Constant aoe damage

As a healer main, its more of “people are stupid and think healers can’t toss out some damage on the side” and a little bit of what you said.
I saw both sides, out of the blue. First, nobody said anything about it really. But then suddenly the forums were filled to the brim with people getting mad that they got kicked out as a healer because they refused to do damage to help things move along a bit faster.

Again, as a healer main, I see no reason why you can’t throw out some damage.
I also see no reason why you NEED to do it. Healers don’t ask Hunters to heal the tank or themselves, so why do the healers need to also damage?
The point is moot in the end, however… I can’t see how the recent changes have helped anything.
I went from being able to kill quest mobs with a few Arcane blasts, to having regular enemies with the tiny health bars…not the normal ones, the little minions health bar…
Singular enemies were able to almost kill me.
My mage had not died once up until that point (in this expansion, solo content) so going one week of mobs being killable to mobs smacking me around…

Maybe the health pool changes need to go, or perhaps the enemies doing THAT much more damage.
Healers may be able to “have more fun” by having constant panic attacks over their party’s health go from 100% to 12% in a fraction of a second…But it is decidedly UNFUN to have minion level enemies be able to almost kill me.
Then add in that some “Elite” enemies, with the golden dragon around their frame…I can fight like ten of them no problem in most places, but some minions can kill me. Sounds unbalanced.