#showtooltip
/cast [@targettarget,harm,nodead][harm,nodead][]Taunt
What I hope this will do is Taunt the target of my target if that results in a harmable, living mob and Taunt my target if not (plus default behavior if neither).
I’ve got a dude I run with regularly who just blows away the damage meters as an Arms Warrior and I’m constantly having to Taunt off him. I thought it’d be easier to click his unit frame and then Taunt than to pick the specific nameplate out of the scrum he’s in with a mouseover.
I have @focus tied up with the Healer for quick, emergency Intervene when needed.
You’ve got your order backwards imo. With your current setup, if you target an enemy healer that’s targeting an ally it will Taunt their target rather than yours, that’s janky as hell.
I’d use the following instead.
#showtooltip
/cast [@mouseover,harm,nodead] [harm] [@targettarget,harm,nodead] [] Taunt
Enemy mouseover > enemy target > enemy target of target > default.
Also, make sure you invest in some good nameplates, like Plater, that will show you when you’ve lost/are about to lose threat on something.
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I don’t use mouseover at all when I’m Tanking. Too many tight scrums to differentiate between nameplates. Too much chance of accidentally Taunting an unintended target if my cursor is on something in a second pack when I’m working on a first one.
Aside from that, I think the functionality is identical between the two.
If I have a harmable target, Taunt that. If I have a helpable target with a harmable target, Taunt that.
It’s just written in the opposite order from mine, but it looks like it would do the same thing.
I can get to Party unit frames much easier than I can get to individual nameplates in the field.
Still wrapping my head around this and you may be correct. I may simply drop the mouseover part and use it as you wrote it.
If you target an enemy (A) that’s targeting a 2nd enemy (B) and hit your original macro it will taunt B rather than A because you’re prioritizing “target of target” over “target”.
Buy yeah, just strip the mouseover if you don’t want it. I use it frequently for targets that are at ranged (where I’m not actively generating threat on them), boss frames, etc. Make sure you’ve got nameplates set to Stacking instead of Overlapping, makes it a lot easier to use.
#showtooltip
/cast [harm] [@targettarget,harm,nodead] [] Taunt
Okay, I should know this. Where do I set Stacking vs. Overlapping? I’m using ElvUI if that makes a difference.
Found a setting in ElvUI that says Stacking vs Overlapping - if that’s what you’re talking about, I’ve already got it set that way and its still too much of a jumble to sort out in a hurry in a fight.
I couldn’t find anything in the default UI though and if there is something it may be conflicting with ElvUI’s efforts.
Yeah, ElvUI removes the default controls. You can also tweak the Overlap Horizontal and Vertical to push them further apart from each other.
I have the ElvUI Skin disabled.
Bingo. That’ll help a lot. Thanks.
Thank you, that’s a big improvement to my prior macro for taunting. Works on all three scenarios mouse over enemy, mouse over unit frame or simply taunt an enemy you are targeting.