TLDR; PvP players lose the Great Vault, but gain MINIMAL extra cap and MINIMAL extra conquest. PvP players are required to optimally play EVERY SINGLE DAY to hit conquest cap, when every other type of content can just be grinded to maximum vault completion in an evening. PvP players time is NOT being respected. PvP is now has the highest time commitment for rewards, despite only offering PvP specific gear.
In week one, you get 250 extra cap, and whilst you are progressing towards 1600 you are gaining a pathetic extra 8 conquest per win (extra 15 for the first of the day) if you play rated shuffle or BG blitz.
So if someone has one evening a week to do endgame content, and they choose to do PvP (shuffle and BG blitz) instead of M+ or raiding, they need to win ~27 games to cap out.
Setting aside two days a week for endgame content is also reasonable. Over two days doing endgame PvP you’d need ~26 games to cap out.
If you maximise your dailies, completing 7 first wins for shuffle or BG Blitz, then you still need to win 21 matches per week.
Meanwhile, raiders get loot in the great vault at 3/5/7 bosses.
PvE dungeons get loot at 1/4/8 heroics, M+ of timewalking dungeons.
World content is set at 1/4/9 acitivies.
It should NOT be harder for PvP players, who can only buy PvP gear, to gear up compared to people who only do heroic dungeons.
Furthermore, it is completely unrealistic for the optimal route to cap out PvP conquest requiring 21 wins over 7 days when raiders can clear all 7 bosses, dungeons can be completed back to back, and so can world activities. This design is wrong, and favours every single type of content in the game other than PvP.
There is a much higher time commitment required by PvP players to attain conquest cap compared to everything else in the great vault, and the rewards are only PvP specific - they are not worth the time and effort.
There are two ways to balance this:
Make the maximum amount of dungeons required to cap out the vault ~26. This is around a 3x increase, so therefore increase raid bosses required to 21 and world activities 27 to cap out the vault. Then everything needs a silly amount of players time to cap out, and everyone is unhappy, but the game is balanced.
OR
If one heroic dungeon is enough to get loot from the great vault, then one win with shuffle and BG blitz should grant enough conquest to grant a piece of gear. After 8 wins you should be at the cap. Ignoring the daily bonus, this would mean that each normal win of shuffle and BG Blitz should actually grant 200 conquest.
200 conquest per win of shuffle and BG Blitz is the correct amount for the PvP reward track to be scaled against doing heroic dungeons and world activities, arguably the easiest ways to cap out the great vault.
This is the absolute minimum that PvP deserves.
Respect ALL players time. Do not be bias.