I’m just gonna give some general feedback for now, and ignore the fact that a lot of things right now are clearly WIP or not yet implemented.
As a general feel for professions overall, the one thing that strikes out is that everything seems set up to be as confusing as possible, and to obscure information for the player as much as possible. Some of this has been a carryover from the rework in Dragonflight, but it hasn’t improved and potentially only gotten worse.
Let’s take something basic like Skinning. On Live, there’s Primary Reagent Difficulty, and “Skill”. What do these mean? From the base UI, I have no idea. There’s a theshold where I won’t get getting RAnk 1 mats anymore, or I need to unlock Rank 3 mats? I can find this out if I look it up elsewhere on the internet, but the base UI is essentially useless. War Within means you’ll always have a chance to get all levels of mats, so now that’s even more confusing. Great.
How do I make choices? Well, once i get to 25 and have the ability to look at the trees, I have to tab to each specialisation, then I see some blank overview, then I need to click another button to actually open up the tree again. If I ever close this window or whatever, I have to go through these multiple clicks again. For each tab. To actually see what a point does, I have to have clicked over it, then moused over each spot to keep it in my memory. If I saw one that included something critical like “You can now see hidden herbs”, or “you need this to unlock/use this reagent”, I better remember where it was, or take notes, because getting back here could be an annoying mission where I’m fighting the UI once again.
The worst of that is the Engineering schematic unlock. When you’re looking at a set of 3 choices and want more info about those choices, e.g. the mats they might take, does this give a skill up, etc., you end up closing windows, having them reset on you, repeat. On any profession if you have a bunch of mats (or are able to buy a bunch of mats), and want to figure out how many you need at 3*, how many you need at 1*, to be able to make a craft at the quality you want to target, forget about it. Is a 15 skill improvement in Mining going to be helpful, or should you pick the talent that gives you a chance to get a certain mat instead? What even is that chance?
Every part of this is just telling a player that if want to understand what’s going on, go look up a guide, or find an addon. Or don’t think about it, and hope it doesn’t matter. Except right now certain choices or paths will just end up bricking your profession, or making the play experience worse. Skill, Concentration, weekly caps, multiple ranks of “quality”, every layer just makes it worse.
And funnily enough, it also makes it harder to give feedback, and harder to know if something’s bugged, not yet implemented, or working correctly.