There are some good ideas here and I’d like to add my own based on being a returning player having been gone since 2011 and experience in other games. This is probably going to be long, sorry. This is a topic about which I have a lot to say. I’d like to preface this with the opinion that having world drop or dungeon drop patterns for more rare things is cool and is another reason to run old content and/or give players with those patterns something to AH for higher gold values.
- Returning players- with the large number of expansions in the game now, requiring each character to level up to each new expansion bracket in order to access trainers is a significant obstacle. Adding some mechanism by which crafter alts can access all the different levels of training; either by trainers in major cities giving access to all expansions’ patterns or by doing away with level/quest requirements needed to access each expansion’s trainers would be beneficial.
The thought of being required to level all of my crafter alts to 110 (I can’t afford that many level boosts, nor would I pay hundreds of dollars for them if I could) is a major roadblock. I’m cool with needing high level/current content requirements for gatherers, as they’re the ones having to go out into the world to get the mats after all. However; giving access to trainers with all levels of patterns in Org and Stormwind would be a significant QoL improvement.
2- Removed patterns. This is a huge downer. Coming back to find that a lot of old content patterns have been removed from the game was pretty upsetting. It’s good for the folks who got the patterns back when and are able to make a gold making niche with it and I in no way begrudge them that. I’ve got a couple characters with Vanilla patterns that can sell for a lot too. However; as a collector/completionist and returning player having no way to get those patterns sucks. It would be a big bonus to have access to those patterns again via a trainer, dungeon drop, and/or reputation requirement, but simply removing them from the game was lazy development. This is even more true now that the transmog system is so robust.
3- Experiences from other games:
LOTRO- It has/had? a system where each character took one profession that included three skills related to crafting; ie Weaponsmith had mining, smithing, and another that I can’t recall. Combining related gathering and crafting skills into one larger profession was a great touch. We still had to either a) level multiple characters to be self-sufficient or b) play the AH. I personally prefer to be self-sufficient and enjoy being able to play different characters with different RP concepts so that worked well for me.
FFXIV- All gathering and crafting professions available on one character. This is my personal favorite option and one which I’d love to see WoW integrate. Crafting and gathering professions were (not sure about now) effectively separate classes that required time to level independently of other classes/professions when I played. I can’t tell you how much I loved that system. Not only was I able to be self-sufficient, but it gave me a lot of stuff to do in-game and kept me more engaged in the game than I otherwise would have been. On top of this, having various tiers of gear which gave chances (procs) to get high quality materials and/or increase the number of materials gathered was not only exciting, but it created it’s own economy for crafted gathering and profession equipment and tools.
Both games had a thriving economy for those who preferred to use the AH rather than be self-sufficient, people who would rather work on only a couple crafting professions, and/or buy ready-made equipment. It was the best of all worlds for crafting.
Consolidating gathering and crafting professions somehow and giving access to all levels of common patterns could be a hefty stimulant for crafting. I know that doing so would give me more incentive to play as I would have more reason to spends hours and hours gathering materials (something I enjoy) to feed my crafter alts for profession leveling. Needing to have current content level characters to do gathering would likewise give me reason to spend time in current content (BfA in this case) to gather those resources.
Reply to a previous point- I love the idea of different tiers of profession skill, one star, two star, etc giving access to higher quality tiers of a given item. That sure beats the current paradigm of each higher tier only needing one or two fewer materials to make the same large number of each item.
I think that’s enough for now.
Thank you for reading all this,
Vendorioc