Constructive criticism

Can i just move on, dudes? Every hub goes like this: Three initial quests, two follow up quests. Follow up quest leads to a quest giver with two further quests. Sometimes if im super lucky that leads to a Bonus zone where i score 2-4% of a bar per kill. Then once that’s done, its back to the second quest giver who may or may not have toiw more quests. If not. Back to the initial quest giver. He or she DEFINITELY has two more quests, and someone nearby has two quests. Do them, back to the hub. One more quest. Back to the hub. One final quest. Back to the hub, ‘lets move to the next hub’.

Its super ugly and needs to stop. I dread, literally dread every new hub. Its so formulaic i know its at least an hour of busy work. Can you please get better.

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RPGs are not for you, man.

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You’re playing an RPG bud. Most of them have the same concept…

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Come on dudes, this is a bit much. Just to be clear though, do you guys even play rpgs?

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dudes on ludes should not drive.

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Aside from JRPGS, which follow a linear path of progression with the occasional side quest, every. single. non-japanese rpg works through questing hubs and pretty much what you described, MMO or single player.

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Exactly this :index_pointing_up:

Oh my god. I think we’ve gone to the very bottom of the barrel. I know, 10 years ago y’all could have said to me ‘ipps, its an mmo (not an rpg - very big difference), grinding is a core component of gameplay, do you even mmo?’ and i’d have gone ‘okay, perhaps im expecting too much… its about keeping you driving to infinity, or course theres a hamster wheel’.

But it’s 2018. This doesnt wash. Mmo’s are driven by above all, gameplay. This questing is dull. actually, not dull, embarrassing. There is zero imagination behind this. There is zero flair behind this. Every hub has the exact same distribution of quests, just like real life. Im so immersed.

And before you all lose your minds. ESO seems to offer complicated quests. TSW offers hubs with massive twists in questing styles. Even warhammer online broke it up. This is just legitimate garbage. I remember quitting around cata when my goblin reached the outskirts of orgrimmar and headed into the wilds of Azshara. She hit some hub outside the gates, sending her on several quests: one was a kill count, one a drop, and one a multiple boss.

That was 2011. Yet here we are 7/8 years later with the exact same mechanisms. It’s done. Its time to move on. This formula is transparent.

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Looks like you need a new game, bruh.

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Maybe you just need a break man. I personally find the questing very interesting and fun but of course we all have different expectations. Perhaps you need a new way to really immerse yourself in the game. Perhaps an add-on, mindset change, or a few beers. If you just play the game at face value and expect a casino like experience with shots of rewarding dopamine every few seconds it does make things dull.

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Dunno if i need a break. This is the first time im back since early-mid legion. Its not good. But i want to be constructive. Its not good because instead of looking at new ways to create quests, you’ve stuck with e burning crusade formula: scoop up 5 quests. Run around the zone completing them. Come back. Scoop up the next 5 quests… etc etc. Its garbage and genuinely alienating (ie. non-immersive) gameplay.

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this guy, ippollite is very accurate.
i’m guessing the Activision is a very, very diverse place to work and the more diversity to strengthen the company it becomes, the worst the product is.

at least for right now, the quest givers read/say some legible text. wait until they start demanding newport cigarettes and malt liquor, but in away you can’t understand that theyre asking for that.

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Your sarcasm is heartwarming :slight_smile:

i’ve played a game before, it didnt even have quests in it.
game was legit AF too

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mix it up… do islands do the incursions when they are up stick to main story line quests in each of the zones and you will hit 120 without too much over structure

Quests create a skeleton of an adventure for you to go on. On quests I’ll meet other players, groups form and we fight bigger or more things together or eventually tackle dungeons. Maybe a change in perspective would help, or the game isn’t your bag - which is fine.

A long time ago, there were lengthy quest chains that spanned continents and took a long time to complete. Lots complained, and now you don’t see them anymore.

I wouldn’t mind seeing such things making a bit of a comeback. Some epic quests would be pretty nice, and something that both hardcore and more casual players could enjoy in their free time.

ipp, dont listen to these guys.
islands are worse than questing unlimited LLC.

as far as vesco says, i’ve never met a sociable person in the game. let alone quest with them?! what?
that is imaginary.

i fear when i get to a new hub because i know the formula all-to-well.

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If you’ve never met a sociable person in the game, maybe you’re part of the problem there. I respect that the OP is having difficulty with this form of an RPG, but there are many action RPGs that I think they would enjoy better instead of changing one they don’t love into a different game.

yeah - no, it’s folks like yourself, definitely.
it’s not my problem, it yours

been there, done that, heard it before - it’s boring.
maybe the problem is actually you?

for instance, when i say hello in the game - there is no response. i can see how that is a totally rude thing to do, saying hello and attempting to engage in a conversation.

it’s actually yourself.

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