high end, people state Tindral was over the top difficult.
The people making these sorta statements are generally ones that didnt do the content, and should be ignored.
I played in 2004, and the game was not just kids in high school and college kids. The bulk of the players were working adults.
A lot of MMO players in the early days were people out of school. I experienced this first hand.
I think Blizzard is starting to realize they made some bad decisions along the way, but the problem is, the current developers donât have the talent to build a better MMORPG. This is why we have been stuck in this endless cycle of expansions that just keep following the same patterns that were laid down at the end of WoD.