I was thinking about how to make Consecration good for Ret in both PvP and PvE as well as trying to make Retribution Aura useful outside of people dying/nearly being dead and then it hit me: when Retribution Aura is active have it so your Consecration follows you and then just make it unique to the Ret Paladins version of the aura
This fixes tanks pulling stuff away from it in PvE scenarios as well as enemy players just walking out of it in PvP
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i think it would be cool if casting TV/DS inside a consecraiton consumed the consecraiton into the old divine storm hammer saorund you for the remaining duration and it did the consecraitons damage with its procs from talents aorudn you like remorseless winter.
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That does sound pretty cool, idk if devs would go for it since they are putting so much effort into making cons a thing for us
Also just to add on from my original post, the additional cons we get with the Consecrated Blade talent could perhaps slowly follow the target that BOJ was used on
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While that’s an interesting idea, The issue with consecration moving with you is that you lose up time when you have to move away from the enemy due to mechanics.
I’d personally like to see consecration apply a dispell-able dot to the mob or player with a duration equal to the time remaining on the consecration. If you drop consecration and a mob is standing in it, then it gets a 12 second dot. If it walks into consecration half way through its duration then it would get a 6 second dot. The same rule could apply to the talented heal over time. Any special talent effect such as consecration flaring up would just apply to any mob that has the dot at that moment.
The only issue I see with my own idea is that consecration might have to be re-tuned quite a bit to account for more damage and healing up time. Overall, I’m fine with consecration as it works currently but I’m sure there are ways to make it a more effective ability.
Interesting but doesn’t solve the core issue of Ret aura which is that it’s not an aura.
It doesn’t have any effect on your party. In reworking Ret aura that simple aspect should be the core component of a rework, benefits the whole group.
I’ve seen the dot mentioned in a few threads before and I can see it being a good addition but as a mdps class of course we have downtime on bosses when we move away its just the way it goes my man, at least we have a few ranged abilities to help us when we cant make contact
And to respond to Benmarch: Yeah i agree its not actually an aura its a circumstantial self buff which needs to be addressed
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I get that, and I’m not saying your idea sucks, it’s just that with it being like an aura PvP would benefit greatly and PvE would lose greatly. Currently you can drop consecration on a boss and have it do damage while you dodge mechanics. With an aura you couldn’t do that. With a dot, PvE would stay as it currently is and PvP would still benefit greatly on up time.
You could even take PvP further by adding a talent that snares a mob or player with the dot. Now that player has to decide whether or not to use their dispel on consecration or to save it for something else and it would allow ret to stick on players more effectively.
I see what you’re saying, I don’t think cons will ever make it into PvP as a button you’ll want to push offensively based off damage, lack of HP generation (well guaranteed HP gen, there is a talent), and lack of reliability. Not saying it’s the only solution but cons following you around at least gives a permanent/near permanent uptime on the Sanctified Ground talent, or its other half Consecrated Ground, which I’ll point out is a snare on mobs and players lol
A DoT effect would just break cc like your rep or blind from a rogue etc and that just feels bad. You’re effectively blocking your partners from applying soft cc for 12 seconds per cons at a maximum, that’s if the cons DoT persisted after the cc was applied.
I feel like what you want would be put in the specific PvP talents section, not in the class/ret tree
Just an edit here, forgot to talk about PvE in response: Cons does about 1400 damage per 12 seconds with my current ilvl of 290. In what world is cons following you around “losing out greatly” lol. If any downtime is longer than 12 seconds its a boss immunity and nobody is doing damage anyway. You would benefit way more from cons following you in a M+ situation or even a raid where the boss has to be dragged around due to saving globals on re casting cons when you stop moving again
Fair enough about cc. I simply mean comparatively for what the ability does now for damage vs what it would do as a percentage of itself. Either way it’s not worth an argument, I think it’s going to head into dragon flight working exactly as it works right now.
I hope both abilities don’t ship as is, have a good one
Retribution Aura should not be an activated aura, it should just be a passive effect like the PVP Talent Auras
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Passive for ret only or does it stay in the tree?
Does it feel appropriate for Holy or Protection to gain power when their allies die?
Their shtick has always been self-sacrifice and protection; not vengeance for the fallen.
So you want a ret only passive, would that move ret aura to the ret tree then? Then what would replace it? Gotta think about these things if you want to remove an aura my friend
Keep in mind ret aura has been changed to also grant Seraphim when people take 50% max hp in damage for 6 seconds, 1 per 30 seconds. Holy and Prot can definitely make use of that
Why? I’m not being paid to design the entire class.
It doesn’t matter if they can make use of it if it’s not thematically appropriate
Paladins could make use of instant cast Pyroblasts but that doesn’t mean they should have that ability
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Because if you’re going to complain its good to have an idea of what you want something to become lmao. This thread was about ret aura and consecration working together so if you’d like to make a post about how you don’t like ret aura you can create a topic 
Big true my guy paladins definitely would do more dps with pyro lets send them all to mage school.
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Ret Paladin A.K.A. “The Gambler” class. Proc’em if you got’em.
Currently Rets are 100% built around the bonus set. DPS outcomes are fully reliant on luck-o-de-proc. This Dragonflight version of Ret Aura is another game of chance with Zero raid/party benefit.
Make Ret Aura, as well as all other pally auras, a Raid Wide Buff with increased effectiveness for all paladins. Drawing straws for Auras problem: Solved.
Attaching Consecration to an the Ret Aura would cause the aforementioned problem above. Altering Consecration to follow you or your Consecrated Blade target is a popular idea.
I would turn Consecrate into a Holy Fire Patch. Everything that contacts it is ignited for 12sec(the duration of Cons) taking Holy Fire Damage every second. The Dot persists for the full duration after they leave Consecration.
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