Condense and Buff the Movement Speed Enchants

We have to use 3 armor slots to enchant for the max movement speed (offered by enchanting). I feel like it wouldn’t be that crazy to bring this down to 1 or 2 armor slots, and then it could free up other slots for more interesting enchant-stat distribution.

3 enchanting/armor slots for max movement speed is just excessive.

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This isnt Remix. Why do you need to run so fast?

Please dont tell me Remix Strategies are working thier way into retail

Huh? In Cataclysm, Earthen Vitality (boots enchant) increases movement speed by 8% on its own. This isn’t a “gotta go fast” Remix take. It’s a “please make enchanting slots more interesting and varied” take.

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Isn’t there varied options though, but you’re just choosing move speed as the option you want for those 3 slots? I mean if they are just going to roll the total of the speed enchants into one slot, and then roll the total of all the leech enchants into one slot, all the avoidance or stamina or w/e each into their own slot at max combined value, is there really any interesting or varied options there?

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Tanks run too fast. And Paladins hop on their horses in Instances

Dude comes in with an idea to open up options and the forums have to find nonsensical reasons to shoot it down.

  1. No reason why a speed enchant can’t just be for one slot.
  2. No one asked to go 200% run speed like Remix.
  3. Opening up those other slots so that other options can be used is a good thing.
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I appreciate your sanity. I read the replies after my clarification post and just ignored them. They’re having conversations in their own heads lol.

I just think Dragonflight’s movement speed enchants on their own feel super weak/unnoticeable, so we’re required to stack them on all 3 available slots in order to even feel worth using at all. You don’t see many people mix and matching, but I could be wrong. I’d be happy if they made 1 movement speed enchant restricted to boots (for example, could be any other slot), and it was only somewhere between 6-10% if they’re worried about movement speed creep being too powerful or something. Then, there could be more variance for things on other slots like leech, avoidance, etc. as well as various choices per individual slot that feel powerful on their own, making enchants feel more like a unique personal choice.

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But only one of those slots you would normally put speed enchants into (boots). The bracers/cloaks you could be putting avoidance or leech into. So, you have choice to give up speed for something else where leech is often a choice, or avoidance when doing things like higher end content.

Right, you do technically have the choice to not enchant speed on another slot 3/3, but why would you do that when the other tertiary stats are already pretty weak on their own as well anyway? Which is the main point. These enchants on their own are pretty weak. All three of the same enchant on 3/3 slots makes some kind of actually noticeable difference. I think that’s kind of silly.

Because in PvE, Avoidance is the go-to stat enchant because it will actually save your life, speed won’t. I just like Regenerative Leech on the cloak so I never ever have to worry about being topped up between pulls or when out in world content without having to use the visage racial.

I have a few items in my bags that have speed on them as a ‘speed set’ in the rare case I need to go really fast somewhere, but speed as it is for a constant thing, isn’t that impactful outside of something like PvP.

I can see what you’re saying there about the speed being more useful in PvP mostly, but I like the little bit of zoom in my step to “get out of the fire” faster in PvE situations too XD

And that’s fair. Good positioning and minimizing required movement ends up making speed less important compared to reducing group-wide unavoidable damage but until pushing super-high content the enchants are mostly just personal preference and small optimizations, like I’d use speed enchants on my DK because as a tank, avoidance isn’t as important since they will survive it anyway and leech isn’t as important as uptime for them, but on my evoker I’d prefer leech or avoidance over speed because I wouldn’t need to move that small amount faster. Then when looking at DPS that push very difficult content, they’d generally be running Avoidance just as every little bit helps in reducing the chance of one-shots.

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People who disagree with you aren’t automatically being nonsensical or insane.

If your idea of combining all 3 speed enchants into one stronger enchant for one slot was implemented, it would only be natural to apply that same logic to other tertiary stat enchants as well. So you’d end up something like boots=speed, wrists=leech, and cloak=avoidance.

I think that making choices about how you want to build your character is important to a mmo. You are actually asking for less choices and to just have the benefit of all the enchants at once. With your proposal the only varience in armor enchants would be the quality of the enchant you used.

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Uh no actually I’m asking for Blizzard to invent more enchants than what we have to add even more variance and creativity. They could do a lot. (The reduced cooldown on hearthstone for example. Pretty cool. Not everything HAS to be about combat and pushing numbers).

I also said what I said about ignoring you not because you didn’t agree with me, but because you made zero sense and we aren’t even talking about the same thing it seems.

Earthen Vitality worked just fine in Cataclysm with the 8% movement speed. There’s no reason we have movement speed enchants giving us such low movement speed per single enchant in my opinion.

This would be great. But you never asked for new interesting enchants. I was replying to the actual post you made.

Well now you know!

I scrolled up and you literally quoted pretty much this exact thing I said just now in your first post lol. Whatever xdd

Combining the 3 speed enchants into one slot to free up the other 2 slots to be able to use other enchants is the exact same thing as inventing new enchants?

Okay… I know its early/late. Have a good one.

This is why I ignored you lol. I think you’re thinking I’m specifically talking about Dragonflight when I’m speaking abstractly about the future and what Blizz could do with enchanting, and why I think things like 3 (of the same stat) speed enchants in 3 separate slots feels boring. It’s really not my responsibility to hold your hand and spell everything out so I mean yeah have a good one :smiley: