Conspiracies on why Blizzard limited the amount of servers at launch

Thanks. If only I had as much time on my hands as you do to stay on top of every single thing that is said concerning Classic WoW. It is a great thing that we can communicate to help spread understanding. If only people did so from the beginning before belittling others for not know what they do.

I appreciate you citing the source that answers my question and invalidates my idea. I still think that there could have been a better solution put in place to prevent to these absurd queues, but that is not the point of this thread.

Now, back to conspiracies.

They didn’t really answer anything. Why is it so much more expensive for them to spin off another instance of an existing server versus them creating a new one. Like, this is a really common pattern in client-server models and most enterprise solutions or web applications can handle this.

Edit: Never mind I found the relevant answer

Some players have suggested using sharding in low level zones to address launch demand, both because we talked about that at Blizzcon, and because it’s what they’re used to from our modern expansions. Unfortunately, while modern WoW has content designed to work with sharding, WoW Classic does not. The most obvious example of incompatible content is Rexxar’s famously long patrol path, but there are lots of other examples throughout WoW Classic. Since we want all that content to work as it was originally designed, we’ve made sure that every layer is a copy of the entire world, so you can kite Anachronos all the way to Orgrimmar, and you can ride the boat from Ratchet to Booty Bay with the same people alongside you the whole way.

So it really comes down to which annoys you more, the long queues are being placed in a shard that is in a different world state than the one you came from.

We have the same amount of time, but the difference is I spend it trying to learn about the things I care about while you spend it shooting from the hip on conspiracy theories.

Seems to me like you are experiencing difficulty differentiating between the thoughtful conspiracies and the spontaneous layering idea. Two different thought processes occurring at the same time, which you’ve happened to cross.

None of my conspiracies have to do with investing time in research, rather they have to do with creative analysis which I’ve based off of personal experience.

My layering idea was that one that I shot from the hip and could, admittedly, have used more research but thankfully there’s great people like you that are willing to help others understand.

Regardless, thanks again for sharing your knowledge and contributing to this thread.

I feel that they shouldve provided more servers than needed then when population tapers off, provide free server transfers to players and set deadline to shut down empty servers

back during vanilla retail they kept releasing new server after new server, after 2-3 months those servers were ghost towns. Hopefully they are trying to avoid that this time around. These queues wont last forever, a lot of current retail players are just tourists and will be gone soon.

Conspiracy? It’s Acti/Blizz we are talking about. Some pencil pusher provably told them to make “X” amount of servers and not invest money to see an increased EPA next quarter. With these greedy Vampires it’s that simple, follow the money.

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That, actually.

It makes a lot of sense.

Activision/Blizzard doesn’t believe in Classic as a profit driver. You can’t even buy mounts or character tokens in Classic FFS! Thus they are putting in the minimal effort. I bet each server can’t even handle 10,000 people.

They caved to the vanilla member berry crowd by making classic servers. I use the term CAVED because that is indeed what it is. Be thankful that you even get this.

Alot of player will drop off, its smart.

Never attribute to mallice what you can attribute to stupidity. Classic culture clash between the actual engineers/developers/network engs and the suits.

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