Conquest rewards for a loss?

Hi all
Just wanting to bring up a point that might help towards fixing at least one element of RBGs, which is to reward at least some conquest for the losing side. Let’s please keep this civil I just want to create an open dialogue here to try fix the game, so please no stupid “durr alliance welfare gear, get gud, how about just don’t lose” posts please.

My reasoning for this is as follows

  1. This would give the alliance faction more reason to do RBGs. As it stands there are huge wait times still for BG’s on the horde simply because there aren’t enough alliance players participating. This is because the alliance is stuck in a self fulfilling prophecy, which is alliance usually get pumped in BG’s, which lead to people getting frustrated as they waste hours on end losing matches and getting absolutely nothing to show for it, so they swap to horde, which then only worsens the problem, and the cycle continues.

  2. This has been done in the past with great success. I am a recently retuning player and last played wow back in WOTLK and it was fantastic to receive a little honor for a loss, this way it never felt like you were straight up wasting your time, as you were always (even if slowly) working towards your next piece of gear

  3. It would minimise leavers mid battleground. As it stands dropout rates seem huge, as soon as the BG turns south players start dropping like flies which in turn basically cements the loss and ensures a bad time for the losing team.

In conclusion even adding something like a 5 conquest reward for a loss and a boost to 10 for a win would have tremendously positive outcomes for BOTH factions.

Please let me know what you think, or if there are any points I may have missed

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No, because bots

#thread

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I think there should always be some type of reward for a loss. As an Alliance player, it really sucks watching my Horde counterparts continue to improve with gear and continue the vicious cycle that currently has Alliance not wanting to take part in battlegrounds .

As long as it’s for all aspects of bgs and not just rated

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hahahahahaha perfect. this is the result of free xp in bgs. did everyone on your tball team get a trophy?

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hahahahaha perfect. this is the result of stupid twinks in bgs. did everyone on your tball team like stomping people with no gear and calling them noobs because they didn’t stop their xp?

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How about this:

Let’s say you get 100 conquest points per win. But when you lose your get an extra x conquest points when you win next and it stacks. x is greater than 0 but less than 100.

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im playing within the same restrictions as everyone in the match little fella.29 hunter in classic with no xp gains in bgs has what to say now?
i actually coudnt pitch in little league because i was so close to the age cutoff and taller than the other kids. im a beast at first base though.

you always equate qol improvements with people just being bad and needing more gear
i bet you did play little league because you towered over other kids and dont like challenge mr twinky

being tall and handsome isnt fair it must be cheating!

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Not sure why anybody would care if the losing side of a bg got a little bit of conquest. Why would it bother you ?

It’s not about a trophy for little league t-ball or being a twink on a bg.

It’s just about being fair to each group of players for their efforts.

Winner gets 10 conquest, loser gets 3.

What’s wrong with that ?

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Agreed. It should not be an all or nothing. I pretty much just run RBG’s, it’s my favorite aspect of the game. Matching up against premades, the whole gear differential. This would certainly help me look past a lot of the existing BS and make the game overall more enjoyable.

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I’d be okay with a small amount of conquest for exceptionally close losses or for players who backfill into a loss.

Those are the only situations I’d accept. People need to be strongly incentivized to win and we don’t want a system that rewards botting.

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This is because the PvP population are sheep and go where everyone else goes. In wod everyone was alliance and horde were “losing” yet everyone switched horde. It has nothing to do with being “pumped”.

Eh this is always an issue and always more so for the less populated faction. People this late in an expansion also have more alts than usual to hop to. Deserter should be a ten minute account wide debuff.

My solution is to make deserter boa and to give a small bit of conquest/currency if you were close to winning. If people put an effort in and it’s a close game that should be rewarded (kinda like rated bgs).

I don’t think we should award conquest for losses, unless it is evident that the losing team tried. They did this well in Alterac Valley where losers got conquest when enemy reinforcements reached below 100.

Eg. If the losing team had 2 flags capped in Warsong, I’d be okay rewarding them 15 conquest. If the points in resource races are over 1000, also 15 conquest.

That gives people incentive to try and tries to curb the “lose fast”, and may encourage people to stay.

Giving losers conquest just for showing up? No.

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And yet as Horde I lose nearly all of the time. Generally I have noticed Alliance outgear Horde in most bgs. I have to queue as Ally for any chance to win any bg, including the brawl.

Current Brawl queue time is roughly 25 minutes for Horde. I have lost 5 in a row, zero conquest. I do agree there needs to be some amount for this kind of effort. Wasting multiple hours for 3 marks of honor so far doesn’t feel worth it.

No, if anything we need to start making Winning more Rewarding, and Stripping away Loss Rewards / non-skill-based PvP Rewards

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I think if they’d implement what I’ve suggested elsewhere and had an amount of weekly bonus conquest that you got from any wins at any time during the week up to the cap, losses wouldn’t feel as bad for people who may be chasing their first win of the day bonus conquest since first wins of the day would no longer exist and the system would no longer be about daily chores.

I think close losses could reward some conquest as well without being a big issue. I’ve been in games like an Ashran that was less than 10 points between the two teams. I think it’s hard to say that the other team didn’t deserve a single point.

How is shadowlands going to do PvP?

Last time I Dig BGs with regularity it was like 2010 maybe?

We got Honor pats maybe that could be redeemed for gear - winning side got massive honor reward and losing side got maybe a 1/4 of the amount. It allowed for grinding out Ho or for gear even though it might take forever if you constantly lost - at least there was some benefit to participating

I get the ‘bot’ argument - I’m sure there are ways to track a toons performance and tie gear iLevels to those milestones.

Right now the only BGs worth doing are the dailies that award extra conquest - I love BGs but the award for them isn’t on par with the time spent - I can get 50- 60 conquest from invasions in what 10-15 mins. And that’s guaranteed - everyday

If you grab the chest its 110 for each invasion.

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welcome to bfa …
hopefully sl will be an improvement
:grimacing:

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